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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProgramDesc_DEFINED
#define GrProgramDesc_DEFINED
#include "include/core/SkString.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTo.h"
#include <limits.h>
class GrCaps;
class GrProgramInfo;
class GrRenderTarget;
class GrShaderCaps;
class GrKeyBuilder {
public:
GrKeyBuilder() = default;
GrKeyBuilder(const GrKeyBuilder& other) = default;
void reset() { *this = GrKeyBuilder{}; }
void addBits(uint32_t numBits, uint32_t val, const char* label) {
SkASSERT(numBits > 0 && numBits <= 32);
SkASSERT(numBits == 32 || (val < (1u << numBits)));
SkDEBUGCODE(fDescription.appendf("%s: %u\n", label, val);)
fCurValue |= (val << fBitsUsed);
fBitsUsed += numBits;
if (fBitsUsed >= 32) {
// Overflow, start a new working value
fData.push_back(fCurValue);
uint32_t excess = fBitsUsed - 32;
fCurValue = excess ? (val >> (numBits - excess)) : 0;
fBitsUsed = excess;
}
SkASSERT(fCurValue < (1u << fBitsUsed));
}
void addBytes(uint32_t numBytes, const void* data, const char* label) {
// TODO: Make this smarter/faster?
const uint8_t* bytes = reinterpret_cast<const uint8_t*>(data);
for (; numBytes --> 0; bytes++) {
this->addBits(8, *bytes, label);
}
}
template <typename StringFunc>
void addString(StringFunc&& sf) {
#ifdef SK_DEBUG
fDescription.append(sf());
fDescription.append("\n");
#endif
}
void flush() {
if (fBitsUsed) {
fData.push_back(fCurValue);
fCurValue = 0;
fBitsUsed = 0;
}
}
bool empty() const { return fData.empty() && !fBitsUsed; }
const uint32_t* data() const {
SkASSERT(fBitsUsed == 0); // flush() must be called when construction is complete
return fData.begin();
}
size_t size() const {
return (fData.count() + (fBitsUsed ? 1 : 0)) * sizeof(uint32_t);
}
size_t sizeInBits() const {
return (fData.count() * sizeof(uint32_t) * CHAR_BIT) + fBitsUsed;
}
GrKeyBuilder& operator=(const GrKeyBuilder& other) = default;
bool operator==(const GrKeyBuilder& that) const {
return fBitsUsed == that.fBitsUsed &&
fCurValue == that.fCurValue &&
fData == that.fData;
}
bool operator!= (const GrKeyBuilder& other) const {
return !(*this == other);
}
void setData(const void* data, size_t length) {
SkASSERT(SkIsAlign4(length));
fData.reset(length / 4);
memcpy(fData.begin(), data, length);
}
SkString description() const {
#ifdef SK_DEBUG
return fDescription;
#else
return SkString{};
#endif
}
private:
enum {
kHeaderSize = 1, // "header" in ::Build
kMaxPreallocProcessors = 8,
kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
kPreAllocSize = kHeaderSize +
kMaxPreallocProcessors * kIntsPerProcessor,
};
SkSTArray<kPreAllocSize, uint32_t, true> fData;
uint32_t fCurValue = 0;
uint32_t fBitsUsed = 0; // ... in current value
SkDEBUGCODE(SkString fDescription;)
};
/** This class is used to generate a generic program cache key. The Dawn, Metal and Vulkan
* backends derive backend-specific versions which add additional information.
*/
class GrProgramDesc {
public:
GrProgramDesc(const GrProgramDesc& other) = default;
bool isValid() const { return !fKey.empty(); }
// Returns this as a uint32_t array to be used as a key in the program cache.
const uint32_t* asKey() const {
return fKey.data();
}
// Gets the number of bytes in asKey(). It will be a 4-byte aligned value.
uint32_t keyLength() const {
SkASSERT(0 == (fKey.size() % 4));
return fKey.size();
}
SkString description() const { return fKey.description(); }
GrProgramDesc& operator= (const GrProgramDesc& other) = default;
bool operator== (const GrProgramDesc& that) const {
return this->fKey == that.fKey;
}
bool operator!= (const GrProgramDesc& other) const {
return !(*this == other);
}
uint32_t initialKeyLength() const { return fInitialKeyLength; }
protected:
friend class GrDawnCaps;
friend class GrD3DCaps;
friend class GrGLCaps;
friend class GrMockCaps;
friend class GrMtlCaps;
friend class GrVkCaps;
friend class GrGLGpu; // for ProgramCache to access BuildFromData
// Creates an uninitialized key that must be populated by Build
GrProgramDesc() {}
/**
* Builds a program descriptor.
*
* @param desc The built descriptor
* @param renderTarget The target of the draw
* @param programInfo Program information need to build the key
* @param caps the caps
**/
static bool Build(GrProgramDesc*, GrRenderTarget*, const GrProgramInfo&, const GrCaps&);
// This is strictly an OpenGL call since the other backends have additional data in their keys.
static bool BuildFromData(GrProgramDesc* desc, const void* keyData, size_t keyLength) {
if (!SkTFitsIn<int>(keyLength)) {
return false;
}
desc->fKey.setData(keyData, keyLength);
return true;
}
GrKeyBuilder& key() { return fKey; }
private:
GrKeyBuilder fKey;
uint32_t fInitialKeyLength = 0;
};
#endif