| cbuffer _UniformBuffer : register(b0, space0) | 
 | { | 
 |     float4 _10_testInputs : packoffset(c0); | 
 |     float4 _10_colorGreen : packoffset(c1); | 
 |     float4 _10_colorRed : packoffset(c2); | 
 | }; | 
 |  | 
 |  | 
 | static float4 sk_FragColor; | 
 |  | 
 | struct SPIRV_Cross_Output | 
 | { | 
 |     float4 sk_FragColor : SV_Target0; | 
 | }; | 
 |  | 
 | float4 main(float2 _24) | 
 | { | 
 |     int4 expected = int4(1, 0, 0, 2); | 
 |     bool _58 = false; | 
 |     if (abs(int(_10_testInputs.x)) == 1) | 
 |     { | 
 |         int2 _44 = abs(int2(int(_10_testInputs.xy.x), int(_10_testInputs.xy.y))); | 
 |         _58 = all(bool2(_44.x == int4(1, 0, 0, 2).xy.x, _44.y == int4(1, 0, 0, 2).xy.y)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _58 = false; | 
 |     } | 
 |     bool _78 = false; | 
 |     if (_58) | 
 |     { | 
 |         int3 _61 = abs(int3(int(_10_testInputs.xyz.x), int(_10_testInputs.xyz.y), int(_10_testInputs.xyz.z))); | 
 |         _78 = all(bool3(_61.x == int4(1, 0, 0, 2).xyz.x, _61.y == int4(1, 0, 0, 2).xyz.y, _61.z == int4(1, 0, 0, 2).xyz.z)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _78 = false; | 
 |     } | 
 |     bool _96 = false; | 
 |     if (_78) | 
 |     { | 
 |         int4 _81 = abs(int4(int(_10_testInputs.x), int(_10_testInputs.y), int(_10_testInputs.z), int(_10_testInputs.w))); | 
 |         _96 = all(bool4(_81.x == int4(1, 0, 0, 2).x, _81.y == int4(1, 0, 0, 2).y, _81.z == int4(1, 0, 0, 2).z, _81.w == int4(1, 0, 0, 2).w)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _96 = false; | 
 |     } | 
 |     bool _100 = false; | 
 |     if (_96) | 
 |     { | 
 |         _100 = true; | 
 |     } | 
 |     else | 
 |     { | 
 |         _100 = false; | 
 |     } | 
 |     bool _107 = false; | 
 |     if (_100) | 
 |     { | 
 |         _107 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _107 = false; | 
 |     } | 
 |     bool _114 = false; | 
 |     if (_107) | 
 |     { | 
 |         _114 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); | 
 |     } | 
 |     else | 
 |     { | 
 |         _114 = false; | 
 |     } | 
 |     bool _117 = false; | 
 |     if (_114) | 
 |     { | 
 |         _117 = true; | 
 |     } | 
 |     else | 
 |     { | 
 |         _117 = false; | 
 |     } | 
 |     float4 _118 = 0.0f.xxxx; | 
 |     if (_117) | 
 |     { | 
 |         _118 = _10_colorGreen; | 
 |     } | 
 |     else | 
 |     { | 
 |         _118 = _10_colorRed; | 
 |     } | 
 |     return _118; | 
 | } | 
 |  | 
 | void frag_main() | 
 | { | 
 |     float2 _20 = 0.0f.xx; | 
 |     sk_FragColor = main(_20); | 
 | } | 
 |  | 
 | SPIRV_Cross_Output main() | 
 | { | 
 |     frag_main(); | 
 |     SPIRV_Cross_Output stage_output; | 
 |     stage_output.sk_FragColor = sk_FragColor; | 
 |     return stage_output; | 
 | } |