| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkNormalSource_DEFINED | |
| #define SkNormalSource_DEFINED | |
| #include "SkFlattenable.h" | |
| #include "SkShaderBase.h" | |
| class SkMatrix; | |
| struct SkPoint3; | |
| #if SK_SUPPORT_GPU | |
| class GrFragmentProcessor; | |
| #endif | |
| /** Abstract class that generates or reads in normals for use by SkLightingShader. | |
| */ | |
| class SK_API SkNormalSource : public SkFlattenable { | |
| public: | |
| virtual ~SkNormalSource() override; | |
| #if SK_SUPPORT_GPU | |
| /** Returns a fragment processor that takes no input and outputs a normal (already rotated) | |
| as its output color. To be used as a child fragment processor. | |
| */ | |
| virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const = 0; | |
| #endif | |
| class Provider { | |
| public: | |
| virtual ~Provider() {} | |
| /** Called for each span of the object being drawn on the CPU. Your subclass should set | |
| the appropriate normals that correspond to the specified device coordinates. | |
| */ | |
| virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0; | |
| }; | |
| /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The | |
| necessary data will be initialized in place at 'storage'. | |
| */ | |
| virtual Provider* asProvider(const SkShaderBase::ContextRec&, SkArenaAlloc*) const = 0; | |
| /** Returns a normal source that provides normals sourced from the the normal map argument. | |
| @param map a shader that outputs the normal map | |
| @param ctm the current canvas' total matrix, used to rotate normals when necessary. | |
| nullptr will be returned if 'map' is null | |
| The normal map is currently assumed to be an 8888 image where the normal at a texel | |
| is retrieved by: | |
| N.x = R-127; | |
| N.y = G-127; | |
| N.z = B-127; | |
| N.normalize(); | |
| The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is | |
| (127, 127, 0). | |
| */ | |
| static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm); | |
| /** Returns a normal source that provides straight-up normals only <0, 0, 1>. | |
| */ | |
| static sk_sp<SkNormalSource> MakeFlat(); | |
| static Type GetFlattenableType() { return kSkNormalSource_Type; } | |
| Type getFlattenableType() const override { return GetFlattenableType(); } | |
| static sk_sp<SkNormalSource> Deserialize(const void* data, size_t size, | |
| const SkDeserialProcs* procs = nullptr) { | |
| return sk_sp<SkNormalSource>(static_cast<SkNormalSource*>( | |
| SkFlattenable::Deserialize(GetFlattenableType(), data, size, procs).release())); | |
| } | |
| static void RegisterFlattenables(); | |
| }; | |
| #endif |