Have Windows use _mm_rsqrt_ss too.

Tidy up a little while I'm in here:
  1) SIMD headers are now included by SkTypes.h as appropriate.
  2) _mm_cvtss_f32() is pithier and generates the same code.

Looks like this is the only code checking for SSE wrong.  After this CL:
    ~/skia (sse) $ git grep __SSE
    include/core/SkPreConfig.h:    #if defined(__SSE4_2__)
    include/core/SkPreConfig.h:    #elif defined(__SSE4_1__)
    include/core/SkPreConfig.h:    #elif defined(__SSE3__)
    include/core/SkPreConfig.h:    #elif defined(__SSE2__)
every other check is in SkPreConfig.h where it belongs.

This is going to affect some GMs subtly on Windows.

BUG=chromium:511458

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1248503004
diff --git a/include/core/SkFloatingPoint.h b/include/core/SkFloatingPoint.h
index ad1669c..7c34706 100644
--- a/include/core/SkFloatingPoint.h
+++ b/include/core/SkFloatingPoint.h
@@ -143,12 +143,6 @@
 #define SK_FloatInfinity            (*SkTCast<const float*>(&gIEEEInfinity))
 #define SK_FloatNegativeInfinity    (*SkTCast<const float*>(&gIEEENegativeInfinity))
 
-#if defined(__SSE__)
-#include <xmmintrin.h>
-#elif defined(SK_ARM_HAS_NEON)
-#include <arm_neon.h>
-#endif
-
 // Fast, approximate inverse square root.
 // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
 static inline float sk_float_rsqrt(const float x) {
@@ -157,10 +151,8 @@
 //
 // We do one step of Newton's method to refine the estimates in the NEON and null paths.  No
 // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
-#if defined(__SSE__)
-    float result;
-    _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x)));
-    return result;
+#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE1
+    return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x)));
 #elif defined(SK_ARM_HAS_NEON)
     // Get initial estimate.
     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.