| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrRenderTarget_DEFINED | |
| #define GrRenderTarget_DEFINED | |
| #include "GrSurface.h" | |
| #include "SkRect.h" | |
| class GrDrawTarget; | |
| class GrStencilAttachment; | |
| class GrRenderTargetPriv; | |
| /** | |
| * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. | |
| * A context's render target is set by setRenderTarget(). Render targets are | |
| * created by a createTexture with the kRenderTarget_SurfaceFlag flag. | |
| * Additionally, GrContext provides methods for creating GrRenderTargets | |
| * that wrap externally created render targets. | |
| */ | |
| class GrRenderTarget : virtual public GrSurface { | |
| public: | |
| // GrSurface overrides | |
| GrRenderTarget* asRenderTarget() override { return this; } | |
| const GrRenderTarget* asRenderTarget() const override { return this; } | |
| // GrRenderTarget | |
| /** | |
| * On some hardware it is possible for a render target to have multisampling | |
| * only in certain buffers. | |
| * Enforce only two legal sample configs. | |
| * kUnified_SampleConfig signifies multisampling in both color and stencil | |
| * buffers and is available across all hardware. | |
| * kStencil_SampleConfig means multisampling is present in stencil buffer | |
| * only; this config requires hardware support of | |
| * NV_framebuffer_mixed_samples. | |
| */ | |
| enum SampleConfig { | |
| kUnified_SampleConfig = 0, | |
| kStencil_SampleConfig = 1 | |
| }; | |
| /** | |
| * @return true if the surface is multisampled in all buffers, | |
| * false otherwise | |
| */ | |
| bool isUnifiedMultisampled() const { | |
| if (fSampleConfig != kUnified_SampleConfig) { | |
| return false; | |
| } | |
| return 0 != fDesc.fSampleCnt; | |
| } | |
| /** | |
| * @return true if the surface is multisampled in the stencil buffer, | |
| * false otherwise | |
| */ | |
| bool isStencilBufferMultisampled() const { | |
| return 0 != fDesc.fSampleCnt; | |
| } | |
| /** | |
| * @return the number of color samples-per-pixel, or zero if non-MSAA or | |
| * multisampled in the stencil buffer only. | |
| */ | |
| int numColorSamples() const { | |
| if (fSampleConfig == kUnified_SampleConfig) { | |
| return fDesc.fSampleCnt; | |
| } | |
| return 0; | |
| } | |
| /** | |
| * @return the number of stencil samples-per-pixel, or zero if non-MSAA. | |
| */ | |
| int numStencilSamples() const { | |
| return fDesc.fSampleCnt; | |
| } | |
| /** | |
| * @return true if the surface is mixed sampled, false otherwise. | |
| */ | |
| bool hasMixedSamples() const { | |
| SkASSERT(kStencil_SampleConfig != fSampleConfig || | |
| this->isStencilBufferMultisampled()); | |
| return kStencil_SampleConfig == fSampleConfig; | |
| } | |
| /** | |
| * Call to indicate the multisample contents were modified such that the | |
| * render target needs to be resolved before it can be used as texture. Gr | |
| * tracks this for its own drawing and thus this only needs to be called | |
| * when the render target has been modified outside of Gr. This has no | |
| * effect on wrapped backend render targets. | |
| * | |
| * @param rect a rect bounding the area needing resolve. NULL indicates | |
| * the whole RT needs resolving. | |
| */ | |
| void flagAsNeedingResolve(const SkIRect* rect = NULL); | |
| /** | |
| * Call to override the region that needs to be resolved. | |
| */ | |
| void overrideResolveRect(const SkIRect rect); | |
| /** | |
| * Call to indicate that GrRenderTarget was externally resolved. This may | |
| * allow Gr to skip a redundant resolve step. | |
| */ | |
| void flagAsResolved() { fResolveRect.setLargestInverted(); } | |
| /** | |
| * @return true if the GrRenderTarget requires MSAA resolving | |
| */ | |
| bool needsResolve() const { return !fResolveRect.isEmpty(); } | |
| /** | |
| * Returns a rect bounding the region needing resolving. | |
| */ | |
| const SkIRect& getResolveRect() const { return fResolveRect; } | |
| /** | |
| * Provide a performance hint that the render target's contents are allowed | |
| * to become undefined. | |
| */ | |
| void discard(); | |
| // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO | |
| // 0 in GL), or be unresolvable because the client didn't give us the | |
| // resolve destination. | |
| enum ResolveType { | |
| kCanResolve_ResolveType, | |
| kAutoResolves_ResolveType, | |
| kCantResolve_ResolveType, | |
| }; | |
| virtual ResolveType getResolveType() const = 0; | |
| /** | |
| * Return the native ID or handle to the rendertarget, depending on the | |
| * platform. e.g. on OpenGL, return the FBO ID. | |
| */ | |
| virtual GrBackendObject getRenderTargetHandle() const = 0; | |
| // Checked when this object is asked to attach a stencil buffer. | |
| virtual bool canAttemptStencilAttachment() const = 0; | |
| // Provides access to functions that aren't part of the public API. | |
| GrRenderTargetPriv renderTargetPriv(); | |
| const GrRenderTargetPriv renderTargetPriv() const; | |
| void setLastDrawTarget(GrDrawTarget* dt); | |
| GrDrawTarget* getLastDrawTarget() { return fLastDrawTarget; } | |
| protected: | |
| GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc, | |
| SampleConfig sampleConfig, GrStencilAttachment* stencil = nullptr) | |
| : INHERITED(gpu, lifeCycle, desc) | |
| , fStencilAttachment(stencil) | |
| , fSampleConfig(sampleConfig) | |
| , fLastDrawTarget(nullptr) { | |
| fResolveRect.setLargestInverted(); | |
| } | |
| ~GrRenderTarget() override; | |
| // override of GrResource | |
| void onAbandon() override; | |
| void onRelease() override; | |
| private: | |
| // Allows the backends to perform any additional work that is required for attaching a | |
| // GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto | |
| // the GrRenderTarget. This function must return false if any failures occur when completing the | |
| // stencil attachment. | |
| virtual bool completeStencilAttachment() = 0; | |
| friend class GrRenderTargetPriv; | |
| GrStencilAttachment* fStencilAttachment; | |
| SampleConfig fSampleConfig; | |
| SkIRect fResolveRect; | |
| // The last drawTarget that wrote to or is currently going to write to this renderTarget | |
| // The drawTarget can be closed (e.g., no draw context is currently bound | |
| // to this renderTarget). | |
| // This back-pointer is required so that we can add a dependancy between | |
| // the drawTarget used to create the current contents of this renderTarget | |
| // and the drawTarget of a destination renderTarget to which this one is being drawn. | |
| GrDrawTarget* fLastDrawTarget; | |
| typedef GrSurface INHERITED; | |
| }; | |
| #endif |