uniform half4 colorGreen, colorRed; | |
bool switch_with_break_in_loop(int x) { | |
int val = 0; | |
switch (x) { | |
case 1: for (int i=0; i<10; ++i) { ++val; break; ++val; } | |
default: ++val; | |
} | |
return val == 2; | |
} | |
bool switch_with_continue_in_loop(int x) { | |
int val = 0; | |
switch (x) { | |
case 1: for (int i=0; i<10; ++i) { ++val; continue; ++val; } | |
default: ++val; | |
} | |
return val == 11; | |
} | |
bool loop_with_break_in_switch(int x) { | |
int val = 0; | |
for (int i=0; i<10; ++i) { | |
switch (x) { | |
case 1: ++val; break; | |
default: return false; | |
} | |
++val; | |
} | |
return val == 20; | |
} | |
half4 main(float2 coords) { | |
int x = int(colorGreen.g); | |
return (switch_with_break_in_loop(x) && | |
switch_with_continue_in_loop(x) && | |
loop_with_break_in_switch(x)) ? colorGreen : colorRed; | |
} |