blob: 10532156ad20b77d742b618154d56e25f599e53f [file]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPDFShader_DEFINED
#define SkPDFShader_DEFINED
#include "SkPDFStream.h"
#include "SkPDFTypes.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"
#include "SkShader.h"
class SkObjRef;
class SkPDFCatalog;
/** \class SkPDFShader
In PDF parlance, this is a pattern, used in place of a color when the
pattern color space is selected.
*/
class SkPDFShader {
public:
/** Get the PDF shader for the passed SkShader. If the SkShader is
* invalid in some way, returns NULL. The reference count of
* the object is incremented and it is the caller's responsibility to
* unreference it when done. This is needed to accommodate the weak
* reference pattern used when the returned object is new and has no
* other references.
* @param shader The SkShader to emulate.
* @param matrix The current transform. (PDF shaders are absolutely
* positioned, relative to where the page is drawn.)
* @param surfceBBox The bounding box of the drawing surface (with matrix
* already applied).
* @param rasterScale Additional scale to be applied for early rasterization.
*/
static SkPDFObject* GetPDFShader(const SkShader& shader,
const SkMatrix& matrix,
const SkIRect& surfaceBBox,
SkScalar rasterScale);
class State;
bool equals(const SkPDFShader::State&) const;
protected:
SkAutoTDelete<const State> fShaderState;
// This is an internal method.
// CanonicalShadersMutex() should already be acquired.
// This also takes ownership of shaderState.
static SkPDFObject* GetPDFShaderByState(SkAutoTDelete<SkPDFShader::State>*);
SkPDFShader(State*);
virtual ~SkPDFShader();
virtual SkPDFObject* toPDFObject() = 0;
};
#endif