blob: aae10297504ede7efdda23671f007a0ddd636f7b [file] [log] [blame]
* Copyright 2012 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "include/gpu/GrContext.h"
#include "include/private/SkSpinlock.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/GrSamplerState.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/GrXferProcessor.h"
GrResourceProvider* GrProcessorTestData::resourceProvider() {
return fContext->priv().resourceProvider();
GrProxyProvider* GrProcessorTestData::proxyProvider() {
return fContext->priv().proxyProvider();
const GrCaps* GrProcessorTestData::caps() { return fContext->priv().caps(); }
class GrFragmentProcessor;
class GrGeometryProcessor;
* Originally these were both in the processor unit test header, but then it seemed to cause linker
* problems on android.
template <>
SkTArray<GrFragmentProcessorTestFactory*, true>* GrFragmentProcessorTestFactory::GetFactories() {
static SkTArray<GrFragmentProcessorTestFactory*, true> gFactories;
return &gFactories;
template <>
SkTArray<GrGeometryProcessorTestFactory*, true>* GrGeometryProcessorTestFactory::GetFactories() {
static SkTArray<GrGeometryProcessorTestFactory*, true> gFactories;
return &gFactories;
SkTArray<GrXPFactoryTestFactory*, true>* GrXPFactoryTestFactory::GetFactories() {
static SkTArray<GrXPFactoryTestFactory*, true> gFactories;
return &gFactories;
* To ensure we always have successful static initialization, before creating from the factories
* we verify the count is as expected. If a new factory is added, then these numbers must be
* manually adjusted.
static const int kFPFactoryCount = 37;
static const int kGPFactoryCount = 14;
static const int kXPFactoryCount = 4;
static const int kFPFactoryCount = 0;
static const int kGPFactoryCount = 0;
static const int kXPFactoryCount = 0;
template <>
void GrFragmentProcessorTestFactory::VerifyFactoryCount() {
if (kFPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d fragment processor factories, found %d.\n",
kFPFactoryCount, GetFactories()->count());
SK_ABORT("Wrong number of fragment processor factories!");
template <>
void GrGeometryProcessorTestFactory::VerifyFactoryCount() {
if (kGPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d geometry processor factories, found %d.\n",
kGPFactoryCount, GetFactories()->count());
SK_ABORT("Wrong number of geometry processor factories!");
void GrXPFactoryTestFactory::VerifyFactoryCount() {
if (kXPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d xp factory factories, found %d.\n",
kXPFactoryCount, GetFactories()->count());
SK_ABORT("Wrong number of xp factory factories!");
// We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on
// different threads. The GrContext is not used concurrently on different threads and there is a
// memory barrier between accesses of a context on different threads. Also, there may be multiple
// GrContexts and those contexts may be in use concurrently on different threads.
namespace {
static SkSpinlock gProcessorSpinlock;
class MemoryPoolAccessor {
// We know in the Android framework there is only one GrContext.
MemoryPoolAccessor() {}
~MemoryPoolAccessor() {}
MemoryPoolAccessor() { gProcessorSpinlock.acquire(); }
~MemoryPoolAccessor() { gProcessorSpinlock.release(); }
GrMemoryPool* pool() const {
static GrMemoryPool* gPool = new GrMemoryPool(4096, 4096);
return gPool;
void* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); }
void GrProcessor::operator delete(void* target) {
return MemoryPoolAccessor().pool()->release(target);