blob: c72a6cb0391c2151eee50c55729ce325f3efb64d [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/d3d/D3DTestContext.h"
#ifdef SK_DIRECT3D
#include "include/gpu/GrContext.h"
namespace {
// TODO: Implement D3DFenceSync
class D3DTestContextImpl : public sk_gpu_test::D3DTestContext {
public:
static D3DTestContext* Create(D3DTestContext* sharedContext) {
GrD3DBackendContext backendContext;
bool ownsContext;
if (sharedContext) {
// take from the given context
ownsContext = false;
} else {
// create our own
ownsContext = true;
}
return new D3DTestContextImpl(backendContext, ownsContext);
}
~D3DTestContextImpl() override { this->teardown(); }
void testAbandon() override {}
// There is really nothing to here since we don't own any unqueued command buffers here.
void submit() override {}
void finish() override {}
sk_sp<GrContext> makeGrContext(const GrContextOptions& options) override {
return GrContext::MakeDirect3D(fD3D, options);
}
protected:
void teardown() override {
INHERITED::teardown();
if (fOwnsContext) {
// delete all the D3D objects in the backend context
}
}
private:
D3DTestContextImpl(const GrD3DBackendContext& backendContext, bool ownsContext)
: D3DTestContext(backendContext, ownsContext) {
// TODO fFenceSync.reset(new D3DFenceSync(backendContext));
}
void onPlatformMakeNotCurrent() const override {}
void onPlatformMakeCurrent() const override {}
std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
void onPlatformSwapBuffers() const override {}
typedef sk_gpu_test::D3DTestContext INHERITED;
};
} // anonymous namespace
namespace sk_gpu_test {
D3DTestContext* CreatePlatformD3DTestContext(D3DTestContext* sharedContext) {
return D3DTestContextImpl::Create(sharedContext);
}
} // namespace sk_gpu_test
#endif