out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
struct S { | |
float f; | |
float af[5]; | |
vec4 h4; | |
vec4 ah4[5]; | |
}; | |
vec4 main() { | |
ivec4 i4; | |
i4 = ivec4(1, 2, 3, 4); | |
vec4 x; | |
x.w = 0.0; | |
x.yx = vec2(0.0); | |
int ai[1]; | |
ai[0] = 0; | |
ivec4 ai4[1]; | |
ai4[0] = ivec4(1, 2, 3, 4); | |
mat3 ah2x4[1]; | |
ah2x4[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); | |
vec4 af4[1]; | |
af4[0].x = 0.0; | |
af4[0].ywxz = vec4(1.0); | |
S s; | |
s.f = 0.0; | |
s.af[1] = 0.0; | |
s.h4.zxy = vec3(9.0); | |
s.ah4[2].yw = vec2(5.0); | |
ai[0] += ai4[0].x; | |
s.f = 1.0; | |
s.af[0] = 2.0; | |
s.h4 = vec4(1.0); | |
s.ah4[0] = vec4(2.0); | |
af4[0] *= ah2x4[0][0].x; | |
i4.y *= 0; | |
x.y *= 0.0; | |
s.f *= 0.0; | |
return colorGreen; | |
} |