blob: 4ca0e4a6b0aff588377ef9efdc74ad1304479777 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
bool ok;
ok = !false;
ok = ok && !!true;
ok = ok && !(colorGreen.g < colorGreen.r);
ok = ok && !(colorGreen.g <= colorGreen.r);
ok = ok && !(colorGreen.b > colorGreen.g);
ok = ok && !(colorGreen.b >= colorGreen.g);
ok = ok && !(colorGreen.g < colorGreen.a);
ok = ok && !(colorGreen.r > colorGreen.b);
ok = ok && !(colorGreen.g == colorGreen.r);
ok = ok && !(colorGreen.g != colorGreen.a);
return ok ? colorGreen : colorRed;
}