|  |  | 
|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #include "gm.h" | 
|  |  | 
|  | #include "SkBitmap.h" | 
|  | #include "SkPaint.h" | 
|  | #include "SkShader.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | static void draw_bm(SkBitmap* bm) { | 
|  | SkPaint bluePaint; | 
|  | bluePaint.setColor(SK_ColorBLUE); | 
|  |  | 
|  | bm->allocN32Pixels(20, 20); | 
|  | bm->eraseColor(SK_ColorRED); | 
|  |  | 
|  | SkCanvas canvas(*bm); | 
|  | canvas.drawCircle(10, 10, 5, bluePaint); | 
|  | } | 
|  |  | 
|  | static void draw_mask(SkBitmap* bm) { | 
|  | SkPaint circlePaint; | 
|  | circlePaint.setColor(SK_ColorBLACK); | 
|  |  | 
|  | bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 
|  | bm->eraseColor(SK_ColorTRANSPARENT); | 
|  |  | 
|  | SkCanvas canvas(*bm); | 
|  | canvas.drawCircle(10, 10, 10, circlePaint); | 
|  | } | 
|  |  | 
|  | static void adopt_shader(SkPaint* paint, SkShader* shader) { | 
|  | paint->setShader(shader); | 
|  | SkSafeUnref(shader); | 
|  | } | 
|  |  | 
|  | class BitmapShaderGM : public GM { | 
|  |  | 
|  | protected: | 
|  | void onOnceBeforeDraw() override { | 
|  | this->setBGColor(SK_ColorGRAY); | 
|  | draw_bm(&fBitmap); | 
|  | draw_mask(&fMask); | 
|  | } | 
|  |  | 
|  | SkString onShortName() override { | 
|  | return SkString("bitmapshaders"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { | 
|  | return SkISize::Make(150, 100); | 
|  | } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | SkPaint paint; | 
|  |  | 
|  | for (int i = 0; i < 2; i++) { | 
|  | SkMatrix s; | 
|  | s.reset(); | 
|  | if (1 == i) { | 
|  | s.setScale(1.5f, 1.5f); | 
|  | s.postTranslate(2, 2); | 
|  | } | 
|  |  | 
|  | canvas->save(); | 
|  | adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, | 
|  | SkShader::kClamp_TileMode, &s)); | 
|  |  | 
|  | // draw the shader with a bitmap mask | 
|  | canvas->drawBitmap(fMask, 0, 0, &paint); | 
|  | canvas->drawBitmap(fMask, 30, 0, &paint); | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | canvas->drawCircle(10, 10, 10, paint); | 
|  | canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | // clear the shader, colorized by a solid color with a bitmap mask | 
|  | paint.setShader(NULL); | 
|  | paint.setColor(SK_ColorGREEN); | 
|  | canvas->drawBitmap(fMask, 0, 0, &paint); | 
|  | canvas->drawBitmap(fMask, 30, 0, &paint); | 
|  |  | 
|  | canvas->translate(0, 25); | 
|  |  | 
|  | adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, | 
|  | SkShader::kRepeat_TileMode, &s)); | 
|  | paint.setColor(SK_ColorRED); | 
|  |  | 
|  | // draw the mask using the shader and a color | 
|  | canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 
|  | canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 
|  | canvas->restore(); | 
|  | canvas->translate(60, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkBitmap fBitmap; | 
|  | SkBitmap fMask; | 
|  |  | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static GM* MyFactory(void*) { return new BitmapShaderGM; } | 
|  | static GMRegistry reg(MyFactory); | 
|  |  | 
|  | } |