blob: 83d382276b1234aa122670300a0cdaa199e65564 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/effects/SkOverdrawColorFilter.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#if SK_SUPPORT_GPU
#include "include/effects/SkRuntimeEffect.h"
#include "src/gpu/effects/GrSkSLFP.h"
GR_FP_SRC_STRING SKSL_OVERDRAW_SRC = R"(
uniform half4 color0;
uniform half4 color1;
uniform half4 color2;
uniform half4 color3;
uniform half4 color4;
uniform half4 color5;
void main(inout half4 color) {
half alpha = 255.0 * color.a;
if (alpha < 0.5) {
color = color0;
} else if (alpha < 1.5) {
color = color1;
} else if (alpha < 2.5) {
color = color2;
} else if (alpha < 3.5) {
color = color3;
} else if (alpha < 4.5) {
color = color4;
} else {
color = color5;
}
}
)";
#endif
#ifdef SK_PMCOLOR_IS_BGRA
static uint32_t swizzle_rb(uint32_t c) {
return SkColorSetARGB(SkColorGetA(c), SkColorGetB(c), SkColorGetG(c), SkColorGetR(c));
}
#endif
sk_sp<SkColorFilter> SkOverdrawColorFilter::Make(const uint32_t rgba[kNumColors]) {
SkPMColor pm[kNumColors];
for (int i = 0; i < kNumColors; ++i) {
#ifdef SK_PMCOLOR_IS_BGRA
pm[i] = swizzle_rb(rgba[i]);
#else
pm[i] = rgba[i];
#endif
}
return sk_sp<SkColorFilter>(new SkOverdrawColorFilter(pm));
}
sk_sp<SkColorFilter> SkOverdrawColorFilter::MakeWithSkColors(const SkColor colors[kNumColors]) {
SkPMColor pm[kNumColors];
for (int i = 0; i < kNumColors; ++i) {
pm[i] = SkPreMultiplyColor(colors[i]);
}
return sk_sp<SkColorFilter>(new SkOverdrawColorFilter(pm));
}
SkOverdrawColorFilter::SkOverdrawColorFilter(const SkPMColor colors[kNumColors]) {
memcpy(fColors, colors, kNumColors * sizeof(SkPMColor));
}
bool SkOverdrawColorFilter::onAppendStages(const SkStageRec& rec, bool shader_is_opaque) const {
struct Ctx : public SkRasterPipeline_CallbackCtx {
const SkPMColor* colors;
};
// TODO: do we care about transforming to dstCS?
auto ctx = rec.fAlloc->make<Ctx>();
ctx->colors = fColors;
ctx->fn = [](SkRasterPipeline_CallbackCtx* arg, int active_pixels) {
auto ctx = (Ctx*)arg;
auto pixels = (SkPMColor4f*)ctx->rgba;
for (int i = 0; i < active_pixels; i++) {
uint8_t alpha = (int)(pixels[i].fA * 255);
if (alpha >= kNumColors) {
alpha = kNumColors - 1;
}
pixels[i] = SkPMColor4f::FromPMColor(ctx->colors[alpha]);
}
};
rec.fPipeline->append(SkRasterPipeline::callback, ctx);
return true;
}
void SkOverdrawColorFilter::flatten(SkWriteBuffer& buffer) const {
buffer.writeByteArray(fColors, kNumColors * sizeof(SkPMColor));
}
sk_sp<SkFlattenable> SkOverdrawColorFilter::CreateProc(SkReadBuffer& buffer) {
SkPMColor colors[kNumColors];
size_t size = buffer.getArrayCount();
if (!buffer.validate(size == sizeof(colors))) {
return nullptr;
}
if (!buffer.readByteArray(colors, sizeof(colors))) {
return nullptr;
}
return sk_sp<SkColorFilter>(new SkOverdrawColorFilter(colors));
}
void SkOverdrawColorFilter::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkOverdrawColorFilter);
}
#if SK_SUPPORT_GPU
#include "include/private/GrRecordingContext.h"
std::unique_ptr<GrFragmentProcessor> SkOverdrawColorFilter::asFragmentProcessor(
GrRecordingContext* context, const GrColorInfo&) const {
static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_OVERDRAW_SRC)));
SkASSERT(effect->inputSize() == (kNumColors * sizeof(SkPMColor4f)));
auto inputs = SkData::MakeUninitialized(kNumColors * sizeof(SkPMColor4f));
SkPMColor4f* floatColors = reinterpret_cast<SkPMColor4f*>(inputs->writable_data());
for (int i = 0; i < kNumColors; ++i) {
floatColors[i] = SkPMColor4f::FromPMColor(fColors[i]);
}
return GrSkSLFP::Make(context, effect, "Overdraw", std::move(inputs));
}
#endif