blob: 1076644989dda2aa02fde0a7e23fa9c986c73de6 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S {
float x;
int y;
};
struct Nested {
S a;
S b;
};
struct Uniforms {
float4 colorRed;
float4 colorGreen;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
void modifies_a_struct_vS(thread S& s);
void _skOutParamHelper0_modifies_a_struct_vS(thread S& s) {
S _var0 = s;
modifies_a_struct_vS(_var0);
s = _var0;
}
void modifies_a_struct_vS(thread S& s);
void _skOutParamHelper1_modifies_a_struct_vS(thread Nested& n3) {
S _var0 = n3.b;
modifies_a_struct_vS(_var0);
n3.b = _var0;
}
S returns_a_struct_S() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
float accepts_a_struct_fS(S s) {
return s.x + float(s.y);
}
void modifies_a_struct_vS(thread S& s) {
s.x++;
s.y++;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
S s = returns_a_struct_S();
float x = accepts_a_struct_fS(s);
_skOutParamHelper0_modifies_a_struct_vS(s);
S expected;
expected.x = 2.0;
expected.y = 3;
Nested n1;
Nested n2;
Nested n3;
n1.a = (n1.b = returns_a_struct_S());
n3 = (n2 = n1);
_skOutParamHelper1_modifies_a_struct_vS(n3);
bool valid = (((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3;
_out.sk_FragColor = valid ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}