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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageFilters_DEFINED
#define SkImageFilters_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkPicture.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include <cstddef>
#include <optional>
#include <string_view>
#include <utility>
class SkBlender;
class SkColorFilter;
class SkMatrix;
class SkRuntimeShaderBuilder;
enum class SkBlendMode;
struct SkIPoint;
struct SkISize;
struct SkPoint3;
struct SkSamplingOptions;
// A set of factory functions providing useful SkImageFilter effects. For image filters that take an
// input filter, providing nullptr means it will automatically use the dynamic source image. This
// source depends on how the filter is applied, but is either the contents of a saved layer when
// drawing with SkCanvas, or an explicit SkImage if using one of the SkImages::MakeWithFilter
// factories.
class SK_API SkImageFilters {
public:
// This is just a convenience type to allow passing SkIRects, SkRects, and optional pointers
// to those types as a crop rect for the image filter factories. It's not intended to be used
// directly.
struct CropRect : public std::optional<SkRect> {
CropRect() {}
// Intentionally not explicit so callers don't have to use this type but can use SkIRect or
// SkRect as desired.
CropRect(const SkIRect& crop) : std::optional<SkRect>(SkRect::Make(crop)) {}
CropRect(const SkRect& crop) : std::optional<SkRect>(crop) {}
CropRect(const std::optional<SkRect>& crop) : std::optional<SkRect>(crop) {}
CropRect(const std::nullopt_t&) : std::optional<SkRect>() {}
// Backwards compatibility for when the APIs used to explicitly accept "const SkRect*"
CropRect(std::nullptr_t) {}
CropRect(const SkIRect* optionalCrop) {
if (optionalCrop) {
*this = SkRect::Make(*optionalCrop);
}
}
CropRect(const SkRect* optionalCrop) {
if (optionalCrop) {
*this = *optionalCrop;
}
}
// std::optional doesn't define == when comparing to another optional...
bool operator==(const CropRect& o) const {
return this->has_value() == o.has_value() &&
(!this->has_value() || this->value() == *o);
}
};
/**
* Create a filter that implements a custom blend mode. Each output pixel is the result of
* combining the corresponding background and foreground pixels using the 4 coefficients:
* k1 * foreground * background + k2 * foreground + k3 * background + k4
* @param k1, k2, k3, k4 The four coefficients used to combine the foreground and background.
* @param enforcePMColor If true, the RGB channels will be clamped to the calculated alpha.
* @param background The background content, using the source bitmap when this is null.
* @param foreground The foreground content, using the source bitmap when this is null.
* @param cropRect Optional rectangle that crops the inputs and output.
*/
static sk_sp<SkImageFilter> Arithmetic(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4,
bool enforcePMColor, sk_sp<SkImageFilter> background,
sk_sp<SkImageFilter> foreground,
const CropRect& cropRect = {});
/**
* This filter takes an SkBlendMode and uses it to composite the two filters together.
* @param mode The blend mode that defines the compositing operation
* @param background The Dst pixels used in blending, if null the source bitmap is used.
* @param foreground The Src pixels used in blending, if null the source bitmap is used.
* @cropRect Optional rectangle to crop input and output.
*/
static sk_sp<SkImageFilter> Blend(SkBlendMode mode, sk_sp<SkImageFilter> background,
sk_sp<SkImageFilter> foreground = nullptr,
const CropRect& cropRect = {});
/**
* This filter takes an SkBlendMode and uses it to composite the two filters together.
* @param blender The blender that defines the compositing operation
* @param background The Dst pixels used in blending, if null the source bitmap is used.
* @param foreground The Src pixels used in blending, if null the source bitmap is used.
* @cropRect Optional rectangle to crop input and output.
*/
static sk_sp<SkImageFilter> Blend(sk_sp<SkBlender> blender, sk_sp<SkImageFilter> background,
sk_sp<SkImageFilter> foreground = nullptr,
const CropRect& cropRect = {});
/**
* Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode
* is used when the blur kernel goes outside the input image.
* @param sigmaX The Gaussian sigma value for blurring along the X axis.
* @param sigmaY The Gaussian sigma value for blurring along the Y axis.
* @param tileMode The tile mode applied at edges .
* TODO (michaelludwig) - kMirror is not supported yet
* @param input The input filter that is blurred, uses source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> Blur(SkScalar sigmaX, SkScalar sigmaY, SkTileMode tileMode,
sk_sp<SkImageFilter> input, const CropRect& cropRect = {});
// As above, but defaults to the decal tile mode.
static sk_sp<SkImageFilter> Blur(SkScalar sigmaX, SkScalar sigmaY, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {}) {
return Blur(sigmaX, sigmaY, SkTileMode::kDecal, std::move(input), cropRect);
}
/**
* Create a filter that applies the color filter to the input filter results.
* @param cf The color filter that transforms the input image.
* @param input The input filter, or uses the source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> ColorFilter(sk_sp<SkColorFilter> cf, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are
* treated as the source bitmap passed to 'outer', i.e. result = outer(inner(source)).
* @param outer The outer filter that evaluates the results of inner.
* @param inner The inner filter that produces the input to outer.
*/
static sk_sp<SkImageFilter> Compose(sk_sp<SkImageFilter> outer, sk_sp<SkImageFilter> inner);
/**
* Create a filter that applies a crop to the result of the 'input' filter. Pixels within the
* crop rectangle are unmodified from what 'input' produced. Pixels outside of crop match the
* provided SkTileMode (defaulting to kDecal).
*
* NOTE: The optional CropRect argument for many of the factories is equivalent to creating the
* filter without a CropRect and then wrapping it in ::Crop(rect, kDecal). Explicitly adding
* Crop filters lets you control their tiling and use different geometry for the input and the
* output of another filter.
*
* @param rect The cropping geometry
* @param tileMode The tilemode applied to pixels *outside* of 'crop'
* @param input The input filter that is cropped, uses source image if this is null
*/
static sk_sp<SkImageFilter> Crop(const SkRect& rect,
SkTileMode tileMode,
sk_sp<SkImageFilter> input);
static sk_sp<SkImageFilter> Crop(const SkRect& rect, sk_sp<SkImageFilter> input) {
return Crop(rect, SkTileMode::kDecal, std::move(input));
}
/**
* Create a filter that moves each pixel in its color input based on an (x,y) vector encoded
* in its displacement input filter. Two color components of the displacement image are
* mapped into a vector as scale * (color[xChannel], color[yChannel]), where the channel
* selectors are one of R, G, B, or A.
* @param xChannelSelector RGBA channel that encodes the x displacement per pixel.
* @param yChannelSelector RGBA channel that encodes the y displacement per pixel.
* @param scale Scale applied to displacement extracted from image.
* @param displacement The filter defining the displacement image, or null to use source.
* @param color The filter providing the color pixels to be displaced. If null,
* it will use the source.
* @param cropRect Optional rectangle that crops the color input and output.
*/
static sk_sp<SkImageFilter> DisplacementMap(SkColorChannel xChannelSelector,
SkColorChannel yChannelSelector,
SkScalar scale, sk_sp<SkImageFilter> displacement,
sk_sp<SkImageFilter> color,
const CropRect& cropRect = {});
/**
* Create a filter that draws a drop shadow under the input content. This filter produces an
* image that includes the inputs' content.
* @param dx The X offset of the shadow.
* @param dy The Y offset of the shadow.
* @param sigmaX The blur radius for the shadow, along the X axis.
* @param sigmaY The blur radius for the shadow, along the Y axis.
* @param color The color of the drop shadow.
* @param input The input filter, or will use the source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> DropShadow(SkScalar dx, SkScalar dy,
SkScalar sigmaX, SkScalar sigmaY,
SkColor color, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow,
* except that the resulting image does not include the input content. This allows the shadow
* and input to be composed by a filter DAG in a more flexible manner.
* @param dx The X offset of the shadow.
* @param dy The Y offset of the shadow.
* @param sigmaX The blur radius for the shadow, along the X axis.
* @param sigmaY The blur radius for the shadow, along the Y axis.
* @param color The color of the drop shadow.
* @param input The input filter, or will use the source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> DropShadowOnly(SkScalar dx, SkScalar dy,
SkScalar sigmaX, SkScalar sigmaY,
SkColor color, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that always produces transparent black.
*/
static sk_sp<SkImageFilter> Empty();
/**
* Create a filter that draws the 'srcRect' portion of image into 'dstRect' using the given
* filter quality. Similar to SkCanvas::drawImageRect. The returned image filter evaluates
* to transparent black if 'image' is null.
*
* @param image The image that is output by the filter, subset by 'srcRect'.
* @param srcRect The source pixels sampled into 'dstRect'
* @param dstRect The local rectangle to draw the image into.
* @param sampling The sampling to use when drawing the image.
*/
static sk_sp<SkImageFilter> Image(sk_sp<SkImage> image, const SkRect& srcRect,
const SkRect& dstRect, const SkSamplingOptions& sampling);
/**
* Create a filter that draws the image using the given sampling.
* Similar to SkCanvas::drawImage. The returned image filter evaluates to transparent black if
* 'image' is null.
*
* @param image The image that is output by the filter.
* @param sampling The sampling to use when drawing the image.
*/
static sk_sp<SkImageFilter> Image(sk_sp<SkImage> image, const SkSamplingOptions& sampling) {
if (image) {
SkRect r = SkRect::Make(image->bounds());
return Image(std::move(image), r, r, sampling);
} else {
return nullptr;
}
}
/**
* Create a filter that fills 'lensBounds' with a magnification of the input.
*
* @param lensBounds The outer bounds of the magnifier effect
* @param zoomAmount The amount of magnification applied to the input image
* @param inset The size or width of the fish-eye distortion around the magnified content
* @param sampling The SkSamplingOptions applied to the input image when magnified
* @param input The input filter that is magnified; if null the source bitmap is used
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> Magnifier(const SkRect& lensBounds,
SkScalar zoomAmount,
SkScalar inset,
const SkSamplingOptions& sampling,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that applies an NxM image processing kernel to the input image. This can be
* used to produce effects such as sharpening, blurring, edge detection, etc.
* @param kernelSize The kernel size in pixels, in each dimension (N by M).
* @param kernel The image processing kernel. Must contain N * M elements, in row order.
* @param gain A scale factor applied to each pixel after convolution. This can be
* used to normalize the kernel, if it does not already sum to 1.
* @param bias A bias factor added to each pixel after convolution.
* @param kernelOffset An offset applied to each pixel coordinate before convolution.
* This can be used to center the kernel over the image
* (e.g., a 3x3 kernel should have an offset of {1, 1}).
* @param tileMode How accesses outside the image are treated.
* TODO (michaelludwig) - kMirror is not supported yet
* @param convolveAlpha If true, all channels are convolved. If false, only the RGB channels
* are convolved, and alpha is copied from the source image.
* @param input The input image filter, if null the source bitmap is used instead.
* @param cropRect Optional rectangle to which the output processing will be limited.
*/
static sk_sp<SkImageFilter> MatrixConvolution(const SkISize& kernelSize,
const SkScalar kernel[], SkScalar gain,
SkScalar bias, const SkIPoint& kernelOffset,
SkTileMode tileMode, bool convolveAlpha,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that transforms the input image by 'matrix'. This matrix transforms the
* local space, which means it effectively happens prior to any transformation coming from the
* SkCanvas initiating the filtering.
* @param matrix The matrix to apply to the original content.
* @param sampling How the image will be sampled when it is transformed
* @param input The image filter to transform, or null to use the source image.
*/
static sk_sp<SkImageFilter> MatrixTransform(const SkMatrix& matrix,
const SkSamplingOptions& sampling,
sk_sp<SkImageFilter> input);
/**
* Create a filter that merges the 'count' filters together by drawing their results in order
* with src-over blending.
* @param filters The input filter array to merge, which must have 'count' elements. Any null
* filter pointers will use the source bitmap instead.
* @param count The number of input filters to be merged.
* @param cropRect Optional rectangle that crops all input filters and the output.
*/
static sk_sp<SkImageFilter> Merge(sk_sp<SkImageFilter>* const filters, int count,
const CropRect& cropRect = {});
/**
* Create a filter that merges the results of the two filters together with src-over blending.
* @param first The first input filter, or the source bitmap if this is null.
* @param second The second input filter, or the source bitmap if this null.
* @param cropRect Optional rectangle that crops the inputs and output.
*/
static sk_sp<SkImageFilter> Merge(sk_sp<SkImageFilter> first, sk_sp<SkImageFilter> second,
const CropRect& cropRect = {}) {
sk_sp<SkImageFilter> array[] = { std::move(first), std::move(second) };
return Merge(array, 2, cropRect);
}
/**
* Create a filter that offsets the input filter by the given vector.
* @param dx The x offset in local space that the image is shifted.
* @param dy The y offset in local space that the image is shifted.
* @param input The input that will be moved, if null the source bitmap is used instead.
* @param cropRect Optional rectangle to crop the input and output.
*/
static sk_sp<SkImageFilter> Offset(SkScalar dx, SkScalar dy, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that produces the SkPicture as its output, clipped to both 'targetRect' and
* the picture's internal cull rect.
*
* If 'pic' is null, the returned image filter produces transparent black.
*
* @param pic The picture that is drawn for the filter output.
* @param targetRect The drawing region for the picture.
*/
static sk_sp<SkImageFilter> Picture(sk_sp<SkPicture> pic, const SkRect& targetRect);
// As above, but uses SkPicture::cullRect for the drawing region.
static sk_sp<SkImageFilter> Picture(sk_sp<SkPicture> pic) {
SkRect target = pic ? pic->cullRect() : SkRect::MakeEmpty();
return Picture(std::move(pic), target);
}
/**
* Create a filter that fills the output with the per-pixel evaluation of the SkShader produced
* by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate
* system, so it will automatically be affected by SkCanvas' transform.
*
* This variant assumes that the runtime shader samples 'childShaderName' with the same input
* coordinate passed to to shader.
*
* This requires a GPU backend or SkSL to be compiled in.
*
* @param builder The builder used to produce the runtime shader, that will in turn
* fill the result image
* @param childShaderName The name of the child shader defined in the builder that will be
* bound to the input param (or the source image if the input param
* is null). If empty, the builder can have exactly one child shader,
* which automatically binds the input param.
* @param input The image filter that will be provided as input to the runtime
* shader. If null the implicit source image is used instead
*/
static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
std::string_view childShaderName,
sk_sp<SkImageFilter> input) {
return RuntimeShader(builder, /*sampleRadius=*/0.f, childShaderName, std::move(input));
}
/**
* As above, but 'sampleRadius' defines the sampling radius of 'childShaderName' relative to
* the runtime shader produced by 'builder'. If greater than 0, the coordinate passed to
* childShader.eval() will be up to 'sampleRadius' away (maximum absolute offset in 'x' or 'y')
* from the coordinate passed into the runtime shader.
*
* This allows Skia to provide sampleable values for the image filter without worrying about
* boundary conditions.
*
* This requires a GPU backend or SkSL to be compiled in.
*/
static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
SkScalar sampleRadius,
std::string_view childShaderName,
sk_sp<SkImageFilter> input);
/**
* Create a filter that fills the output with the per-pixel evaluation of the SkShader produced
* by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate
* system, so it will automatically be affected by SkCanvas' transform.
*
* This requires a GPU backend or SkSL to be compiled in.
*
* @param builder The builder used to produce the runtime shader, that will in turn
* fill the result image
* @param childShaderNames The names of the child shaders defined in the builder that will be
* bound to the input params (or the source image if the input param
* is null). If any name is null, or appears more than once, factory
* fails and returns nullptr.
* @param inputs The image filters that will be provided as input to the runtime
* shader. If any are null, the implicit source image is used instead.
* @param inputCount How many entries are present in 'childShaderNames' and 'inputs'.
*/
static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
std::string_view childShaderNames[],
const sk_sp<SkImageFilter> inputs[],
int inputCount) {
return RuntimeShader(builder, /*maxSampleRadius=*/0.f, childShaderNames,
inputs, inputCount);
}
/**
* As above, but 'maxSampleRadius' defines the sampling limit on coordinates provided to all
* child shaders. Like the single-child variant with a sample radius, this can be used to
* inform Skia that the runtime shader guarantees that all dynamic children (defined in
* childShaderNames) will be evaluated with coordinates at most 'maxSampleRadius' away from the
* coordinate provided to the runtime shader itself.
*
* This requires a GPU backend or SkSL to be compiled in.
*/
static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
SkScalar maxSampleRadius,
std::string_view childShaderNames[],
const sk_sp<SkImageFilter> inputs[],
int inputCount);
enum class Dither : bool {
kNo = false,
kYes = true
};
/**
* Create a filter that fills the output with the per-pixel evaluation of the SkShader. The
* shader is defined in the image filter's local coordinate system, so will automatically
* be affected by SkCanvas' transform.
*
* Like Image() and Picture(), this is a leaf filter that can be used to introduce inputs to
* a complex filter graph, but should generally be combined with a filter that as at least
* one null input to use the implicit source image.
*
* Returns an image filter that evaluates to transparent black if 'shader' is null.
*
* @param shader The shader that fills the result image
*/
static sk_sp<SkImageFilter> Shader(sk_sp<SkShader> shader, const CropRect& cropRect = {}) {
return Shader(std::move(shader), Dither::kNo, cropRect);
}
static sk_sp<SkImageFilter> Shader(sk_sp<SkShader> shader, Dither dither,
const CropRect& cropRect = {});
/**
* Create a tile image filter.
* @param src Defines the pixels to tile
* @param dst Defines the pixel region that the tiles will be drawn to
* @param input The input that will be tiled, if null the source bitmap is used instead.
*/
static sk_sp<SkImageFilter> Tile(const SkRect& src, const SkRect& dst,
sk_sp<SkImageFilter> input);
// Morphology filter effects
/**
* Create a filter that dilates each input pixel's channel values to the max value within the
* given radii along the x and y axes.
* @param radiusX The distance to dilate along the x axis to either side of each pixel.
* @param radiusY The distance to dilate along the y axis to either side of each pixel.
* @param input The image filter that is dilated, using source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> Dilate(SkScalar radiusX, SkScalar radiusY,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that erodes each input pixel's channel values to the minimum channel value
* within the given radii along the x and y axes.
* @param radiusX The distance to erode along the x axis to either side of each pixel.
* @param radiusY The distance to erode along the y axis to either side of each pixel.
* @param input The image filter that is eroded, using source bitmap if this is null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> Erode(SkScalar radiusX, SkScalar radiusY,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
// Lighting filter effects
/**
* Create a filter that calculates the diffuse illumination from a distant light source,
* interpreting the alpha channel of the input as the height profile of the surface (to
* approximate normal vectors).
* @param direction The direction to the distance light.
* @param lightColor The color of the diffuse light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param kd Diffuse reflectance coefficient.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> DistantLitDiffuse(const SkPoint3& direction, SkColor lightColor,
SkScalar surfaceScale, SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that calculates the diffuse illumination from a point light source, using
* alpha channel of the input as the height profile of the surface (to approximate normal
* vectors).
* @param location The location of the point light.
* @param lightColor The color of the diffuse light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param kd Diffuse reflectance coefficient.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> PointLitDiffuse(const SkPoint3& location, SkColor lightColor,
SkScalar surfaceScale, SkScalar kd,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that calculates the diffuse illumination from a spot light source, using
* alpha channel of the input as the height profile of the surface (to approximate normal
* vectors). The spot light is restricted to be within 'cutoffAngle' of the vector between
* the location and target.
* @param location The location of the spot light.
* @param target The location that the spot light is point towards
* @param falloffExponent Exponential falloff parameter for illumination outside of cutoffAngle
* @param cutoffAngle Maximum angle from lighting direction that receives full light
* @param lightColor The color of the diffuse light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param kd Diffuse reflectance coefficient.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> SpotLitDiffuse(const SkPoint3& location, const SkPoint3& target,
SkScalar falloffExponent, SkScalar cutoffAngle,
SkColor lightColor, SkScalar surfaceScale,
SkScalar kd, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that calculates the specular illumination from a distant light source,
* interpreting the alpha channel of the input as the height profile of the surface (to
* approximate normal vectors).
* @param direction The direction to the distance light.
* @param lightColor The color of the specular light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param ks Specular reflectance coefficient.
* @param shininess The specular exponent determining how shiny the surface is.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> DistantLitSpecular(const SkPoint3& direction, SkColor lightColor,
SkScalar surfaceScale, SkScalar ks,
SkScalar shininess, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that calculates the specular illumination from a point light source, using
* alpha channel of the input as the height profile of the surface (to approximate normal
* vectors).
* @param location The location of the point light.
* @param lightColor The color of the specular light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param ks Specular reflectance coefficient.
* @param shininess The specular exponent determining how shiny the surface is.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> PointLitSpecular(const SkPoint3& location, SkColor lightColor,
SkScalar surfaceScale, SkScalar ks,
SkScalar shininess, sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
/**
* Create a filter that calculates the specular illumination from a spot light source, using
* alpha channel of the input as the height profile of the surface (to approximate normal
* vectors). The spot light is restricted to be within 'cutoffAngle' of the vector between
* the location and target.
* @param location The location of the spot light.
* @param target The location that the spot light is point towards
* @param falloffExponent Exponential falloff parameter for illumination outside of cutoffAngle
* @param cutoffAngle Maximum angle from lighting direction that receives full light
* @param lightColor The color of the specular light source.
* @param surfaceScale Scale factor to transform from alpha values to physical height.
* @param ks Specular reflectance coefficient.
* @param shininess The specular exponent determining how shiny the surface is.
* @param input The input filter that defines surface normals (as alpha), or uses the
* source bitmap when null.
* @param cropRect Optional rectangle that crops the input and output.
*/
static sk_sp<SkImageFilter> SpotLitSpecular(const SkPoint3& location, const SkPoint3& target,
SkScalar falloffExponent, SkScalar cutoffAngle,
SkColor lightColor, SkScalar surfaceScale,
SkScalar ks, SkScalar shininess,
sk_sp<SkImageFilter> input,
const CropRect& cropRect = {});
private:
SkImageFilters() = delete;
};
#endif // SkImageFilters_DEFINED