blob: c2725fe58dffda64c0c32043558bb9f42a9c4f74 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_task_ComputeTask_DEFINED
#define skgpu_graphite_task_ComputeTask_DEFINED
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/task/Task.h"
#include "src/gpu/graphite/task/TaskList.h"
#include <memory>
namespace skgpu::graphite {
class DispatchGroup;
/**
* ComputeTask handles preparing and recording DispatchGroups into a series of compute dispatches
* within a command buffer. It is guaranteed that dispatches within a DispatchGroup will be executed
* sequentially.
*/
class ComputeTask final : public Task {
public:
using DispatchGroupList = skia_private::STArray<1, std::unique_ptr<DispatchGroup>>;
static sk_sp<ComputeTask> Make(DispatchGroupList dispatchGroups);
~ComputeTask() override;
Status prepareResources(ResourceProvider*,
ScratchResourceManager*,
const RuntimeEffectDictionary*) override;
Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
private:
explicit ComputeTask(DispatchGroupList dispatchGroups);
DispatchGroupList fDispatchGroups;
// Every element of this list is a task that must execute before the DispatchGroup stored at the
// same array index. Child tasks are allowed to be a nullptr to represent NOP (i.e. the
// corresponding DispatchGroup doesn't have any pre-tasks).
skia_private::TArray<sk_sp<Task>> fChildTasks;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_task_ComputeTask_DEFINED