| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/vk/GrVkPipelineState.h" |
| |
| #include "src/core/SkMipmap.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| #include "src/gpu/vk/GrVkCommandBuffer.h" |
| #include "src/gpu/vk/GrVkDescriptorPool.h" |
| #include "src/gpu/vk/GrVkDescriptorSet.h" |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkImageView.h" |
| #include "src/gpu/vk/GrVkMemory.h" |
| #include "src/gpu/vk/GrVkPipeline.h" |
| #include "src/gpu/vk/GrVkRenderTarget.h" |
| #include "src/gpu/vk/GrVkSampler.h" |
| #include "src/gpu/vk/GrVkTexture.h" |
| #include "src/gpu/vk/GrVkUniformBuffer.h" |
| |
| GrVkPipelineState::GrVkPipelineState( |
| GrVkGpu* gpu, |
| sk_sp<const GrVkPipeline> pipeline, |
| const GrVkDescriptorSetManager::Handle& samplerDSHandle, |
| const GrGLSLBuiltinUniformHandles& builtinUniformHandles, |
| const UniformInfoArray& uniforms, |
| uint32_t uniformSize, |
| const UniformInfoArray& samplers, |
| std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
| std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
| std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors) |
| : fPipeline(std::move(pipeline)) |
| , fSamplerDSHandle(samplerDSHandle) |
| , fBuiltinUniformHandles(builtinUniformHandles) |
| , fGeometryProcessor(std::move(geometryProcessor)) |
| , fXferProcessor(std::move(xferProcessor)) |
| , fFragmentProcessors(std::move(fragmentProcessors)) |
| , fDataManager(uniforms, uniformSize) { |
| fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, uniformSize)); |
| |
| fNumSamplers = samplers.count(); |
| for (const auto& sampler : samplers.items()) { |
| // We store the immutable samplers here and take ownership of the ref from the |
| // GrVkUnformHandler. |
| fImmutableSamplers.push_back(sampler.fImmutableSampler); |
| } |
| } |
| |
| GrVkPipelineState::~GrVkPipelineState() { |
| // Must have freed all GPU resources before this is destroyed |
| SkASSERT(!fPipeline); |
| } |
| |
| void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) { |
| fPipeline.reset(); |
| |
| if (fUniformBuffer) { |
| fUniformBuffer->release(gpu); |
| fUniformBuffer.reset(); |
| } |
| } |
| |
| bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, |
| const GrRenderTarget* renderTarget, |
| const GrProgramInfo& programInfo, |
| GrVkCommandBuffer* commandBuffer) { |
| this->setRenderTargetState(renderTarget, programInfo.origin()); |
| |
| fGeometryProcessor->setData(fDataManager, programInfo.primProc()); |
| for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { |
| auto& pipelineFP = programInfo.pipeline().getFragmentProcessor(i); |
| auto& baseGLSLFP = *fFragmentProcessors[i]; |
| for (auto [fp, glslFP] : GrGLSLFragmentProcessor::ParallelRange(pipelineFP, baseGLSLFP)) { |
| glslFP.setData(fDataManager, fp); |
| } |
| } |
| |
| { |
| SkIPoint offset; |
| GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); |
| |
| fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), |
| dstTexture, offset); |
| } |
| |
| // Get new descriptor set |
| if (fUniformBuffer) { |
| fDataManager.uploadUniformBuffers(gpu, fUniformBuffer.get()); |
| static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; |
| commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kUniformDSIdx, /*setCount=*/1, |
| fUniformBuffer->descriptorSet(), /*dynamicOffsetCount=*/0, |
| /*dynamicOffsets=*/nullptr); |
| commandBuffer->addRecycledResource(fUniformBuffer->resource()); |
| } |
| return true; |
| } |
| |
| bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrSurfaceProxy* const primProcTextures[], |
| GrVkCommandBuffer* commandBuffer) { |
| SkASSERT(primProcTextures || !primProc.numTextureSamplers()); |
| if (fNumSamplers) { |
| struct SamplerBindings { |
| GrSamplerState fState; |
| GrVkTexture* fTexture; |
| }; |
| SkAutoSTMalloc<8, SamplerBindings> samplerBindings(fNumSamplers); |
| int currTextureBinding = 0; |
| |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
| SkASSERT(primProcTextures[i]->asTextureProxy()); |
| const auto& sampler = primProc.textureSampler(i); |
| auto texture = static_cast<GrVkTexture*>(primProcTextures[i]->peekTexture()); |
| samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; |
| } |
| |
| pipeline.visitTextureEffects([&](const GrTextureEffect& te) { |
| GrSamplerState samplerState = te.samplerState(); |
| auto* texture = static_cast<GrVkTexture*>(te.texture()); |
| samplerBindings[currTextureBinding++] = {samplerState, texture}; |
| }); |
| |
| if (GrTexture* dstTexture = pipeline.peekDstTexture()) { |
| samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest, |
| static_cast<GrVkTexture*>(dstTexture)}; |
| } |
| |
| // Get new descriptor set |
| SkASSERT(fNumSamplers == currTextureBinding); |
| static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet; |
| |
| if (fNumSamplers == 1) { |
| auto texture = samplerBindings[0].fTexture; |
| const auto& samplerState = samplerBindings[0].fState; |
| const GrVkDescriptorSet* descriptorSet = texture->cachedSingleDescSet(samplerState); |
| if (descriptorSet) { |
| commandBuffer->addGrSurface(sk_ref_sp<const GrSurface>(texture)); |
| commandBuffer->addResource(texture->textureView()); |
| commandBuffer->addResource(texture->resource()); |
| commandBuffer->addRecycledResource(descriptorSet); |
| commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx, |
| /*setCount=*/1, descriptorSet->descriptorSet(), |
| /*dynamicOffsetCount=*/0, |
| /*dynamicOffsets=*/nullptr); |
| return true; |
| } |
| } |
| |
| const GrVkDescriptorSet* descriptorSet = |
| gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); |
| if (!descriptorSet) { |
| return false; |
| } |
| |
| for (int i = 0; i < fNumSamplers; ++i) { |
| GrSamplerState state = samplerBindings[i].fState; |
| GrVkTexture* texture = samplerBindings[i].fTexture; |
| |
| const GrVkImageView* textureView = texture->textureView(); |
| const GrVkSampler* sampler = nullptr; |
| if (fImmutableSamplers[i]) { |
| sampler = fImmutableSamplers[i]; |
| } else { |
| sampler = gpu->resourceProvider().findOrCreateCompatibleSampler( |
| state, texture->ycbcrConversionInfo()); |
| } |
| SkASSERT(sampler); |
| |
| VkDescriptorImageInfo imageInfo; |
| memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); |
| imageInfo.sampler = fImmutableSamplers[i] ? VK_NULL_HANDLE : sampler->sampler(); |
| imageInfo.imageView = textureView->imageView(); |
| imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| VkWriteDescriptorSet writeInfo; |
| memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = *descriptorSet->descriptorSet(); |
| writeInfo.dstBinding = i; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| writeInfo.pImageInfo = &imageInfo; |
| writeInfo.pBufferInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| GR_VK_CALL(gpu->vkInterface(), |
| UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr)); |
| commandBuffer->addResource(sampler); |
| if (!fImmutableSamplers[i]) { |
| sampler->unref(); |
| } |
| commandBuffer->addResource(samplerBindings[i].fTexture->textureView()); |
| commandBuffer->addResource(samplerBindings[i].fTexture->resource()); |
| } |
| if (fNumSamplers == 1) { |
| GrSamplerState state = samplerBindings[0].fState; |
| GrVkTexture* texture = samplerBindings[0].fTexture; |
| texture->addDescriptorSetToCache(descriptorSet, state); |
| } |
| |
| commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx, /*setCount=*/1, |
| descriptorSet->descriptorSet(), |
| /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr); |
| commandBuffer->addRecycledResource(descriptorSet); |
| descriptorSet->recycle(); |
| } |
| return true; |
| } |
| |
| bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu, |
| GrVkRenderTarget* renderTarget, |
| GrVkCommandBuffer* commandBuffer) { |
| SkASSERT(renderTarget->supportsInputAttachmentUsage()); |
| const GrVkDescriptorSet* descriptorSet = renderTarget->inputDescSet(gpu, /*forResolve=*/false); |
| if (!descriptorSet) { |
| return false; |
| } |
| commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet, |
| /*setCount=*/1, descriptorSet->descriptorSet(), |
| /*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr); |
| // We don't add the input resource to the command buffer to track since the input will be |
| // the same as the color attachment which is already tracked on the command buffer. |
| commandBuffer->addRecycledResource(descriptorSet); |
| return true; |
| } |
| |
| void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) { |
| |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { |
| fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); |
| } |
| |
| // set RT adjustment |
| SkISize dimensions = rt->dimensions(); |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); |
| if (fRenderTargetState.fRenderTargetOrigin != origin || |
| fRenderTargetState.fRenderTargetSize != dimensions) { |
| fRenderTargetState.fRenderTargetSize = dimensions; |
| fRenderTargetState.fRenderTargetOrigin = origin; |
| |
| float rtAdjustmentVec[4]; |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| } |
| } |
| |
| void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { |
| commandBuffer->bindPipeline(gpu, fPipeline); |
| } |