|  |  | 
|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  |  | 
|  | #ifndef SkFloatingPoint_DEFINED | 
|  | #define SkFloatingPoint_DEFINED | 
|  |  | 
|  | #include "SkTypes.h" | 
|  |  | 
|  | #include <math.h> | 
|  | #include <float.h> | 
|  |  | 
|  | // For _POSIX_VERSION | 
|  | #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__)) | 
|  | #include <unistd.h> | 
|  | #endif | 
|  |  | 
|  | #include "SkFloatBits.h" | 
|  |  | 
|  | // C++98 cmath std::pow seems to be the earliest portable way to get float pow. | 
|  | // However, on Linux including cmath undefines isfinite. | 
|  | // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608 | 
|  | static inline float sk_float_pow(float base, float exp) { | 
|  | return powf(base, exp); | 
|  | } | 
|  |  | 
|  | static inline float sk_float_copysign(float x, float y) { | 
|  | // c++11 contains a 'float copysign(float, float)' function in <cmath>. | 
|  | // clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report. | 
|  | #if (defined(_MSC_VER) && defined(__clang__)) | 
|  | #    define SK_BUILD_WITH_CLANG_CL 1 | 
|  | #else | 
|  | #    define SK_BUILD_WITH_CLANG_CL 0 | 
|  | #endif | 
|  | #if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800) | 
|  | return copysignf(x, y); | 
|  |  | 
|  | // Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6. | 
|  | #elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L | 
|  | return copysignf(x, y); | 
|  |  | 
|  | // Visual studio prior to 13 only has 'double _copysign(double, double)'. | 
|  | #elif defined(_MSC_VER) | 
|  | return (float)_copysign(x, y); | 
|  |  | 
|  | // Otherwise convert to bits and extract sign. | 
|  | #else | 
|  | int32_t xbits = SkFloat2Bits(x); | 
|  | int32_t ybits = SkFloat2Bits(y); | 
|  | return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000)); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | #ifdef SK_BUILD_FOR_WINCE | 
|  | #define sk_float_sqrt(x)        (float)::sqrt(x) | 
|  | #define sk_float_sin(x)         (float)::sin(x) | 
|  | #define sk_float_cos(x)         (float)::cos(x) | 
|  | #define sk_float_tan(x)         (float)::tan(x) | 
|  | #define sk_float_acos(x)        (float)::acos(x) | 
|  | #define sk_float_asin(x)        (float)::asin(x) | 
|  | #define sk_float_atan2(y,x)     (float)::atan2(y,x) | 
|  | #define sk_float_abs(x)         (float)::fabs(x) | 
|  | #define sk_float_mod(x,y)       (float)::fmod(x,y) | 
|  | #define sk_float_exp(x)         (float)::exp(x) | 
|  | #define sk_float_log(x)         (float)::log(x) | 
|  | #define sk_float_floor(x)       (float)::floor(x) | 
|  | #define sk_float_ceil(x)        (float)::ceil(x) | 
|  | #else | 
|  | #define sk_float_sqrt(x)        sqrtf(x) | 
|  | #define sk_float_sin(x)         sinf(x) | 
|  | #define sk_float_cos(x)         cosf(x) | 
|  | #define sk_float_tan(x)         tanf(x) | 
|  | #define sk_float_floor(x)       floorf(x) | 
|  | #define sk_float_ceil(x)        ceilf(x) | 
|  | #ifdef SK_BUILD_FOR_MAC | 
|  | #define sk_float_acos(x)        static_cast<float>(acos(x)) | 
|  | #define sk_float_asin(x)        static_cast<float>(asin(x)) | 
|  | #else | 
|  | #define sk_float_acos(x)        acosf(x) | 
|  | #define sk_float_asin(x)        asinf(x) | 
|  | #endif | 
|  | #define sk_float_atan2(y,x)     atan2f(y,x) | 
|  | #define sk_float_abs(x)         fabsf(x) | 
|  | #define sk_float_mod(x,y)       fmodf(x,y) | 
|  | #define sk_float_exp(x)         expf(x) | 
|  | #define sk_float_log(x)         logf(x) | 
|  | #endif | 
|  |  | 
|  | #define sk_float_round(x) sk_float_floor((x) + 0.5f) | 
|  |  | 
|  | // can't find log2f on android, but maybe that just a tool bug? | 
|  | #ifdef SK_BUILD_FOR_ANDROID | 
|  | static inline float sk_float_log2(float x) { | 
|  | const double inv_ln_2 = 1.44269504088896; | 
|  | return (float)(log(x) * inv_ln_2); | 
|  | } | 
|  | #else | 
|  | #define sk_float_log2(x)        log2f(x) | 
|  | #endif | 
|  |  | 
|  | #ifdef SK_BUILD_FOR_WIN | 
|  | #define sk_float_isfinite(x)    _finite(x) | 
|  | #define sk_float_isnan(x)       _isnan(x) | 
|  | static inline int sk_float_isinf(float x) { | 
|  | int32_t bits = SkFloat2Bits(x); | 
|  | return (bits << 1) == (0xFF << 24); | 
|  | } | 
|  | #else | 
|  | #define sk_float_isfinite(x)    isfinite(x) | 
|  | #define sk_float_isnan(x)       isnan(x) | 
|  | #define sk_float_isinf(x)       isinf(x) | 
|  | #endif | 
|  |  | 
|  | #define sk_double_isnan(a)          sk_float_isnan(a) | 
|  |  | 
|  | #ifdef SK_USE_FLOATBITS | 
|  | #define sk_float_floor2int(x)   SkFloatToIntFloor(x) | 
|  | #define sk_float_round2int(x)   SkFloatToIntRound(x) | 
|  | #define sk_float_ceil2int(x)    SkFloatToIntCeil(x) | 
|  | #else | 
|  | #define sk_float_floor2int(x)   (int)sk_float_floor(x) | 
|  | #define sk_float_round2int(x)   (int)sk_float_floor((x) + 0.5f) | 
|  | #define sk_float_ceil2int(x)    (int)sk_float_ceil(x) | 
|  | #endif | 
|  |  | 
|  | #define sk_double_floor(x)          floor(x) | 
|  | #define sk_double_round(x)          floor((x) + 0.5) | 
|  | #define sk_double_ceil(x)           ceil(x) | 
|  | #define sk_double_floor2int(x)      (int)floor(x) | 
|  | #define sk_double_round2int(x)      (int)floor((x) + 0.5f) | 
|  | #define sk_double_ceil2int(x)       (int)ceil(x) | 
|  |  | 
|  | extern const uint32_t gIEEENotANumber; | 
|  | extern const uint32_t gIEEEInfinity; | 
|  | extern const uint32_t gIEEENegativeInfinity; | 
|  |  | 
|  | #define SK_FloatNaN                 (*SkTCast<const float*>(&gIEEENotANumber)) | 
|  | #define SK_FloatInfinity            (*SkTCast<const float*>(&gIEEEInfinity)) | 
|  | #define SK_FloatNegativeInfinity    (*SkTCast<const float*>(&gIEEENegativeInfinity)) | 
|  |  | 
|  | #if defined(__SSE__) | 
|  | #include <xmmintrin.h> | 
|  | #elif defined(SK_ARM_HAS_NEON) | 
|  | #include <arm_neon.h> | 
|  | #endif | 
|  |  | 
|  | // Fast, approximate inverse square root. | 
|  | // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON. | 
|  | static inline float sk_float_rsqrt(const float x) { | 
|  | // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got | 
|  | // it at compile time.  This is going to be too fast to productively hide behind a function pointer. | 
|  | // | 
|  | // We do one step of Newton's method to refine the estimates in the NEON and null paths.  No | 
|  | // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt. | 
|  | #if defined(__SSE__) | 
|  | float result; | 
|  | _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x))); | 
|  | return result; | 
|  | #elif defined(SK_ARM_HAS_NEON) | 
|  | // Get initial estimate. | 
|  | const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x. | 
|  | float32x2_t estimate = vrsqrte_f32(xx); | 
|  |  | 
|  | // One step of Newton's method to refine. | 
|  | const float32x2_t estimate_sq = vmul_f32(estimate, estimate); | 
|  | estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq)); | 
|  | return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places. | 
|  | #else | 
|  | // Get initial estimate. | 
|  | int i = *SkTCast<int*>(&x); | 
|  | i = 0x5f3759df - (i>>1); | 
|  | float estimate = *SkTCast<float*>(&i); | 
|  |  | 
|  | // One step of Newton's method to refine. | 
|  | const float estimate_sq = estimate*estimate; | 
|  | estimate *= (1.5f-0.5f*x*estimate_sq); | 
|  | return estimate; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | #endif |