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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTextureCompressor_DEFINED
#define SkTextureCompressor_DEFINED
#include "SkImageInfo.h"
class SkBitmap;
class SkData;
namespace SkTextureCompressor {
// Various texture compression formats that we support.
enum Format {
// Alpha only formats.
kLATC_Format,
kR11_EAC_Format,
kLast_Format = kR11_EAC_Format
};
static const int kFormatCnt = kLast_Format + 1;
// Returns an SkData holding a blob of compressed data that corresponds
// to the bitmap. If the bitmap colorType cannot be compressed using the
// associated format, then we return NULL. The caller is responsible for
// calling unref() on the returned data.
SkData* CompressBitmapToFormat(const SkBitmap& bitmap, Format format);
// Compresses the given src data into dst. The src data is assumed to be
// large enough to hold width*height pixels. The dst data is expected to
// be large enough to hold the compressed data according to the format.
bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType,
int width, int height, int rowBytes, Format format);
}
#endif