| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| float2 h2; |
| float3 h3; |
| float4 h4; |
| float2 f2; |
| float3 f3; |
| float4 f4; |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = outerProduct(_in.f2, _in.f2)[1].xyyy; |
| _out.sk_FragColor = outerProduct(_in.f3, _in.f3)[2].xyzz; |
| _out.sk_FragColor = outerProduct(_in.f4, _in.f4)[3]; |
| _out.sk_FragColor = outerProduct(_in.f3, _in.f2)[1].xyzz; |
| _out.sk_FragColor = outerProduct(_in.f2, _in.f3)[2].xyyy; |
| _out.sk_FragColor = outerProduct(_in.f4, _in.f2)[1]; |
| _out.sk_FragColor = outerProduct(_in.f2, _in.f4)[3].xyyy; |
| _out.sk_FragColor = outerProduct(_in.f4, _in.f3)[2]; |
| _out.sk_FragColor = outerProduct(_in.f3, _in.f4)[3].xyzz; |
| _out.sk_FragColor = outerProduct(_in.h2, _in.h2)[1].xyyy; |
| _out.sk_FragColor = outerProduct(_in.h3, _in.h3)[2].xyzz; |
| _out.sk_FragColor = outerProduct(_in.h4, _in.h4)[3]; |
| _out.sk_FragColor = outerProduct(_in.h3, _in.h2)[1].xyzz; |
| _out.sk_FragColor = outerProduct(_in.h2, _in.h3)[2].xyyy; |
| _out.sk_FragColor = outerProduct(_in.h4, _in.h2)[1]; |
| _out.sk_FragColor = outerProduct(_in.h2, _in.h4)[3].xyyy; |
| _out.sk_FragColor = outerProduct(_in.h4, _in.h3)[2]; |
| _out.sk_FragColor = outerProduct(_in.h3, _in.h4)[3].xyzz; |
| return _out; |
| } |