out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
return ((abs(testInputs.x) == 1.25 && abs(testInputs.xy) == vec2(1.25, 0.0)) && abs(testInputs.xyz) == vec3(1.25, 0.0, 0.75)) && abs(testInputs) == vec4(1.25, 0.0, 0.75, 2.25) ? colorGreen : colorRed; | |
} |