| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/d3d/GrD3DTypes.h" |
| #include "include/private/GrD3DTypesPriv.h" |
| |
| #include "src/gpu/d3d/GrD3DResourceState.h" |
| |
| GrD3DBackendSurfaceInfo::GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, |
| GrD3DResourceState* state) |
| : fTextureResourceInfo(new GrD3DTextureResourceInfo(info)) |
| , fResourceState(state) {} |
| |
| void GrD3DBackendSurfaceInfo::cleanup() { |
| SkSafeUnref(fResourceState); |
| fResourceState = nullptr; |
| delete fTextureResourceInfo; |
| fTextureResourceInfo = nullptr; |
| }; |
| |
| void GrD3DBackendSurfaceInfo::assign(const GrD3DBackendSurfaceInfo& that, bool isThisValid) { |
| GrD3DTextureResourceInfo* oldInfo = fTextureResourceInfo; |
| GrD3DResourceState* oldLayout = fResourceState; |
| fTextureResourceInfo = new GrD3DTextureResourceInfo(*that.fTextureResourceInfo); |
| fResourceState = SkSafeRef(that.fResourceState); |
| if (isThisValid) { |
| delete oldInfo; |
| SkSafeUnref(oldLayout); |
| } |
| } |
| |
| void GrD3DBackendSurfaceInfo::setResourceState(GrD3DResourceStateEnum resourceState) { |
| SkASSERT(fResourceState); |
| fResourceState->setResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState)); |
| } |
| |
| sk_sp<GrD3DResourceState> GrD3DBackendSurfaceInfo::getGrD3DResourceState() const { |
| SkASSERT(fResourceState); |
| return sk_ref_sp(fResourceState); |
| } |
| |
| GrD3DTextureResourceInfo GrD3DBackendSurfaceInfo::snapTextureResourceInfo() const { |
| return GrD3DTextureResourceInfo(*fTextureResourceInfo, fResourceState->getResourceState()); |
| } |
| |
| bool GrD3DBackendSurfaceInfo::isProtected() const { |
| SkASSERT(fTextureResourceInfo); |
| return fTextureResourceInfo->fProtected == GrProtected::kYes; |
| } |
| |
| #if GR_TEST_UTILS |
| bool GrD3DBackendSurfaceInfo::operator==(const GrD3DBackendSurfaceInfo& that) const { |
| GrD3DTextureResourceInfo cpyInfoThis = *fTextureResourceInfo; |
| GrD3DTextureResourceInfo cpyInfoThat = *that.fTextureResourceInfo; |
| // We don't care about the fResourceState here since we require they use the same |
| // GrD3DResourceState. |
| cpyInfoThis.fResourceState = D3D12_RESOURCE_STATE_COMMON; |
| cpyInfoThat.fResourceState = D3D12_RESOURCE_STATE_COMMON; |
| return cpyInfoThis == cpyInfoThat && fResourceState == that.fResourceState; |
| } |
| #endif |