| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_Recorder_DEFINED |
| #define skgpu_Recorder_DEFINED |
| |
| #include "experimental/graphite/src/TaskGraph.h" |
| #include "include/core/SkRefCnt.h" |
| |
| namespace skgpu { |
| |
| class Context; |
| class Device; |
| class DrawBufferManager; |
| class Recording; |
| class UniformCache; |
| |
| class Recorder final { |
| public: |
| ~Recorder(); |
| |
| void add(sk_sp<Task>); |
| |
| Context* context() const; |
| UniformCache* uniformCache(); |
| DrawBufferManager* drawBufferManager(); |
| |
| std::unique_ptr<Recording> snap(); |
| |
| #if GR_TEST_UTILS |
| bool deviceIsRegistered(Device*); |
| #endif |
| |
| private: |
| friend class Context; // For ctor |
| friend class Device; // For registering and deregistering Devices; |
| |
| Recorder(sk_sp<Context>); |
| |
| // We keep track of all Devices that are connected to a Recorder. This allows the client to |
| // safely delete an SkSurface or a Recorder in any order. If the client deletes the Recorder |
| // we need to notify all Devices that the Recorder is no longer valid. If we delete the |
| // SkSurface/Device first we will flush all the Device's into the Recorder before deregistering |
| // it from the Recorder. |
| // |
| // We do not need to take a ref on the Device since the Device will flush and deregister itself |
| // in its dtor. There is no other need for the Recorder to know about the Device after this |
| // point. |
| // |
| // Note: We could probably get by with only registering Devices directly connected to |
| // SkSurfaces. All other one off Devices will be created in a controlled scope where the |
| // Recorder should still be valid by the time they need to flush their work when the Device is |
| // deleted. We would have to make sure we safely handle cases where a client calls saveLayer |
| // then either deletes the SkSurface or Recorder before calling restore. For simplicity we just |
| // register every device for now, but if we see extra overhead in pushing back the extra |
| // pointers, we can look into only registering SkSurface Devices. |
| void registerDevice(Device*); |
| void deregisterDevice(const Device*); |
| |
| sk_sp<Context> fContext; |
| TaskGraph fGraph; |
| std::unique_ptr<UniformCache> fUniformCache; |
| std::unique_ptr<DrawBufferManager> fDrawBufferManager; |
| std::vector<Device*> fTrackedDevices; |
| }; |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_Recorder_DEFINED |