blob: 6e8fe67fd1a3c7d42bef38de34380bc9627c2376 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkTexture.h"
#include "GrTexturePriv.h"
#include "GrVkGpu.h"
#include "GrVkImageView.h"
#include "GrVkTextureRenderTarget.h"
#include "GrVkUtil.h"
#include "vk/GrVkTypes.h"
#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture::GrVkTexture(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* view,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned)
, INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
, fTextureView(view) {
SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
this->registerWithCache(budgeted);
if (GrPixelConfigIsCompressed(desc.fConfig)) {
this->setReadOnly();
}
}
GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout, const GrVkImageView* view,
GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership,
GrWrapCacheable cacheable, GrIOType ioType)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), ownership)
, INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
, fTextureView(view) {
SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
if (ioType == kRead_GrIOType) {
this->setReadOnly();
}
this->registerWithCacheWrapped(cacheable);
}
// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture::GrVkTexture(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* view,
GrMipMapsStatus mipMapsStatus,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, layout, ownership)
, INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
, fTextureView(view) {
SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
}
sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImage::ImageDesc& imageDesc,
GrMipMapsStatus mipMapsStatus) {
SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
GrVkImageInfo info;
if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) {
return nullptr;
}
const GrVkImageView* imageView = GrVkImageView::Create(
gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
info.fYcbcrConversionInfo);
if (!imageView) {
GrVkImage::DestroyImageInfo(gpu, &info);
return nullptr;
}
sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout));
return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, desc, info, std::move(layout),
imageView, mipMapsStatus));
}
sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc,
GrWrapOwnership wrapOwnership,
GrWrapCacheable cacheable, GrIOType ioType,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout) {
// Wrapped textures require both image and allocation (because they can be mapped)
SkASSERT(VK_NULL_HANDLE != info.fImage && VK_NULL_HANDLE != info.fAlloc.fMemory);
const GrVkImageView* imageView = GrVkImageView::Create(
gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
info.fYcbcrConversionInfo);
if (!imageView) {
return nullptr;
}
GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid
: GrMipMapsStatus::kNotAllocated;
GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership
? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned;
return sk_sp<GrVkTexture>(new GrVkTexture(gpu, desc, info, std::move(layout), imageView,
mipMapsStatus, ownership, cacheable, ioType));
}
GrVkTexture::~GrVkTexture() {
// either release or abandon should have been called by the owner of this object.
SkASSERT(!fTextureView);
}
void GrVkTexture::onRelease() {
// We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
// who will handle it. If the resource is still tied to a command buffer we let it handle it.
// Otherwise, we handle it.
if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
fIdleProc = nullptr;
fIdleProcContext = nullptr;
}
// we create this and don't hand it off, so we should always destroy it
if (fTextureView) {
fTextureView->unref(this->getVkGpu());
fTextureView = nullptr;
}
this->releaseImage(this->getVkGpu());
INHERITED::onRelease();
}
void GrVkTexture::onAbandon() {
// We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
// who will handle it. If the resource is still tied to a command buffer we let it handle it.
// Otherwise, we handle it.
if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
fIdleProc = nullptr;
fIdleProcContext = nullptr;
}
// we create this and don't hand it off, so we should always destroy it
if (fTextureView) {
fTextureView->unrefAndAbandon();
fTextureView = nullptr;
}
this->abandonImage();
INHERITED::onAbandon();
}
GrBackendTexture GrVkTexture::getBackendTexture() const {
return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout());
}
GrVkGpu* GrVkTexture::getVkGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrVkGpu*>(this->getGpu());
}
const GrVkImageView* GrVkTexture::textureView() {
return fTextureView;
}
void GrVkTexture::setIdleProc(IdleProc proc, void* context) {
fIdleProc = proc;
fIdleProcContext = context;
if (auto* resource = this->resource()) {
resource->setIdleProc(proc ? this : nullptr, proc, context);
}
}
void GrVkTexture::removedLastRefOrPendingIO() {
if (!fIdleProc) {
return;
}
// This is called when the GrTexture is purgeable. However, we need to check whether the
// Resource is still owned by any command buffers. If it is then it will call the proc.
auto* resource = this->hasResource() ? this->resource() : nullptr;
if (resource && resource->isOwnedByCommandBuffer()) {
return;
}
fIdleProc(fIdleProcContext);
fIdleProc = nullptr;
fIdleProcContext = nullptr;
if (resource) {
resource->setIdleProc(nullptr, nullptr, nullptr);
}
}