| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkMatrix.h" |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" |
| #include "src/gpu/ganesh/gl/GrGLProgramDataManager.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" |
| |
| #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
| SkASSERT((COUNT) <= (UNI).fArrayCount || \ |
| (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount)) |
| |
| GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, const UniformInfoArray& uniforms) |
| : fGpu(gpu) { |
| fUniforms.push_back_n(uniforms.count()); |
| int i = 0; |
| for (const GLUniformInfo& builderUniform : uniforms.items()) { |
| Uniform& uniform = fUniforms[i++]; |
| SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || |
| builderUniform.fVariable.getArrayCount() > 0); |
| SkDEBUGCODE( |
| uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
| uniform.fType = builderUniform.fVariable.getType(); |
| ) |
| uniform.fLocation = builderUniform.fLocation; |
| } |
| } |
| |
| void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, |
| int startUnit) const { |
| int i = 0; |
| for (const GLUniformInfo& sampler : samplers.items()) { |
| SkASSERT(sampler.fVisibility); |
| if (kUnusedUniform != sampler.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); |
| } |
| ++i; |
| } |
| } |
| |
| void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt || uni.fType == SkSLType::kShort); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set1iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt || uni.fType == SkSLType::kShort); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat || uni.fType == SkSLType::kHalf); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set1fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat || uni.fType == SkSLType::kHalf); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| // This assert fires in some instances of the two-pt gradient for its VSParams. |
| // Once the uniform manager is responsible for inserting the duplicate uniform |
| // arrays in VS and FS driver bug workaround, this can be enabled. |
| // this->printUni(uni); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt2 || uni.fType == SkSLType::kShort2); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set2iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt2 || uni.fType == SkSLType::kShort2); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat2 || uni.fType == SkSLType::kHalf2); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set2fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat2 || uni.fType == SkSLType::kHalf2); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt3 || uni.fType == SkSLType::kShort3); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform3i(uni.fLocation, i0, i1, i2)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set3iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt3 || uni.fType == SkSLType::kShort3); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat3 || uni.fType == SkSLType::kHalf3); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set3fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat3 || uni.fType == SkSLType::kHalf3); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set4i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2, |
| int32_t i3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt4 || uni.fType == SkSLType::kShort4); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform4i(uni.fLocation, i0, i1, i2, i3)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set4iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt4 || uni.fType == SkSLType::kShort4); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set4f(UniformHandle u, |
| float v0, |
| float v1, |
| float v2, |
| float v3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat4 || uni.fType == SkSLType::kHalf4); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); |
| } |
| } |
| |
| void GrGLProgramDataManager::set4fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat4 || uni.fType == SkSLType::kHalf4); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); |
| } |
| } |
| |
| void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<2>(u, 1, matrix); |
| } |
| |
| void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<3>(u, 1, matrix); |
| } |
| |
| void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<4>(u, 1, matrix); |
| } |
| |
| void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<2>(u, arrayCount, m); |
| } |
| |
| void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<3>(u, arrayCount, m); |
| } |
| |
| void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<4>(u, arrayCount, m); |
| } |
| |
| template<int N> struct set_uniform_matrix; |
| |
| template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, |
| int arrayCount, |
| const float matrices[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(static_cast<int>(uni.fType) == static_cast<int>(SkSLType::kFloat2x2) + (N - 2) || |
| static_cast<int>(uni.fType) == static_cast<int>(SkSLType::kHalf2x2) + (N - 2)); |
| SkASSERT(arrayCount > 0); |
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); |
| if (kUnusedUniform != uni.fLocation) { |
| set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); |
| } |
| } |
| |
| template<> struct set_uniform_matrix<2> { |
| inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m)); |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<3> { |
| inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m)); |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<4> { |
| inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { |
| GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m)); |
| } |
| }; |