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| <TITLE>Lua 5.2 readme</TITLE> | |
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| <H1> | |
| <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A> | |
| Welcome to Lua 5.2 | |
| </H1> | |
| <P> | |
| <A HREF="#about">about</A> | |
| · | |
| <A HREF="#install">installation</A> | |
| · | |
| <A HREF="#changes">changes</A> | |
| · | |
| <A HREF="#license">license</A> | |
| · | |
| <A HREF="contents.html">reference manual</A> | |
| <H2><A NAME="about">About Lua</A></H2> | |
| <P> | |
| Lua is a powerful, fast, lightweight, embeddable scripting language | |
| developed by a | |
| <A HREF="http://www.lua.org/authors.html">team</A> | |
| at | |
| <A HREF="http://www.puc-rio.br/">PUC-Rio</A>, | |
| the Pontifical Catholic University of Rio de Janeiro in Brazil. | |
| Lua is | |
| <A HREF="#license">free software</A> | |
| used in many products and projects around the world. | |
| <P> | |
| Lua's | |
| <A HREF="http://www.lua.org/">official web site</A> | |
| provides complete information | |
| about Lua, | |
| including | |
| an | |
| <A HREF="http://www.lua.org/about.html">executive summary</A> | |
| and | |
| updated | |
| <A HREF="http://www.lua.org/docs.html">documentation</A>, | |
| especially the | |
| <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>, | |
| which may differ slightly from the | |
| <A HREF="contents.html">local copy</A> | |
| distributed in this package. | |
| <H2><A NAME="install">Installing Lua</A></H2> | |
| <P> | |
| Lua is distributed in | |
| <A HREF="http://www.lua.org/ftp/">source</A> | |
| form. | |
| You need to build it before using it. | |
| Building Lua should be straightforward | |
| because | |
| Lua is implemented in pure ANSI C and compiles unmodified in all known | |
| platforms that have an ANSI C compiler. | |
| Lua also compiles unmodified as C++. | |
| The instructions given below for building Lua are for Unix-like platforms. | |
| See also | |
| <A HREF="#other">instructions for other systems</A> | |
| and | |
| <A HREF="#customization">customization options</A>. | |
| <P> | |
| If you don't have the time or the inclination to compile Lua yourself, | |
| get a binary from | |
| <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. | |
| Try also | |
| <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>, | |
| an easy-to-use distribution of Lua that includes many useful libraries. | |
| <H3>Building Lua</H3> | |
| <P> | |
| In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. | |
| Here are the details. | |
| <OL> | |
| <LI> | |
| Open a terminal window and move to | |
| the top-level directory, which is named <TT>lua-5.2.2</TT>. | |
| The Makefile there controls both the build process and the installation process. | |
| <P> | |
| <LI> | |
| Do "<KBD>make</KBD>" and see if your platform is listed. | |
| The platforms currently supported are: | |
| <P> | |
| <P CLASS="display"> | |
| aix ansi bsd freebsd generic linux macosx mingw posix solaris | |
| </P> | |
| <P> | |
| If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx | |
| is your platform name. | |
| <P> | |
| If your platform is not listed, try the closest one or posix, generic, | |
| ansi, in this order. | |
| <P> | |
| <LI> | |
| The compilation takes only a few moments | |
| and produces three files in the <TT>src</TT> directory: | |
| lua (the interpreter), | |
| luac (the compiler), | |
| and liblua.a (the library). | |
| <P> | |
| <LI> | |
| To check that Lua has been built correctly, do "<KBD>make test</KBD>" | |
| after building Lua. This will run the interpreter and print its version string. | |
| </OL> | |
| <P> | |
| If you're running Linux and get compilation errors, | |
| make sure you have installed the <TT>readline</TT> development package. | |
| If you get link errors after that, | |
| then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". | |
| <H3>Installing Lua</H3> | |
| <P> | |
| Once you have built Lua, you may want to install it in an official | |
| place in your system. In this case, do "<KBD>make install</KBD>". The official | |
| place and the way to install files are defined in the Makefile. You'll | |
| probably need the right permissions to install files. | |
| <P> | |
| To build and install Lua in one step, do "<KBD>make xxx install</KBD>", | |
| where xxx is your platform name. | |
| <P> | |
| To install Lua locally, do "<KBD>make local</KBD>". | |
| This will create a directory <TT>install</TT> with subdirectories | |
| <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, | |
| and install Lua as listed below. | |
| To install Lua locally, but in some other directory, do | |
| "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. | |
| <DL CLASS="display"> | |
| <DT> | |
| bin: | |
| <DD> | |
| lua luac | |
| <DT> | |
| include: | |
| <DD> | |
| lua.h luaconf.h lualib.h lauxlib.h lua.hpp | |
| <DT> | |
| lib: | |
| <DD> | |
| liblua.a | |
| <DT> | |
| man/man1: | |
| <DD> | |
| lua.1 luac.1 | |
| </DL> | |
| <P> | |
| These are the only directories you need for development. | |
| If you only want to run Lua programs, | |
| you only need the files in bin and man. | |
| The files in include and lib are needed for | |
| embedding Lua in C or C++ programs. | |
| <H3><A NAME="customization">Customization</A></H3> | |
| <P> | |
| Three kinds of things can be customized by editing a file: | |
| <UL> | |
| <LI> Where and how to install Lua — edit <TT>Makefile</TT>. | |
| <LI> How to build Lua — edit <TT>src/Makefile</TT>. | |
| <LI> Lua features — edit <TT>src/luaconf.h</TT>. | |
| </UL> | |
| <P> | |
| You don't actually need to edit the Makefiles because you may set the | |
| relevant variables in the command line when invoking make. | |
| Nevertheless, it's probably best to edit and save the Makefiles to | |
| record the changes you need. | |
| <P> | |
| On the other hand, if you need to customize some Lua features, you'll need | |
| to edit <TT>src/luaconf.h</TT> before building and installing Lua. | |
| The edited file will be the one installed, and | |
| it will be used by any Lua clients that you build, to ensure consistency. | |
| Further customization is available to experts by editing the Lua sources. | |
| <P> | |
| We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>. | |
| This is done automatically for all platforms listed above that have | |
| this feature and also for Windows. | |
| <H3><A NAME="other">Building Lua on other systems</A></H3> | |
| <P> | |
| If you're not using the usual Unix tools, then the instructions for | |
| building Lua depend on the compiler you use. You'll need to create | |
| projects (or whatever your compiler uses) for building the library, | |
| the interpreter, and the compiler, as follows: | |
| <DL CLASS="display"> | |
| <DT> | |
| library: | |
| <DD> | |
| lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c | |
| lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c | |
| ltm.c lundump.c lvm.c lzio.c | |
| lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c | |
| lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c | |
| <DT> | |
| interpreter: | |
| <DD> | |
| library, lua.c | |
| <DT> | |
| compiler: | |
| <DD> | |
| library, luac.c | |
| </DL> | |
| <P> | |
| To use Lua as a library in your own programs you'll need to know how to | |
| create and use libraries with your compiler. Moreover, to dynamically load | |
| C libraries for Lua you'll need to know how to create dynamic libraries | |
| and you'll need to make sure that the Lua API functions are accessible to | |
| those dynamic libraries — but <EM>don't</EM> link the Lua library | |
| into each dynamic library. For Unix, we recommend that the Lua library | |
| be linked statically into the host program and its symbols exported for | |
| dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. | |
| For Windows, we recommend that the Lua library be a DLL. | |
| <P> | |
| As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize | |
| some features before building Lua. | |
| <H2><A NAME="changes">Changes since Lua 5.1</A></H2> | |
| <P> | |
| Here are the main changes introduced in Lua 5.2. | |
| The | |
| <A HREF="contents.html">reference manual</A> | |
| lists the | |
| <A HREF="manual.html#8">incompatibilities</A> that had to be introduced. | |
| <H3>Main changes</H3> | |
| <UL> | |
| <LI> yieldable pcall and metamethods | |
| <LI> new lexical scheme for globals | |
| <LI> ephemeron tables | |
| <LI> new library for bitwise operations | |
| <LI> light C functions | |
| <LI> emergency garbage collector | |
| <LI> <CODE>goto</CODE> statement | |
| <LI> finalizers for tables | |
| </UL> | |
| Here are the other changes introduced in Lua 5.2: | |
| <H3>Language</H3> | |
| <UL> | |
| <LI> no more fenv for threads or functions | |
| <LI> tables honor the <CODE>__len</CODE> metamethod | |
| <LI> hex and <CODE>\z</CODE> escapes in strings | |
| <LI> support for hexadecimal floats | |
| <LI> order metamethods work for different types | |
| <LI> no more verification of opcode consistency | |
| <LI> hook event "tail return" replaced by "tail call" | |
| <LI> empty statement | |
| <LI> <CODE>break</CODE> statement may appear in the middle of a block | |
| </UL> | |
| <H3>Libraries</H3> | |
| <UL> | |
| <LI> arguments for function called through <CODE>xpcall</CODE> | |
| <LI> optional 'mode' argument to load and loadfile (to control binary x text) | |
| <LI> optional 'env' argument to load and loadfile (environment for loaded chunk) | |
| <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL) | |
| <LI> new function <CODE>package.searchpath</CODE> | |
| <LI> modules receive their paths when loaded | |
| <LI> optional base in <CODE>math.log</CODE> | |
| <LI> optional separator in <CODE>string.rep</CODE> | |
| <LI> <CODE>file:write</CODE> returns <CODE>file</CODE> | |
| <LI> closing a pipe returns exit status | |
| <LI> <CODE>os.exit</CODE> may close state | |
| <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE> | |
| <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE> | |
| <LI> frontier patterns | |
| <LI> <CODE>\0</CODE> in patterns | |
| <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE> | |
| <LI> options for <CODE>io.lines</CODE> | |
| <LI> <CODE>debug.getlocal</CODE> can access function varargs | |
| </UL> | |
| <H3>C API</H3> | |
| <UL> | |
| <LI> main thread predefined in the registry | |
| <LI> new functions | |
| <CODE>lua_absindex</CODE>, | |
| <CODE>lua_arith</CODE>, | |
| <CODE>lua_compare</CODE>, | |
| <CODE>lua_copy</CODE>, | |
| <CODE>lua_len</CODE>, | |
| <CODE>lua_rawgetp</CODE>, | |
| <CODE>lua_rawsetp</CODE>, | |
| <CODE>lua_upvalueid</CODE>, | |
| <CODE>lua_upvaluejoin</CODE>, | |
| <CODE>lua_version</CODE>. | |
| <LI> new functions | |
| <CODE>luaL_checkversion</CODE>, | |
| <CODE>luaL_setmetatable</CODE>, | |
| <CODE>luaL_testudata</CODE>, | |
| <CODE>luaL_tolstring</CODE>. | |
| <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string | |
| <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API | |
| <LI> new <CODE>lua_Unsigned</CODE> | |
| </UL> | |
| <H3>Implementation</H3> | |
| <UL> | |
| <LI> max constants per function raised to 2<SUP>26</SUP> | |
| <LI> generational mode for garbage collection (experimental) | |
| <LI> NaN trick (experimental) | |
| <LI> internal (immutable) version of ctypes | |
| <LI> simpler implementation for string buffers | |
| <LI> parser uses much less C-stack space (no more auto arrays) | |
| </UL> | |
| <H3>Lua standalone interpreter</H3> | |
| <UL> | |
| <LI> new <CODE>-E</CODE> option to avoid environment variables | |
| <LI> handling of non-string error messages | |
| </UL> | |
| <H2><A NAME="license">License</A></H2> | |
| <A HREF="http://www.opensource.org/docs/definition.php"> | |
| <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;"> | |
| </A> | |
| <P> | |
| Lua is free software distributed under the terms of the | |
| <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> | |
| reproduced below; | |
| it may be used for any purpose, including commercial purposes, | |
| at absolutely no cost without having to ask us. | |
| The only requirement is that if you do use Lua, | |
| then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. | |
| For details, see | |
| <A HREF="http://www.lua.org/license.html">this</A>. | |
| <BLOCKQUOTE STYLE="padding-bottom: 0em"> | |
| Copyright © 1994–2013 Lua.org, PUC-Rio. | |
| <P> | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| <P> | |
| The above copyright notice and this permission notice shall be included in | |
| all copies or substantial portions of the Software. | |
| <P> | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| THE SOFTWARE. | |
| </BLOCKQUOTE> | |
| <P> | |
| <HR> | |
| <SMALL CLASS="footer"> | |
| Last update: | |
| Fri Feb 22 09:24:20 BRT 2013 | |
| </SMALL> | |
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