| cbuffer _UniformBuffer : register(b0, space0) | 
 | { | 
 |     float4 _10_testInputs : packoffset(c0); | 
 |     float4 _10_colorGreen : packoffset(c1); | 
 |     float4 _10_colorRed : packoffset(c2); | 
 | }; | 
 |  | 
 |  | 
 | static float4 sk_FragColor; | 
 |  | 
 | struct SPIRV_Cross_Output | 
 | { | 
 |     float4 sk_FragColor : SV_Target0; | 
 | }; | 
 |  | 
 | float4 main(float2 _24) | 
 | { | 
 |     float4 expected = float4(0.0f, 0.0f, 0.75f, 1.0f); | 
 |     bool _51 = false; | 
 |     if (clamp(_10_testInputs.x, 0.0f, 1.0f) == 0.0f) | 
 |     { | 
 |         float2 _42 = clamp(_10_testInputs.xy, 0.0f.xx, 1.0f.xx); | 
 |         _51 = all(bool2(_42.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, _42.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _51 = false; | 
 |     } | 
 |     bool _65 = false; | 
 |     if (_51) | 
 |     { | 
 |         float3 _54 = clamp(_10_testInputs.xyz, 0.0f.xxx, 1.0f.xxx); | 
 |         _65 = all(bool3(_54.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, _54.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, _54.z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _65 = false; | 
 |     } | 
 |     bool _76 = false; | 
 |     if (_65) | 
 |     { | 
 |         float4 _68 = clamp(_10_testInputs, 0.0f.xxxx, 1.0f.xxxx); | 
 |         _76 = all(bool4(_68.x == float4(0.0f, 0.0f, 0.75f, 1.0f).x, _68.y == float4(0.0f, 0.0f, 0.75f, 1.0f).y, _68.z == float4(0.0f, 0.0f, 0.75f, 1.0f).z, _68.w == float4(0.0f, 0.0f, 0.75f, 1.0f).w)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _76 = false; | 
 |     } | 
 |     bool _80 = false; | 
 |     if (_76) | 
 |     { | 
 |         _80 = true; | 
 |     } | 
 |     else | 
 |     { | 
 |         _80 = false; | 
 |     } | 
 |     bool _86 = false; | 
 |     if (_80) | 
 |     { | 
 |         _86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.75f, 1.0f).xy.y)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _86 = false; | 
 |     } | 
 |     bool _93 = false; | 
 |     if (_86) | 
 |     { | 
 |         _93 = all(bool3(float3(0.0f, 0.0f, 0.75f).x == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.75f).y == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.75f).z == float4(0.0f, 0.0f, 0.75f, 1.0f).xyz.z)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _93 = false; | 
 |     } | 
 |     bool _96 = false; | 
 |     if (_93) | 
 |     { | 
 |         _96 = true; | 
 |     } | 
 |     else | 
 |     { | 
 |         _96 = false; | 
 |     } | 
 |     float4 _97 = 0.0f.xxxx; | 
 |     if (_96) | 
 |     { | 
 |         _97 = _10_colorGreen; | 
 |     } | 
 |     else | 
 |     { | 
 |         _97 = _10_colorRed; | 
 |     } | 
 |     return _97; | 
 | } | 
 |  | 
 | void frag_main() | 
 | { | 
 |     float2 _20 = 0.0f.xx; | 
 |     sk_FragColor = main(_20); | 
 | } | 
 |  | 
 | SPIRV_Cross_Output main() | 
 | { | 
 |     frag_main(); | 
 |     SPIRV_Cross_Output stage_output; | 
 |     stage_output.sk_FragColor = sk_FragColor; | 
 |     return stage_output; | 
 | } |