|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #define __STDC_LIMIT_MACROS | 
|  |  | 
|  | #include "SkDraw.h" | 
|  |  | 
|  | #include "SkArenaAlloc.h" | 
|  | #include "SkBlendModePriv.h" | 
|  | #include "SkBlitter.h" | 
|  | #include "SkCanvas.h" | 
|  | #include "SkColorPriv.h" | 
|  | #include "SkColorShader.h" | 
|  | #include "SkDevice.h" | 
|  | #include "SkDeviceLooper.h" | 
|  | #include "SkFindAndPlaceGlyph.h" | 
|  | #include "SkFixed.h" | 
|  | #include "SkLocalMatrixShader.h" | 
|  | #include "SkMaskFilter.h" | 
|  | #include "SkMatrix.h" | 
|  | #include "SkPaint.h" | 
|  | #include "SkPathEffect.h" | 
|  | #include "SkRasterClip.h" | 
|  | #include "SkRasterizer.h" | 
|  | #include "SkRRect.h" | 
|  | #include "SkScan.h" | 
|  | #include "SkShader.h" | 
|  | #include "SkString.h" | 
|  | #include "SkStroke.h" | 
|  | #include "SkStrokeRec.h" | 
|  | #include "SkTemplates.h" | 
|  | #include "SkTextMapStateProc.h" | 
|  | #include "SkTLazy.h" | 
|  | #include "SkUnPreMultiply.h" | 
|  | #include "SkUtils.h" | 
|  | #include "SkVertState.h" | 
|  |  | 
|  | #include "SkBitmapProcShader.h" | 
|  | #include "SkDrawProcs.h" | 
|  | #include "SkMatrixUtils.h" | 
|  |  | 
|  | //#define TRACE_BITMAP_DRAWS | 
|  |  | 
|  | // Helper function to fix code gen bug on ARM64. | 
|  | // See SkFindAndPlaceGlyph.h for more details. | 
|  | void FixGCC49Arm64Bug(int v) { } | 
|  |  | 
|  | /** Helper for allocating small blitters on the stack. | 
|  | */ | 
|  | class SkAutoBlitterChoose : SkNoncopyable { | 
|  | public: | 
|  | SkAutoBlitterChoose() { | 
|  | fBlitter = nullptr; | 
|  | } | 
|  | SkAutoBlitterChoose(const SkPixmap& dst, const SkMatrix& matrix, | 
|  | const SkPaint& paint, bool drawCoverage = false) { | 
|  | fBlitter = SkBlitter::Choose(dst, matrix, paint, &fAlloc, drawCoverage); | 
|  | } | 
|  |  | 
|  | SkBlitter*  operator->() { return fBlitter; } | 
|  | SkBlitter*  get() const { return fBlitter; } | 
|  |  | 
|  | void choose(const SkPixmap& dst, const SkMatrix& matrix, | 
|  | const SkPaint& paint, bool drawCoverage = false) { | 
|  | SkASSERT(!fBlitter); | 
|  | fBlitter = SkBlitter::Choose(dst, matrix, paint, &fAlloc, drawCoverage); | 
|  | } | 
|  |  | 
|  | private: | 
|  | // Owned by fAlloc, which will handle the delete. | 
|  | SkBlitter*          fBlitter; | 
|  |  | 
|  | char fStorage[kSkBlitterContextSize]; | 
|  | SkArenaAlloc fAlloc{fStorage}; | 
|  | }; | 
|  | #define SkAutoBlitterChoose(...) SK_REQUIRE_LOCAL_VAR(SkAutoBlitterChoose) | 
|  |  | 
|  | static SkPaint make_paint_with_image( | 
|  | const SkPaint& origPaint, const SkBitmap& bitmap, SkMatrix* matrix = nullptr) { | 
|  | SkPaint paint(origPaint); | 
|  | paint.setShader(SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode, | 
|  | SkShader::kClamp_TileMode, matrix, | 
|  | kNever_SkCopyPixelsMode)); | 
|  | return paint; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | SkDraw::SkDraw() { | 
|  | sk_bzero(this, sizeof(*this)); | 
|  | } | 
|  |  | 
|  | bool SkDraw::computeConservativeLocalClipBounds(SkRect* localBounds) const { | 
|  | if (fRC->isEmpty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SkMatrix inverse; | 
|  | if (!fMatrix->invert(&inverse)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SkIRect devBounds = fRC->getBounds(); | 
|  | // outset to have slop for antialasing and hairlines | 
|  | devBounds.outset(1, 1); | 
|  | inverse.mapRect(localBounds, SkRect::Make(devBounds)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data); | 
|  |  | 
|  | static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) { | 
|  | sk_bzero(pixels, bytes); | 
|  | } | 
|  |  | 
|  | static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {} | 
|  |  | 
|  | static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { | 
|  | sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2)); | 
|  | } | 
|  |  | 
|  | static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { | 
|  | sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1)); | 
|  | } | 
|  |  | 
|  | static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { | 
|  | memset(pixels, data, bytes); | 
|  | } | 
|  |  | 
|  | static BitmapXferProc ChooseBitmapXferProc(const SkPixmap& dst, const SkPaint& paint, | 
|  | uint32_t* data) { | 
|  | // todo: we can apply colorfilter up front if no shader, so we wouldn't | 
|  | // need to abort this fastpath | 
|  | if (paint.getShader() || paint.getColorFilter()) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | SkBlendMode mode = paint.getBlendMode(); | 
|  | SkColor color = paint.getColor(); | 
|  |  | 
|  | // collaps modes based on color... | 
|  | if (SkBlendMode::kSrcOver == mode) { | 
|  | unsigned alpha = SkColorGetA(color); | 
|  | if (0 == alpha) { | 
|  | mode = SkBlendMode::kDst; | 
|  | } else if (0xFF == alpha) { | 
|  | mode = SkBlendMode::kSrc; | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (mode) { | 
|  | case SkBlendMode::kClear: | 
|  | //            SkDebugf("--- D_Clear_BitmapXferProc\n"); | 
|  | return D_Clear_BitmapXferProc;  // ignore data | 
|  | case SkBlendMode::kDst: | 
|  | //            SkDebugf("--- D_Dst_BitmapXferProc\n"); | 
|  | return D_Dst_BitmapXferProc;    // ignore data | 
|  | case SkBlendMode::kSrc: { | 
|  | /* | 
|  | should I worry about dithering for the lower depths? | 
|  | */ | 
|  | SkPMColor pmc = SkPreMultiplyColor(color); | 
|  | switch (dst.colorType()) { | 
|  | case kN32_SkColorType: | 
|  | if (data) { | 
|  | *data = pmc; | 
|  | } | 
|  | //                    SkDebugf("--- D32_Src_BitmapXferProc\n"); | 
|  | return D32_Src_BitmapXferProc; | 
|  | case kRGB_565_SkColorType: | 
|  | if (data) { | 
|  | *data = SkPixel32ToPixel16(pmc); | 
|  | } | 
|  | //                    SkDebugf("--- D16_Src_BitmapXferProc\n"); | 
|  | return D16_Src_BitmapXferProc; | 
|  | case kAlpha_8_SkColorType: | 
|  | if (data) { | 
|  | *data = SkGetPackedA32(pmc); | 
|  | } | 
|  | //                    SkDebugf("--- DA8_Src_BitmapXferProc\n"); | 
|  | return DA8_Src_BitmapXferProc; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | break; | 
|  | } | 
|  | default: | 
|  | break; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | static void CallBitmapXferProc(const SkPixmap& dst, const SkIRect& rect, BitmapXferProc proc, | 
|  | uint32_t procData) { | 
|  | int shiftPerPixel; | 
|  | switch (dst.colorType()) { | 
|  | case kN32_SkColorType: | 
|  | shiftPerPixel = 2; | 
|  | break; | 
|  | case kRGB_565_SkColorType: | 
|  | shiftPerPixel = 1; | 
|  | break; | 
|  | case kAlpha_8_SkColorType: | 
|  | shiftPerPixel = 0; | 
|  | break; | 
|  | default: | 
|  | SkDEBUGFAIL("Can't use xferproc on this config"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | uint8_t* pixels = (uint8_t*)dst.writable_addr(); | 
|  | SkASSERT(pixels); | 
|  | const size_t rowBytes = dst.rowBytes(); | 
|  | const int widthBytes = rect.width() << shiftPerPixel; | 
|  |  | 
|  | // skip down to the first scanline and X position | 
|  | pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel); | 
|  | for (int scans = rect.height() - 1; scans >= 0; --scans) { | 
|  | proc(pixels, widthBytes, procData); | 
|  | pixels += rowBytes; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkDraw::drawPaint(const SkPaint& paint) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | if (fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkIRect    devRect; | 
|  | devRect.set(0, 0, fDst.width(), fDst.height()); | 
|  |  | 
|  | if (fRC->isBW()) { | 
|  | /*  If we don't have a shader (i.e. we're just a solid color) we may | 
|  | be faster to operate directly on the device bitmap, rather than invoking | 
|  | a blitter. Esp. true for xfermodes, which require a colorshader to be | 
|  | present, which is just redundant work. Since we're drawing everywhere | 
|  | in the clip, we don't have to worry about antialiasing. | 
|  | */ | 
|  | uint32_t procData = 0;  // to avoid the warning | 
|  | BitmapXferProc proc = ChooseBitmapXferProc(fDst, paint, &procData); | 
|  | if (proc) { | 
|  | if (D_Dst_BitmapXferProc == proc) { // nothing to do | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkRegion::Iterator iter(fRC->bwRgn()); | 
|  | while (!iter.done()) { | 
|  | CallBitmapXferProc(fDst, iter.rect(), proc, procData); | 
|  | iter.next(); | 
|  | } | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // normal case: use a blitter | 
|  | SkAutoBlitterChoose blitter(fDst, *fMatrix, paint); | 
|  | SkScan::FillIRect(devRect, *fRC, blitter.get()); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | struct PtProcRec { | 
|  | SkCanvas::PointMode fMode; | 
|  | const SkPaint*  fPaint; | 
|  | const SkRegion* fClip; | 
|  | const SkRasterClip* fRC; | 
|  |  | 
|  | // computed values | 
|  | SkFixed fRadius; | 
|  |  | 
|  | typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count, | 
|  | SkBlitter*); | 
|  |  | 
|  | bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix, | 
|  | const SkRasterClip*); | 
|  | Proc chooseProc(SkBlitter** blitter); | 
|  |  | 
|  | private: | 
|  | SkAAClipBlitterWrapper fWrapper; | 
|  | }; | 
|  |  | 
|  | static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | SkASSERT(rec.fClip->isRect()); | 
|  | const SkIRect& r = rec.fClip->getBounds(); | 
|  |  | 
|  | for (int i = 0; i < count; i++) { | 
|  | int x = SkScalarFloorToInt(devPts[i].fX); | 
|  | int y = SkScalarFloorToInt(devPts[i].fY); | 
|  | if (r.contains(x, y)) { | 
|  | blitter->blitH(x, y, 1); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void bw_pt_rect_16_hair_proc(const PtProcRec& rec, | 
|  | const SkPoint devPts[], int count, | 
|  | SkBlitter* blitter) { | 
|  | SkASSERT(rec.fRC->isRect()); | 
|  | const SkIRect& r = rec.fRC->getBounds(); | 
|  | uint32_t value; | 
|  | const SkPixmap* dst = blitter->justAnOpaqueColor(&value); | 
|  | SkASSERT(dst); | 
|  |  | 
|  | uint16_t* addr = dst->writable_addr16(0, 0); | 
|  | size_t    rb = dst->rowBytes(); | 
|  |  | 
|  | for (int i = 0; i < count; i++) { | 
|  | int x = SkScalarFloorToInt(devPts[i].fX); | 
|  | int y = SkScalarFloorToInt(devPts[i].fY); | 
|  | if (r.contains(x, y)) { | 
|  | ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void bw_pt_rect_32_hair_proc(const PtProcRec& rec, | 
|  | const SkPoint devPts[], int count, | 
|  | SkBlitter* blitter) { | 
|  | SkASSERT(rec.fRC->isRect()); | 
|  | const SkIRect& r = rec.fRC->getBounds(); | 
|  | uint32_t value; | 
|  | const SkPixmap* dst = blitter->justAnOpaqueColor(&value); | 
|  | SkASSERT(dst); | 
|  |  | 
|  | SkPMColor* addr = dst->writable_addr32(0, 0); | 
|  | size_t     rb = dst->rowBytes(); | 
|  |  | 
|  | for (int i = 0; i < count; i++) { | 
|  | int x = SkScalarFloorToInt(devPts[i].fX); | 
|  | int y = SkScalarFloorToInt(devPts[i].fY); | 
|  | if (r.contains(x, y)) { | 
|  | ((SkPMColor*)((char*)addr + y * rb))[x] = value; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | for (int i = 0; i < count; i++) { | 
|  | int x = SkScalarFloorToInt(devPts[i].fX); | 
|  | int y = SkScalarFloorToInt(devPts[i].fY); | 
|  | if (rec.fClip->contains(x, y)) { | 
|  | blitter->blitH(x, y, 1); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | for (int i = 0; i < count; i += 2) { | 
|  | SkScan::HairLine(&devPts[i], 2, *rec.fRC, blitter); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | SkScan::HairLine(devPts, count, *rec.fRC, blitter); | 
|  | } | 
|  |  | 
|  | // aa versions | 
|  |  | 
|  | static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | for (int i = 0; i < count; i += 2) { | 
|  | SkScan::AntiHairLine(&devPts[i], 2, *rec.fRC, blitter); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | SkScan::AntiHairLine(devPts, count, *rec.fRC, blitter); | 
|  | } | 
|  |  | 
|  | // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy) | 
|  |  | 
|  | static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | const SkFixed radius = rec.fRadius; | 
|  | for (int i = 0; i < count; i++) { | 
|  | SkFixed x = SkScalarToFixed(devPts[i].fX); | 
|  | SkFixed y = SkScalarToFixed(devPts[i].fY); | 
|  |  | 
|  | SkXRect r; | 
|  | r.fLeft = x - radius; | 
|  | r.fTop = y - radius; | 
|  | r.fRight = x + radius; | 
|  | r.fBottom = y + radius; | 
|  |  | 
|  | SkScan::FillXRect(r, *rec.fRC, blitter); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[], | 
|  | int count, SkBlitter* blitter) { | 
|  | const SkFixed radius = rec.fRadius; | 
|  | for (int i = 0; i < count; i++) { | 
|  | SkFixed x = SkScalarToFixed(devPts[i].fX); | 
|  | SkFixed y = SkScalarToFixed(devPts[i].fY); | 
|  |  | 
|  | SkXRect r; | 
|  | r.fLeft = x - radius; | 
|  | r.fTop = y - radius; | 
|  | r.fRight = x + radius; | 
|  | r.fBottom = y + radius; | 
|  |  | 
|  | SkScan::AntiFillXRect(r, *rec.fRC, blitter); | 
|  | } | 
|  | } | 
|  |  | 
|  | // If this guy returns true, then chooseProc() must return a valid proc | 
|  | bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint, | 
|  | const SkMatrix* matrix, const SkRasterClip* rc) { | 
|  | if ((unsigned)mode > (unsigned)SkCanvas::kPolygon_PointMode) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (paint.getPathEffect()) { | 
|  | return false; | 
|  | } | 
|  | SkScalar width = paint.getStrokeWidth(); | 
|  | if (0 == width) { | 
|  | fMode = mode; | 
|  | fPaint = &paint; | 
|  | fClip = nullptr; | 
|  | fRC = rc; | 
|  | fRadius = SK_FixedHalf; | 
|  | return true; | 
|  | } | 
|  | if (paint.getStrokeCap() != SkPaint::kRound_Cap && | 
|  | matrix->isScaleTranslate() && SkCanvas::kPoints_PointMode == mode) { | 
|  | SkScalar sx = matrix->get(SkMatrix::kMScaleX); | 
|  | SkScalar sy = matrix->get(SkMatrix::kMScaleY); | 
|  | if (SkScalarNearlyZero(sx - sy)) { | 
|  | if (sx < 0) { | 
|  | sx = -sx; | 
|  | } | 
|  |  | 
|  | fMode = mode; | 
|  | fPaint = &paint; | 
|  | fClip = nullptr; | 
|  | fRC = rc; | 
|  | fRadius = SkScalarToFixed(width * sx) >> 1; | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) { | 
|  | Proc proc = nullptr; | 
|  |  | 
|  | SkBlitter* blitter = *blitterPtr; | 
|  | if (fRC->isBW()) { | 
|  | fClip = &fRC->bwRgn(); | 
|  | } else { | 
|  | fWrapper.init(*fRC, blitter); | 
|  | fClip = &fWrapper.getRgn(); | 
|  | blitter = fWrapper.getBlitter(); | 
|  | *blitterPtr = blitter; | 
|  | } | 
|  |  | 
|  | // for our arrays | 
|  | SkASSERT(0 == SkCanvas::kPoints_PointMode); | 
|  | SkASSERT(1 == SkCanvas::kLines_PointMode); | 
|  | SkASSERT(2 == SkCanvas::kPolygon_PointMode); | 
|  | SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode); | 
|  |  | 
|  | if (fPaint->isAntiAlias()) { | 
|  | if (0 == fPaint->getStrokeWidth()) { | 
|  | static const Proc gAAProcs[] = { | 
|  | aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc | 
|  | }; | 
|  | proc = gAAProcs[fMode]; | 
|  | } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) { | 
|  | SkASSERT(SkCanvas::kPoints_PointMode == fMode); | 
|  | proc = aa_square_proc; | 
|  | } | 
|  | } else {    // BW | 
|  | if (fRadius <= SK_FixedHalf) {    // small radii and hairline | 
|  | if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) { | 
|  | uint32_t value; | 
|  | const SkPixmap* bm = blitter->justAnOpaqueColor(&value); | 
|  | if (bm && kRGB_565_SkColorType == bm->colorType()) { | 
|  | proc = bw_pt_rect_16_hair_proc; | 
|  | } else if (bm && kN32_SkColorType == bm->colorType()) { | 
|  | proc = bw_pt_rect_32_hair_proc; | 
|  | } else { | 
|  | proc = bw_pt_rect_hair_proc; | 
|  | } | 
|  | } else { | 
|  | static Proc gBWProcs[] = { | 
|  | bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc | 
|  | }; | 
|  | proc = gBWProcs[fMode]; | 
|  | } | 
|  | } else { | 
|  | proc = bw_square_proc; | 
|  | } | 
|  | } | 
|  | return proc; | 
|  | } | 
|  |  | 
|  | // each of these costs 8-bytes of stack space, so don't make it too large | 
|  | // must be even for lines/polygon to work | 
|  | #define MAX_DEV_PTS     32 | 
|  |  | 
|  | void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, | 
|  | const SkPoint pts[], const SkPaint& paint, | 
|  | SkBaseDevice* device) const { | 
|  | // if we're in lines mode, force count to be even | 
|  | if (SkCanvas::kLines_PointMode == mode) { | 
|  | count &= ~(size_t)1; | 
|  | } | 
|  |  | 
|  | if ((long)count <= 0) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkASSERT(pts != nullptr); | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | PtProcRec rec; | 
|  | if (!device && rec.init(mode, paint, fMatrix, fRC)) { | 
|  | SkAutoBlitterChoose blitter(fDst, *fMatrix, paint); | 
|  |  | 
|  | SkPoint             devPts[MAX_DEV_PTS]; | 
|  | const SkMatrix*     matrix = fMatrix; | 
|  | SkBlitter*          bltr = blitter.get(); | 
|  | PtProcRec::Proc     proc = rec.chooseProc(&bltr); | 
|  | // we have to back up subsequent passes if we're in polygon mode | 
|  | const size_t backup = (SkCanvas::kPolygon_PointMode == mode); | 
|  |  | 
|  | do { | 
|  | int n = SkToInt(count); | 
|  | if (n > MAX_DEV_PTS) { | 
|  | n = MAX_DEV_PTS; | 
|  | } | 
|  | matrix->mapPoints(devPts, pts, n); | 
|  | proc(rec, devPts, n, bltr); | 
|  | pts += n - backup; | 
|  | SkASSERT(SkToInt(count) >= n); | 
|  | count -= n; | 
|  | if (count > 0) { | 
|  | count += backup; | 
|  | } | 
|  | } while (count != 0); | 
|  | } else { | 
|  | switch (mode) { | 
|  | case SkCanvas::kPoints_PointMode: { | 
|  | // temporarily mark the paint as filling. | 
|  | SkPaint newPaint(paint); | 
|  | newPaint.setStyle(SkPaint::kFill_Style); | 
|  |  | 
|  | SkScalar width = newPaint.getStrokeWidth(); | 
|  | SkScalar radius = SkScalarHalf(width); | 
|  |  | 
|  | if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) { | 
|  | SkPath      path; | 
|  | SkMatrix    preMatrix; | 
|  |  | 
|  | path.addCircle(0, 0, radius); | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | preMatrix.setTranslate(pts[i].fX, pts[i].fY); | 
|  | // pass true for the last point, since we can modify | 
|  | // then path then | 
|  | path.setIsVolatile((count-1) == i); | 
|  | if (device) { | 
|  | device->drawPath(path, newPaint, &preMatrix, (count-1) == i); | 
|  | } else { | 
|  | this->drawPath(path, newPaint, &preMatrix, (count-1) == i); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | SkRect  r; | 
|  |  | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | r.fLeft = pts[i].fX - radius; | 
|  | r.fTop = pts[i].fY - radius; | 
|  | r.fRight = r.fLeft + width; | 
|  | r.fBottom = r.fTop + width; | 
|  | if (device) { | 
|  | device->drawRect(r, newPaint); | 
|  | } else { | 
|  | this->drawRect(r, newPaint); | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  | case SkCanvas::kLines_PointMode: | 
|  | if (2 == count && paint.getPathEffect()) { | 
|  | // most likely a dashed line - see if it is one of the ones | 
|  | // we can accelerate | 
|  | SkStrokeRec rec(paint); | 
|  | SkPathEffect::PointData pointData; | 
|  |  | 
|  | SkPath path; | 
|  | path.moveTo(pts[0]); | 
|  | path.lineTo(pts[1]); | 
|  |  | 
|  | SkRect cullRect = SkRect::Make(fRC->getBounds()); | 
|  |  | 
|  | if (paint.getPathEffect()->asPoints(&pointData, path, rec, | 
|  | *fMatrix, &cullRect)) { | 
|  | // 'asPoints' managed to find some fast path | 
|  |  | 
|  | SkPaint newP(paint); | 
|  | newP.setPathEffect(nullptr); | 
|  | newP.setStyle(SkPaint::kFill_Style); | 
|  |  | 
|  | if (!pointData.fFirst.isEmpty()) { | 
|  | if (device) { | 
|  | device->drawPath(pointData.fFirst, newP); | 
|  | } else { | 
|  | this->drawPath(pointData.fFirst, newP); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!pointData.fLast.isEmpty()) { | 
|  | if (device) { | 
|  | device->drawPath(pointData.fLast, newP); | 
|  | } else { | 
|  | this->drawPath(pointData.fLast, newP); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (pointData.fSize.fX == pointData.fSize.fY) { | 
|  | // The rest of the dashed line can just be drawn as points | 
|  | SkASSERT(pointData.fSize.fX == SkScalarHalf(newP.getStrokeWidth())); | 
|  |  | 
|  | if (SkPathEffect::PointData::kCircles_PointFlag & pointData.fFlags) { | 
|  | newP.setStrokeCap(SkPaint::kRound_Cap); | 
|  | } else { | 
|  | newP.setStrokeCap(SkPaint::kButt_Cap); | 
|  | } | 
|  |  | 
|  | if (device) { | 
|  | device->drawPoints(SkCanvas::kPoints_PointMode, | 
|  | pointData.fNumPoints, | 
|  | pointData.fPoints, | 
|  | newP); | 
|  | } else { | 
|  | this->drawPoints(SkCanvas::kPoints_PointMode, | 
|  | pointData.fNumPoints, | 
|  | pointData.fPoints, | 
|  | newP, | 
|  | device); | 
|  | } | 
|  | break; | 
|  | } else { | 
|  | // The rest of the dashed line must be drawn as rects | 
|  | SkASSERT(!(SkPathEffect::PointData::kCircles_PointFlag & | 
|  | pointData.fFlags)); | 
|  |  | 
|  | SkRect r; | 
|  |  | 
|  | for (int i = 0; i < pointData.fNumPoints; ++i) { | 
|  | r.set(pointData.fPoints[i].fX - pointData.fSize.fX, | 
|  | pointData.fPoints[i].fY - pointData.fSize.fY, | 
|  | pointData.fPoints[i].fX + pointData.fSize.fX, | 
|  | pointData.fPoints[i].fY + pointData.fSize.fY); | 
|  | if (device) { | 
|  | device->drawRect(r, newP); | 
|  | } else { | 
|  | this->drawRect(r, newP); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | break; | 
|  | } | 
|  | } | 
|  | // couldn't take fast path so fall through! | 
|  | case SkCanvas::kPolygon_PointMode: { | 
|  | count -= 1; | 
|  | SkPath path; | 
|  | SkPaint p(paint); | 
|  | p.setStyle(SkPaint::kStroke_Style); | 
|  | size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1; | 
|  | path.setIsVolatile(true); | 
|  | for (size_t i = 0; i < count; i += inc) { | 
|  | path.moveTo(pts[i]); | 
|  | path.lineTo(pts[i+1]); | 
|  | if (device) { | 
|  | device->drawPath(path, p, nullptr, true); | 
|  | } else { | 
|  | this->drawPath(path, p, nullptr, true); | 
|  | } | 
|  | path.rewind(); | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static inline SkPoint compute_stroke_size(const SkPaint& paint, const SkMatrix& matrix) { | 
|  | SkASSERT(matrix.rectStaysRect()); | 
|  | SkASSERT(SkPaint::kFill_Style != paint.getStyle()); | 
|  |  | 
|  | SkVector size; | 
|  | SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() }; | 
|  | matrix.mapVectors(&size, &pt, 1); | 
|  | return SkPoint::Make(SkScalarAbs(size.fX), SkScalarAbs(size.fY)); | 
|  | } | 
|  |  | 
|  | static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix, | 
|  | SkPoint* strokeSize) { | 
|  | if (SkPaint::kMiter_Join != paint.getStrokeJoin() || | 
|  | paint.getStrokeMiter() < SK_ScalarSqrt2) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *strokeSize = compute_stroke_size(paint, matrix); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint, | 
|  | const SkMatrix& matrix, | 
|  | SkPoint* strokeSize) { | 
|  | RectType rtype; | 
|  | const SkScalar width = paint.getStrokeWidth(); | 
|  | const bool zeroWidth = (0 == width); | 
|  | SkPaint::Style style = paint.getStyle(); | 
|  |  | 
|  | if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) { | 
|  | style = SkPaint::kFill_Style; | 
|  | } | 
|  |  | 
|  | if (paint.getPathEffect() || paint.getMaskFilter() || | 
|  | paint.getRasterizer() || !matrix.rectStaysRect() || | 
|  | SkPaint::kStrokeAndFill_Style == style) { | 
|  | rtype = kPath_RectType; | 
|  | } else if (SkPaint::kFill_Style == style) { | 
|  | rtype = kFill_RectType; | 
|  | } else if (zeroWidth) { | 
|  | rtype = kHair_RectType; | 
|  | } else if (easy_rect_join(paint, matrix, strokeSize)) { | 
|  | rtype = kStroke_RectType; | 
|  | } else { | 
|  | rtype = kPath_RectType; | 
|  | } | 
|  | return rtype; | 
|  | } | 
|  |  | 
|  | static const SkPoint* rect_points(const SkRect& r) { | 
|  | return SkTCast<const SkPoint*>(&r); | 
|  | } | 
|  |  | 
|  | static SkPoint* rect_points(SkRect& r) { | 
|  | return SkTCast<SkPoint*>(&r); | 
|  | } | 
|  |  | 
|  | void SkDraw::drawRect(const SkRect& prePaintRect, const SkPaint& paint, | 
|  | const SkMatrix* paintMatrix, const SkRect* postPaintRect) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const SkMatrix* matrix; | 
|  | SkMatrix combinedMatrixStorage; | 
|  | if (paintMatrix) { | 
|  | SkASSERT(postPaintRect); | 
|  | combinedMatrixStorage.setConcat(*fMatrix, *paintMatrix); | 
|  | matrix = &combinedMatrixStorage; | 
|  | } else { | 
|  | SkASSERT(!postPaintRect); | 
|  | matrix = fMatrix; | 
|  | } | 
|  |  | 
|  | SkPoint strokeSize; | 
|  | RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize); | 
|  |  | 
|  | if (kPath_RectType == rtype) { | 
|  | SkDraw draw(*this); | 
|  | if (paintMatrix) { | 
|  | draw.fMatrix = matrix; | 
|  | } | 
|  | SkPath  tmp; | 
|  | tmp.addRect(prePaintRect); | 
|  | tmp.setFillType(SkPath::kWinding_FillType); | 
|  | draw.drawPath(tmp, paint, nullptr, true); | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkRect devRect; | 
|  | const SkRect& paintRect = paintMatrix ? *postPaintRect : prePaintRect; | 
|  | // skip the paintMatrix when transforming the rect by the CTM | 
|  | fMatrix->mapPoints(rect_points(devRect), rect_points(paintRect), 2); | 
|  | devRect.sort(); | 
|  |  | 
|  | // look for the quick exit, before we build a blitter | 
|  | SkRect bbox = devRect; | 
|  | if (paint.getStyle() != SkPaint::kFill_Style) { | 
|  | // extra space for hairlines | 
|  | if (paint.getStrokeWidth() == 0) { | 
|  | bbox.outset(1, 1); | 
|  | } else { | 
|  | // For kStroke_RectType, strokeSize is already computed. | 
|  | const SkPoint& ssize = (kStroke_RectType == rtype) | 
|  | ? strokeSize | 
|  | : compute_stroke_size(paint, *fMatrix); | 
|  | bbox.outset(SkScalarHalf(ssize.x()), SkScalarHalf(ssize.y())); | 
|  | } | 
|  | } | 
|  |  | 
|  | SkIRect ir = bbox.roundOut(); | 
|  | if (fRC->quickReject(ir)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkDeviceLooper looper(fDst, *fRC, ir, paint.isAntiAlias()); | 
|  | while (looper.next()) { | 
|  | SkRect localDevRect; | 
|  | looper.mapRect(&localDevRect, devRect); | 
|  | SkMatrix localMatrix; | 
|  | looper.mapMatrix(&localMatrix, *matrix); | 
|  |  | 
|  | SkAutoBlitterChoose blitterStorage(looper.getPixmap(), localMatrix, paint); | 
|  | const SkRasterClip& clip = looper.getRC(); | 
|  | SkBlitter*          blitter = blitterStorage.get(); | 
|  |  | 
|  | // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter | 
|  | // case we are also hairline (if we've gotten to here), which devolves to | 
|  | // effectively just kFill | 
|  | switch (rtype) { | 
|  | case kFill_RectType: | 
|  | if (paint.isAntiAlias()) { | 
|  | SkScan::AntiFillRect(localDevRect, clip, blitter); | 
|  | } else { | 
|  | SkScan::FillRect(localDevRect, clip, blitter); | 
|  | } | 
|  | break; | 
|  | case kStroke_RectType: | 
|  | if (paint.isAntiAlias()) { | 
|  | SkScan::AntiFrameRect(localDevRect, strokeSize, clip, blitter); | 
|  | } else { | 
|  | SkScan::FrameRect(localDevRect, strokeSize, clip, blitter); | 
|  | } | 
|  | break; | 
|  | case kHair_RectType: | 
|  | if (paint.isAntiAlias()) { | 
|  | SkScan::AntiHairRect(localDevRect, clip, blitter); | 
|  | } else { | 
|  | SkScan::HairRect(localDevRect, clip, blitter); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | SkDEBUGFAIL("bad rtype"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const { | 
|  | if (srcM.fBounds.isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const SkMask* mask = &srcM; | 
|  |  | 
|  | SkMask dstM; | 
|  | if (paint.getMaskFilter() && | 
|  | paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, nullptr)) { | 
|  | mask = &dstM; | 
|  | } | 
|  | SkAutoMaskFreeImage ami(dstM.fImage); | 
|  |  | 
|  | SkAutoBlitterChoose blitterChooser(fDst, *fMatrix, paint); | 
|  | SkBlitter* blitter = blitterChooser.get(); | 
|  |  | 
|  | SkAAClipBlitterWrapper wrapper; | 
|  | const SkRegion* clipRgn; | 
|  |  | 
|  | if (fRC->isBW()) { | 
|  | clipRgn = &fRC->bwRgn(); | 
|  | } else { | 
|  | wrapper.init(*fRC, blitter); | 
|  | clipRgn = &wrapper.getRgn(); | 
|  | blitter = wrapper.getBlitter(); | 
|  | } | 
|  | blitter->blitMaskRegion(*mask, *clipRgn); | 
|  | } | 
|  |  | 
|  | static SkScalar fast_len(const SkVector& vec) { | 
|  | SkScalar x = SkScalarAbs(vec.fX); | 
|  | SkScalar y = SkScalarAbs(vec.fY); | 
|  | if (x < y) { | 
|  | SkTSwap(x, y); | 
|  | } | 
|  | return x + SkScalarHalf(y); | 
|  | } | 
|  |  | 
|  | bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix& matrix, | 
|  | SkScalar* coverage) { | 
|  | SkASSERT(strokeWidth > 0); | 
|  | // We need to try to fake a thick-stroke with a modulated hairline. | 
|  |  | 
|  | if (matrix.hasPerspective()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SkVector src[2], dst[2]; | 
|  | src[0].set(strokeWidth, 0); | 
|  | src[1].set(0, strokeWidth); | 
|  | matrix.mapVectors(dst, src, 2); | 
|  | SkScalar len0 = fast_len(dst[0]); | 
|  | SkScalar len1 = fast_len(dst[1]); | 
|  | if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) { | 
|  | if (coverage) { | 
|  | *coverage = SkScalarAve(len0, len1); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void SkDraw::drawRRect(const SkRRect& rrect, const SkPaint& paint) const { | 
|  | SkDEBUGCODE(this->validate()); | 
|  |  | 
|  | if (fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | { | 
|  | // TODO: Investigate optimizing these options. They are in the same | 
|  | // order as SkDraw::drawPath, which handles each case. It may be | 
|  | // that there is no way to optimize for these using the SkRRect path. | 
|  | SkScalar coverage; | 
|  | if (SkDrawTreatAsHairline(paint, *fMatrix, &coverage)) { | 
|  | goto DRAW_PATH; | 
|  | } | 
|  |  | 
|  | if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { | 
|  | goto DRAW_PATH; | 
|  | } | 
|  |  | 
|  | if (paint.getRasterizer()) { | 
|  | goto DRAW_PATH; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (paint.getMaskFilter()) { | 
|  | // Transform the rrect into device space. | 
|  | SkRRect devRRect; | 
|  | if (rrect.transform(*fMatrix, &devRRect)) { | 
|  | SkAutoBlitterChoose blitter(fDst, *fMatrix, paint); | 
|  | if (paint.getMaskFilter()->filterRRect(devRRect, *fMatrix, *fRC, blitter.get())) { | 
|  | return; // filterRRect() called the blitter, so we're done | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | DRAW_PATH: | 
|  | // Now fall back to the default case of using a path. | 
|  | SkPath path; | 
|  | path.addRRect(rrect); | 
|  | this->drawPath(path, paint, nullptr, true); | 
|  | } | 
|  |  | 
|  | SkScalar SkDraw::ComputeResScaleForStroking(const SkMatrix& matrix) { | 
|  | if (!matrix.hasPerspective()) { | 
|  | SkScalar sx = SkPoint::Length(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY]); | 
|  | SkScalar sy = SkPoint::Length(matrix[SkMatrix::kMSkewX],  matrix[SkMatrix::kMScaleY]); | 
|  | if (SkScalarsAreFinite(sx, sy)) { | 
|  | SkScalar scale = SkTMax(sx, sy); | 
|  | if (scale > 0) { | 
|  | return scale; | 
|  | } | 
|  | } | 
|  | } | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawCoverage, | 
|  | SkBlitter* customBlitter, bool doFill) const { | 
|  | // Do a conservative quick-reject test, since a looper or other modifier may have moved us | 
|  | // out of range. | 
|  | if (!devPath.isInverseFillType()) { | 
|  | // If we're a H or V line, our bounds will be empty. So we bloat here just so we don't | 
|  | // appear empty to the intersects call. This also gives us slop in case we're antialiasing | 
|  | SkRect pathBounds = devPath.getBounds().makeOutset(1, 1); | 
|  |  | 
|  | if (paint.getMaskFilter()) { | 
|  | paint.getMaskFilter()->computeFastBounds(pathBounds, &pathBounds); | 
|  |  | 
|  | // Need to outset the path to work-around a bug in blurmaskfilter. When that is fixed | 
|  | // we can remove this hack. See skbug.com/5542 | 
|  | pathBounds.outset(7, 7); | 
|  | } | 
|  |  | 
|  | // Now compare against the clip's bounds | 
|  | if (!SkRect::Make(fRC->getBounds()).intersects(pathBounds)) { | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | SkBlitter* blitter = nullptr; | 
|  | SkAutoBlitterChoose blitterStorage; | 
|  | if (nullptr == customBlitter) { | 
|  | blitterStorage.choose(fDst, *fMatrix, paint, drawCoverage); | 
|  | blitter = blitterStorage.get(); | 
|  | } else { | 
|  | blitter = customBlitter; | 
|  | } | 
|  |  | 
|  | if (paint.getMaskFilter()) { | 
|  | SkStrokeRec::InitStyle style = doFill ? SkStrokeRec::kFill_InitStyle | 
|  | : SkStrokeRec::kHairline_InitStyle; | 
|  | if (paint.getMaskFilter()->filterPath(devPath, *fMatrix, *fRC, blitter, style)) { | 
|  | return; // filterPath() called the blitter, so we're done | 
|  | } | 
|  | } | 
|  |  | 
|  | void (*proc)(const SkPath&, const SkRasterClip&, SkBlitter*); | 
|  | if (doFill) { | 
|  | if (paint.isAntiAlias()) { | 
|  | proc = SkScan::AntiFillPath; | 
|  | } else { | 
|  | proc = SkScan::FillPath; | 
|  | } | 
|  | } else {    // hairline | 
|  | if (paint.isAntiAlias()) { | 
|  | switch (paint.getStrokeCap()) { | 
|  | case SkPaint::kButt_Cap: | 
|  | proc = SkScan::AntiHairPath; | 
|  | break; | 
|  | case SkPaint::kSquare_Cap: | 
|  | proc = SkScan::AntiHairSquarePath; | 
|  | break; | 
|  | case SkPaint::kRound_Cap: | 
|  | proc = SkScan::AntiHairRoundPath; | 
|  | break; | 
|  | default: | 
|  | proc SK_INIT_TO_AVOID_WARNING; | 
|  | SkDEBUGFAIL("unknown paint cap type"); | 
|  | } | 
|  | } else { | 
|  | switch (paint.getStrokeCap()) { | 
|  | case SkPaint::kButt_Cap: | 
|  | proc = SkScan::HairPath; | 
|  | break; | 
|  | case SkPaint::kSquare_Cap: | 
|  | proc = SkScan::HairSquarePath; | 
|  | break; | 
|  | case SkPaint::kRound_Cap: | 
|  | proc = SkScan::HairRoundPath; | 
|  | break; | 
|  | default: | 
|  | proc SK_INIT_TO_AVOID_WARNING; | 
|  | SkDEBUGFAIL("unknown paint cap type"); | 
|  | } | 
|  | } | 
|  | } | 
|  | proc(devPath, *fRC, blitter); | 
|  | } | 
|  |  | 
|  | void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint, | 
|  | const SkMatrix* prePathMatrix, bool pathIsMutable, | 
|  | bool drawCoverage, SkBlitter* customBlitter) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkPath*         pathPtr = (SkPath*)&origSrcPath; | 
|  | bool            doFill = true; | 
|  | SkPath          tmpPath; | 
|  | SkMatrix        tmpMatrix; | 
|  | const SkMatrix* matrix = fMatrix; | 
|  | tmpPath.setIsVolatile(true); | 
|  |  | 
|  | if (prePathMatrix) { | 
|  | if (origPaint.getPathEffect() || origPaint.getStyle() != SkPaint::kFill_Style || | 
|  | origPaint.getRasterizer()) { | 
|  | SkPath* result = pathPtr; | 
|  |  | 
|  | if (!pathIsMutable) { | 
|  | result = &tmpPath; | 
|  | pathIsMutable = true; | 
|  | } | 
|  | pathPtr->transform(*prePathMatrix, result); | 
|  | pathPtr = result; | 
|  | } else { | 
|  | tmpMatrix.setConcat(*matrix, *prePathMatrix); | 
|  | matrix = &tmpMatrix; | 
|  | } | 
|  | } | 
|  | // at this point we're done with prePathMatrix | 
|  | SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) | 
|  |  | 
|  | SkTCopyOnFirstWrite<SkPaint> paint(origPaint); | 
|  |  | 
|  | { | 
|  | SkScalar coverage; | 
|  | if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) { | 
|  | if (SK_Scalar1 == coverage) { | 
|  | paint.writable()->setStrokeWidth(0); | 
|  | } else if (SkBlendMode_SupportsCoverageAsAlpha(origPaint.getBlendMode())) { | 
|  | U8CPU newAlpha; | 
|  | #if 0 | 
|  | newAlpha = SkToU8(SkScalarRoundToInt(coverage * | 
|  | origPaint.getAlpha())); | 
|  | #else | 
|  | // this is the old technique, which we preserve for now so | 
|  | // we don't change previous results (testing) | 
|  | // the new way seems fine, its just (a tiny bit) different | 
|  | int scale = (int)(coverage * 256); | 
|  | newAlpha = origPaint.getAlpha() * scale >> 8; | 
|  | #endif | 
|  | SkPaint* writablePaint = paint.writable(); | 
|  | writablePaint->setStrokeWidth(0); | 
|  | writablePaint->setAlpha(newAlpha); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (paint->getPathEffect() || paint->getStyle() != SkPaint::kFill_Style) { | 
|  | SkRect cullRect; | 
|  | const SkRect* cullRectPtr = nullptr; | 
|  | if (this->computeConservativeLocalClipBounds(&cullRect)) { | 
|  | cullRectPtr = &cullRect; | 
|  | } | 
|  | doFill = paint->getFillPath(*pathPtr, &tmpPath, cullRectPtr, | 
|  | ComputeResScaleForStroking(*fMatrix)); | 
|  | pathPtr = &tmpPath; | 
|  | } | 
|  |  | 
|  | if (paint->getRasterizer()) { | 
|  | SkMask  mask; | 
|  | if (paint->getRasterizer()->rasterize(*pathPtr, *matrix, | 
|  | &fRC->getBounds(), paint->getMaskFilter(), &mask, | 
|  | SkMask::kComputeBoundsAndRenderImage_CreateMode)) { | 
|  | this->drawDevMask(mask, *paint); | 
|  | SkMask::FreeImage(mask.fImage); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | // avoid possibly allocating a new path in transform if we can | 
|  | SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; | 
|  |  | 
|  | // transform the path into device space | 
|  | pathPtr->transform(*matrix, devPathPtr); | 
|  |  | 
|  | this->drawDevPath(*devPathPtr, *paint, drawCoverage, customBlitter, doFill); | 
|  | } | 
|  |  | 
|  | void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, const SkPaint& paint) const { | 
|  | SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType); | 
|  |  | 
|  | if (SkTreatAsSprite(*fMatrix, bitmap.dimensions(), paint)) { | 
|  | int ix = SkScalarRoundToInt(fMatrix->getTranslateX()); | 
|  | int iy = SkScalarRoundToInt(fMatrix->getTranslateY()); | 
|  |  | 
|  | SkAutoPixmapUnlock result; | 
|  | if (!bitmap.requestLock(&result)) { | 
|  | return; | 
|  | } | 
|  | const SkPixmap& pmap = result.pixmap(); | 
|  | SkMask  mask; | 
|  | mask.fBounds.set(ix, iy, ix + pmap.width(), iy + pmap.height()); | 
|  | mask.fFormat = SkMask::kA8_Format; | 
|  | mask.fRowBytes = SkToU32(pmap.rowBytes()); | 
|  | // fImage is typed as writable, but in this case it is used read-only | 
|  | mask.fImage = (uint8_t*)pmap.addr8(0, 0); | 
|  |  | 
|  | this->drawDevMask(mask, paint); | 
|  | } else {    // need to xform the bitmap first | 
|  | SkRect  r; | 
|  | SkMask  mask; | 
|  |  | 
|  | r.set(0, 0, | 
|  | SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height())); | 
|  | fMatrix->mapRect(&r); | 
|  | r.round(&mask.fBounds); | 
|  |  | 
|  | // set the mask's bounds to the transformed bitmap-bounds, | 
|  | // clipped to the actual device | 
|  | { | 
|  | SkIRect    devBounds; | 
|  | devBounds.set(0, 0, fDst.width(), fDst.height()); | 
|  | // need intersect(l, t, r, b) on irect | 
|  | if (!mask.fBounds.intersect(devBounds)) { | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | mask.fFormat = SkMask::kA8_Format; | 
|  | mask.fRowBytes = SkAlign4(mask.fBounds.width()); | 
|  | size_t size = mask.computeImageSize(); | 
|  | if (0 == size) { | 
|  | // the mask is too big to allocated, draw nothing | 
|  | return; | 
|  | } | 
|  |  | 
|  | // allocate (and clear) our temp buffer to hold the transformed bitmap | 
|  | SkAutoTMalloc<uint8_t> storage(size); | 
|  | mask.fImage = storage.get(); | 
|  | memset(mask.fImage, 0, size); | 
|  |  | 
|  | // now draw our bitmap(src) into mask(dst), transformed by the matrix | 
|  | { | 
|  | SkBitmap    device; | 
|  | device.installPixels(SkImageInfo::MakeA8(mask.fBounds.width(), mask.fBounds.height()), | 
|  | mask.fImage, mask.fRowBytes); | 
|  |  | 
|  | SkCanvas c(device); | 
|  | // need the unclipped top/left for the translate | 
|  | c.translate(-SkIntToScalar(mask.fBounds.fLeft), | 
|  | -SkIntToScalar(mask.fBounds.fTop)); | 
|  | c.concat(*fMatrix); | 
|  |  | 
|  | // We can't call drawBitmap, or we'll infinitely recurse. Instead | 
|  | // we manually build a shader and draw that into our new mask | 
|  | SkPaint tmpPaint; | 
|  | tmpPaint.setFlags(paint.getFlags()); | 
|  | tmpPaint.setFilterQuality(paint.getFilterQuality()); | 
|  | SkPaint paintWithShader = make_paint_with_image(tmpPaint, bitmap); | 
|  | SkRect rr; | 
|  | rr.set(0, 0, SkIntToScalar(bitmap.width()), | 
|  | SkIntToScalar(bitmap.height())); | 
|  | c.drawRect(rr, paintWithShader); | 
|  | } | 
|  | this->drawDevMask(mask, paint); | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool clipped_out(const SkMatrix& m, const SkRasterClip& c, | 
|  | const SkRect& srcR) { | 
|  | SkRect  dstR; | 
|  | m.mapRect(&dstR, srcR); | 
|  | return c.quickReject(dstR.roundOut()); | 
|  | } | 
|  |  | 
|  | static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip, | 
|  | int width, int height) { | 
|  | SkRect  r; | 
|  | r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height)); | 
|  | return clipped_out(matrix, clip, r); | 
|  | } | 
|  |  | 
|  | static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y, const SkPixmap& pmap) { | 
|  | return clip.isBW() || clip.quickContains(x, y, x + pmap.width(), y + pmap.height()); | 
|  | } | 
|  |  | 
|  | void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, | 
|  | const SkRect* dstBounds, const SkPaint& origPaint) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (fRC->isEmpty() || | 
|  | bitmap.width() == 0 || bitmap.height() == 0 || | 
|  | bitmap.colorType() == kUnknown_SkColorType) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkTCopyOnFirstWrite<SkPaint> paint(origPaint); | 
|  | if (origPaint.getStyle() != SkPaint::kFill_Style) { | 
|  | paint.writable()->setStyle(SkPaint::kFill_Style); | 
|  | } | 
|  |  | 
|  | SkMatrix matrix; | 
|  | matrix.setConcat(*fMatrix, prematrix); | 
|  |  | 
|  | if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (bitmap.colorType() != kAlpha_8_SkColorType | 
|  | && SkTreatAsSprite(matrix, bitmap.dimensions(), *paint)) { | 
|  | // | 
|  | // It is safe to call lock pixels now, since we know the matrix is | 
|  | // (more or less) identity. | 
|  | // | 
|  | SkAutoPixmapUnlock unlocker; | 
|  | if (!bitmap.requestLock(&unlocker)) { | 
|  | return; | 
|  | } | 
|  | const SkPixmap& pmap = unlocker.pixmap(); | 
|  | int ix = SkScalarRoundToInt(matrix.getTranslateX()); | 
|  | int iy = SkScalarRoundToInt(matrix.getTranslateY()); | 
|  | if (clipHandlesSprite(*fRC, ix, iy, pmap)) { | 
|  | char storage[kSkBlitterContextSize]; | 
|  | SkArenaAlloc allocator{storage}; | 
|  | // blitter will be owned by the allocator. | 
|  | SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, *paint, pmap, ix, iy, &allocator); | 
|  | if (blitter) { | 
|  | SkScan::FillIRect(SkIRect::MakeXYWH(ix, iy, pmap.width(), pmap.height()), | 
|  | *fRC, blitter); | 
|  | return; | 
|  | } | 
|  | // if !blitter, then we fall-through to the slower case | 
|  | } | 
|  | } | 
|  |  | 
|  | // now make a temp draw on the stack, and use it | 
|  | // | 
|  | SkDraw draw(*this); | 
|  | draw.fMatrix = &matrix; | 
|  |  | 
|  | if (bitmap.colorType() == kAlpha_8_SkColorType && !paint->getColorFilter()) { | 
|  | draw.drawBitmapAsMask(bitmap, *paint); | 
|  | } else { | 
|  | SkPaint paintWithShader = make_paint_with_image(*paint, bitmap); | 
|  | const SkRect srcBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height()); | 
|  | if (dstBounds) { | 
|  | this->drawRect(srcBounds, paintWithShader, &prematrix, dstBounds); | 
|  | } else { | 
|  | draw.drawRect(srcBounds, paintWithShader); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& origPaint) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (fRC->isEmpty() || | 
|  | bitmap.width() == 0 || bitmap.height() == 0 || | 
|  | bitmap.colorType() == kUnknown_SkColorType) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const SkIRect bounds = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); | 
|  |  | 
|  | if (fRC->quickReject(bounds)) { | 
|  | return; // nothing to draw | 
|  | } | 
|  |  | 
|  | SkPaint paint(origPaint); | 
|  | paint.setStyle(SkPaint::kFill_Style); | 
|  |  | 
|  | SkAutoPixmapUnlock unlocker; | 
|  | if (!bitmap.requestLock(&unlocker)) { | 
|  | return; | 
|  | } | 
|  | const SkPixmap& pmap = unlocker.pixmap(); | 
|  |  | 
|  | if (nullptr == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, pmap)) { | 
|  | // blitter will be owned by the allocator. | 
|  | char storage[kSkBlitterContextSize]; | 
|  | SkArenaAlloc allocator{storage}; | 
|  | SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, paint, pmap, x, y, &allocator); | 
|  | if (blitter) { | 
|  | SkScan::FillIRect(bounds, *fRC, blitter); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | SkMatrix        matrix; | 
|  | SkRect          r; | 
|  |  | 
|  | // get a scalar version of our rect | 
|  | r.set(bounds); | 
|  |  | 
|  | // create shader with offset | 
|  | matrix.setTranslate(r.fLeft, r.fTop); | 
|  | SkPaint paintWithShader = make_paint_with_image(paint, bitmap, &matrix); | 
|  | SkDraw draw(*this); | 
|  | matrix.reset(); | 
|  | draw.fMatrix = &matrix; | 
|  | // call ourself with a rect | 
|  | // is this OK if paint has a rasterizer? | 
|  | draw.drawRect(r, paintWithShader); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #include "SkScalerContext.h" | 
|  | #include "SkGlyphCache.h" | 
|  | #include "SkTextToPathIter.h" | 
|  | #include "SkUtils.h" | 
|  |  | 
|  | bool SkDraw::ShouldDrawTextAsPaths(const SkPaint& paint, const SkMatrix& ctm) { | 
|  | // hairline glyphs are fast enough so we don't need to cache them | 
|  | if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // we don't cache perspective | 
|  | if (ctm.hasPerspective()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | SkMatrix textM; | 
|  | return SkPaint::TooBigToUseCache(ctm, *paint.setTextMatrix(&textM)); | 
|  | } | 
|  |  | 
|  | void SkDraw::drawText_asPaths(const char text[], size_t byteLength, SkScalar x, SkScalar y, | 
|  | const SkPaint& paint) const { | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | SkTextToPathIter iter(text, byteLength, paint, true); | 
|  |  | 
|  | SkMatrix    matrix; | 
|  | matrix.setScale(iter.getPathScale(), iter.getPathScale()); | 
|  | matrix.postTranslate(x, y); | 
|  |  | 
|  | const SkPath* iterPath; | 
|  | SkScalar xpos, prevXPos = 0; | 
|  |  | 
|  | while (iter.next(&iterPath, &xpos)) { | 
|  | matrix.postTranslate(xpos - prevXPos, 0); | 
|  | if (iterPath) { | 
|  | this->drawPath(*iterPath, iter.getPaint(), &matrix, false); | 
|  | } | 
|  | prevXPos = xpos; | 
|  | } | 
|  | } | 
|  |  | 
|  | // disable warning : local variable used without having been initialized | 
|  | #if defined _WIN32 | 
|  | #pragma warning ( push ) | 
|  | #pragma warning ( disable : 4701 ) | 
|  | #endif | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class DrawOneGlyph { | 
|  | public: | 
|  | DrawOneGlyph(const SkDraw& draw, const SkPaint& paint, SkGlyphCache* cache, SkBlitter* blitter) | 
|  | : fUseRegionToDraw(UsingRegionToDraw(draw.fRC)) | 
|  | , fGlyphCache(cache) | 
|  | , fBlitter(blitter) | 
|  | , fClip(fUseRegionToDraw ? &draw.fRC->bwRgn() : nullptr) | 
|  | , fDraw(draw) | 
|  | , fPaint(paint) | 
|  | , fClipBounds(PickClipBounds(draw)) { } | 
|  |  | 
|  | void operator()(const SkGlyph& glyph, SkPoint position, SkPoint rounding) { | 
|  | position += rounding; | 
|  | // Prevent glyphs from being drawn outside of or straddling the edge of device space. | 
|  | // Comparisons written a little weirdly so that NaN coordinates are treated safely. | 
|  | auto gt = [](float a, int b) { return !(a <= (float)b); }; | 
|  | auto lt = [](float a, int b) { return !(a >= (float)b); }; | 
|  | if (gt(position.fX, INT_MAX - (INT16_MAX + UINT16_MAX)) || | 
|  | lt(position.fX, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) || | 
|  | gt(position.fY, INT_MAX - (INT16_MAX + UINT16_MAX)) || | 
|  | lt(position.fY, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/))) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int left = SkScalarFloorToInt(position.fX); | 
|  | int top  = SkScalarFloorToInt(position.fY); | 
|  | SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); | 
|  |  | 
|  | left += glyph.fLeft; | 
|  | top  += glyph.fTop; | 
|  |  | 
|  | int right   = left + glyph.fWidth; | 
|  | int bottom  = top  + glyph.fHeight; | 
|  |  | 
|  | SkMask mask; | 
|  | mask.fBounds.set(left, top, right, bottom); | 
|  | SkASSERT(!mask.fBounds.isEmpty()); | 
|  |  | 
|  | if (fUseRegionToDraw) { | 
|  | SkRegion::Cliperator clipper(*fClip, mask.fBounds); | 
|  |  | 
|  | if (!clipper.done() && this->getImageData(glyph, &mask)) { | 
|  | const SkIRect& cr = clipper.rect(); | 
|  | do { | 
|  | this->blitMask(mask, cr); | 
|  | clipper.next(); | 
|  | } while (!clipper.done()); | 
|  | } | 
|  | } else { | 
|  | SkIRect  storage; | 
|  | SkIRect* bounds = &mask.fBounds; | 
|  |  | 
|  | // this extra test is worth it, assuming that most of the time it succeeds | 
|  | // since we can avoid writing to storage | 
|  | if (!fClipBounds.containsNoEmptyCheck(mask.fBounds)) { | 
|  | if (!storage.intersectNoEmptyCheck(mask.fBounds, fClipBounds)) | 
|  | return; | 
|  | bounds = &storage; | 
|  | } | 
|  |  | 
|  | if (this->getImageData(glyph, &mask)) { | 
|  | this->blitMask(mask, *bounds); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | static bool UsingRegionToDraw(const SkRasterClip* rClip) { | 
|  | return rClip->isBW() && !rClip->isRect(); | 
|  | } | 
|  |  | 
|  | static SkIRect PickClipBounds(const SkDraw& draw) { | 
|  | const SkRasterClip& rasterClip = *draw.fRC; | 
|  |  | 
|  | if (rasterClip.isBW()) { | 
|  | return rasterClip.bwRgn().getBounds(); | 
|  | } else { | 
|  | return rasterClip.aaRgn().getBounds(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool getImageData(const SkGlyph& glyph, SkMask* mask) { | 
|  | uint8_t* bits = (uint8_t*)(fGlyphCache->findImage(glyph)); | 
|  | if (nullptr == bits) { | 
|  | return false;  // can't rasterize glyph | 
|  | } | 
|  | mask->fImage    = bits; | 
|  | mask->fRowBytes = glyph.rowBytes(); | 
|  | mask->fFormat   = static_cast<SkMask::Format>(glyph.fMaskFormat); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void blitMask(const SkMask& mask, const SkIRect& clip) const { | 
|  | if (SkMask::kARGB32_Format == mask.fFormat) { | 
|  | SkBitmap bm; | 
|  | bm.installPixels( | 
|  | SkImageInfo::MakeN32Premul(mask.fBounds.width(), mask.fBounds.height()), | 
|  | (SkPMColor*)mask.fImage, mask.fRowBytes); | 
|  |  | 
|  | fDraw.drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), fPaint); | 
|  | } else { | 
|  | fBlitter->blitMask(mask, clip); | 
|  | } | 
|  | } | 
|  |  | 
|  | const bool            fUseRegionToDraw; | 
|  | SkGlyphCache  * const fGlyphCache; | 
|  | SkBlitter     * const fBlitter; | 
|  | const SkRegion* const fClip; | 
|  | const SkDraw&         fDraw; | 
|  | const SkPaint&        fPaint; | 
|  | const SkIRect         fClipBounds; | 
|  | }; | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | uint32_t SkDraw::scalerContextFlags() const { | 
|  | uint32_t flags = SkPaint::kBoostContrast_ScalerContextFlag; | 
|  | if (!fDst.colorSpace()) { | 
|  | flags |= SkPaint::kFakeGamma_ScalerContextFlag; | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void SkDraw::drawText(const char text[], size_t byteLength, SkScalar x, SkScalar y, | 
|  | const SkPaint& paint, const SkSurfaceProps* props) const { | 
|  | SkASSERT(byteLength == 0 || text != nullptr); | 
|  |  | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (text == nullptr || byteLength == 0 || fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // SkScalarRec doesn't currently have a way of representing hairline stroke and | 
|  | // will fill if its frame-width is 0. | 
|  | if (ShouldDrawTextAsPaths(paint, *fMatrix)) { | 
|  | this->drawText_asPaths(text, byteLength, x, y, paint); | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkAutoGlyphCache cache(paint, props, this->scalerContextFlags(), fMatrix); | 
|  |  | 
|  | // The Blitter Choose needs to be live while using the blitter below. | 
|  | SkAutoBlitterChoose    blitterChooser(fDst, *fMatrix, paint); | 
|  | SkAAClipBlitterWrapper wrapper(*fRC, blitterChooser.get()); | 
|  | DrawOneGlyph           drawOneGlyph(*this, paint, cache.get(), wrapper.getBlitter()); | 
|  |  | 
|  | SkFindAndPlaceGlyph::ProcessText( | 
|  | paint.getTextEncoding(), text, byteLength, | 
|  | {x, y}, *fMatrix, paint.getTextAlign(), cache.get(), drawOneGlyph); | 
|  | } | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void SkDraw::drawPosText_asPaths(const char text[], size_t byteLength, const SkScalar pos[], | 
|  | int scalarsPerPosition, const SkPoint& offset, | 
|  | const SkPaint& origPaint, const SkSurfaceProps* props) const { | 
|  | // setup our std paint, in hopes of getting hits in the cache | 
|  | SkPaint paint(origPaint); | 
|  | SkScalar matrixScale = paint.setupForAsPaths(); | 
|  |  | 
|  | SkMatrix matrix; | 
|  | matrix.setScale(matrixScale, matrixScale); | 
|  |  | 
|  | // Temporarily jam in kFill, so we only ever ask for the raw outline from the cache. | 
|  | paint.setStyle(SkPaint::kFill_Style); | 
|  | paint.setPathEffect(nullptr); | 
|  |  | 
|  | SkPaint::GlyphCacheProc glyphCacheProc = SkPaint::GetGlyphCacheProc(paint.getTextEncoding(), | 
|  | paint.isDevKernText(), | 
|  | true); | 
|  | SkAutoGlyphCache cache(paint, props, this->scalerContextFlags(), nullptr); | 
|  |  | 
|  | const char*        stop = text + byteLength; | 
|  | SkTextAlignProc    alignProc(paint.getTextAlign()); | 
|  | SkTextMapStateProc tmsProc(SkMatrix::I(), offset, scalarsPerPosition); | 
|  |  | 
|  | // Now restore the original settings, so we "draw" with whatever style/stroking. | 
|  | paint.setStyle(origPaint.getStyle()); | 
|  | paint.setPathEffect(origPaint.refPathEffect()); | 
|  |  | 
|  | while (text < stop) { | 
|  | const SkGlyph& glyph = glyphCacheProc(cache.get(), &text); | 
|  | if (glyph.fWidth) { | 
|  | const SkPath* path = cache->findPath(glyph); | 
|  | if (path) { | 
|  | SkPoint tmsLoc; | 
|  | tmsProc(pos, &tmsLoc); | 
|  | SkPoint loc; | 
|  | alignProc(tmsLoc, glyph, &loc); | 
|  |  | 
|  | matrix[SkMatrix::kMTransX] = loc.fX; | 
|  | matrix[SkMatrix::kMTransY] = loc.fY; | 
|  | this->drawPath(*path, paint, &matrix, false); | 
|  | } | 
|  | } | 
|  | pos += scalarsPerPosition; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkDraw::drawPosText(const char text[], size_t byteLength, const SkScalar pos[], | 
|  | int scalarsPerPosition, const SkPoint& offset, const SkPaint& paint, | 
|  | const SkSurfaceProps* props) const { | 
|  | SkASSERT(byteLength == 0 || text != nullptr); | 
|  | SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); | 
|  |  | 
|  | SkDEBUGCODE(this->validate();) | 
|  |  | 
|  | // nothing to draw | 
|  | if (text == nullptr || byteLength == 0 || fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (ShouldDrawTextAsPaths(paint, *fMatrix)) { | 
|  | this->drawPosText_asPaths(text, byteLength, pos, scalarsPerPosition, offset, paint, props); | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkAutoGlyphCache cache(paint, props, this->scalerContextFlags(), fMatrix); | 
|  |  | 
|  | // The Blitter Choose needs to be live while using the blitter below. | 
|  | SkAutoBlitterChoose    blitterChooser(fDst, *fMatrix, paint); | 
|  | SkAAClipBlitterWrapper wrapper(*fRC, blitterChooser.get()); | 
|  | DrawOneGlyph           drawOneGlyph(*this, paint, cache.get(), wrapper.getBlitter()); | 
|  | SkPaint::Align         textAlignment = paint.getTextAlign(); | 
|  |  | 
|  | SkFindAndPlaceGlyph::ProcessPosText( | 
|  | paint.getTextEncoding(), text, byteLength, | 
|  | offset, *fMatrix, pos, scalarsPerPosition, textAlignment, cache.get(), drawOneGlyph); | 
|  | } | 
|  |  | 
|  | #if defined _WIN32 | 
|  | #pragma warning ( pop ) | 
|  | #endif | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static SkScan::HairRCProc ChooseHairProc(bool doAntiAlias) { | 
|  | return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine; | 
|  | } | 
|  |  | 
|  | static bool texture_to_matrix(const VertState& state, const SkPoint verts[], | 
|  | const SkPoint texs[], SkMatrix* matrix) { | 
|  | SkPoint src[3], dst[3]; | 
|  |  | 
|  | src[0] = texs[state.f0]; | 
|  | src[1] = texs[state.f1]; | 
|  | src[2] = texs[state.f2]; | 
|  | dst[0] = verts[state.f0]; | 
|  | dst[1] = verts[state.f1]; | 
|  | dst[2] = verts[state.f2]; | 
|  | return matrix->setPolyToPoly(src, dst, 3); | 
|  | } | 
|  |  | 
|  | class SkTriColorShader : public SkShader { | 
|  | public: | 
|  | SkTriColorShader(); | 
|  |  | 
|  | class TriColorShaderContext : public SkShader::Context { | 
|  | public: | 
|  | TriColorShaderContext(const SkTriColorShader& shader, const ContextRec&); | 
|  | ~TriColorShaderContext() override; | 
|  | void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; | 
|  |  | 
|  | private: | 
|  | bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); | 
|  |  | 
|  | SkMatrix    fDstToUnit; | 
|  | SkPMColor   fColors[3]; | 
|  | bool fSetup; | 
|  |  | 
|  | typedef SkShader::Context INHERITED; | 
|  | }; | 
|  |  | 
|  | struct TriColorShaderData { | 
|  | const SkPoint* pts; | 
|  | const SkColor* colors; | 
|  | const VertState *state; | 
|  | }; | 
|  |  | 
|  | SK_TO_STRING_OVERRIDE() | 
|  |  | 
|  | // For serialization.  This will never be called. | 
|  | Factory getFactory() const override { sk_throw(); return nullptr; } | 
|  |  | 
|  | // Supply setup data to context from drawing setup | 
|  | void bindSetupData(TriColorShaderData* setupData) { fSetupData = setupData; } | 
|  |  | 
|  | // Take the setup data from context when needed. | 
|  | TriColorShaderData* takeSetupData() { | 
|  | TriColorShaderData *data = fSetupData; | 
|  | fSetupData = NULL; | 
|  | return data; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { | 
|  | return alloc->make<TriColorShaderContext>(*this, rec); | 
|  | } | 
|  |  | 
|  | private: | 
|  | TriColorShaderData *fSetupData; | 
|  |  | 
|  | typedef SkShader INHERITED; | 
|  | }; | 
|  |  | 
|  | bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const SkColor colors[], | 
|  | int index0, int index1, int index2) { | 
|  |  | 
|  | fColors[0] = SkPreMultiplyColor(colors[index0]); | 
|  | fColors[1] = SkPreMultiplyColor(colors[index1]); | 
|  | fColors[2] = SkPreMultiplyColor(colors[index2]); | 
|  |  | 
|  | SkMatrix m, im; | 
|  | m.reset(); | 
|  | m.set(0, pts[index1].fX - pts[index0].fX); | 
|  | m.set(1, pts[index2].fX - pts[index0].fX); | 
|  | m.set(2, pts[index0].fX); | 
|  | m.set(3, pts[index1].fY - pts[index0].fY); | 
|  | m.set(4, pts[index2].fY - pts[index0].fY); | 
|  | m.set(5, pts[index0].fY); | 
|  | if (!m.invert(&im)) { | 
|  | return false; | 
|  | } | 
|  | // We can't call getTotalInverse(), because we explicitly don't want to look at the localmatrix | 
|  | // as our interators are intrinsically tied to the vertices, and nothing else. | 
|  | SkMatrix ctmInv; | 
|  | if (!this->getCTM().invert(&ctmInv)) { | 
|  | return false; | 
|  | } | 
|  | // TODO replace INV(m) * INV(ctm) with INV(ctm * m) | 
|  | fDstToUnit.setConcat(im, ctmInv); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | #include "SkColorPriv.h" | 
|  | #include "SkComposeShader.h" | 
|  |  | 
|  | static int ScalarTo256(SkScalar v) { | 
|  | return static_cast<int>(SkScalarPin(v, 0, 1) * 256 + 0.5); | 
|  | } | 
|  |  | 
|  | SkTriColorShader::SkTriColorShader() | 
|  | : INHERITED(NULL) | 
|  | , fSetupData(NULL) {} | 
|  |  | 
|  | SkTriColorShader::TriColorShaderContext::TriColorShaderContext(const SkTriColorShader& shader, | 
|  | const ContextRec& rec) | 
|  | : INHERITED(shader, rec) | 
|  | , fSetup(false) {} | 
|  |  | 
|  | SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {} | 
|  |  | 
|  | void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 
|  | SkTriColorShader* parent = static_cast<SkTriColorShader*>(const_cast<SkShader*>(&fShader)); | 
|  | TriColorShaderData* set = parent->takeSetupData(); | 
|  | if (set) { | 
|  | fSetup = setup(set->pts, set->colors, set->state->f0, set->state->f1, set->state->f2); | 
|  | } | 
|  |  | 
|  | if (!fSetup) { | 
|  | // Invalid matrices. Not checked before so no need to assert. | 
|  | return; | 
|  | } | 
|  |  | 
|  | const int alphaScale = Sk255To256(this->getPaintAlpha()); | 
|  |  | 
|  | SkPoint src; | 
|  |  | 
|  | for (int i = 0; i < count; i++) { | 
|  | fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); | 
|  | x += 1; | 
|  |  | 
|  | int scale1 = ScalarTo256(src.fX); | 
|  | int scale2 = ScalarTo256(src.fY); | 
|  | int scale0 = 256 - scale1 - scale2; | 
|  | if (scale0 < 0) { | 
|  | if (scale1 > scale2) { | 
|  | scale2 = 256 - scale1; | 
|  | } else { | 
|  | scale1 = 256 - scale2; | 
|  | } | 
|  | scale0 = 0; | 
|  | } | 
|  |  | 
|  | if (256 != alphaScale) { | 
|  | scale0 = SkAlphaMul(scale0, alphaScale); | 
|  | scale1 = SkAlphaMul(scale1, alphaScale); | 
|  | scale2 = SkAlphaMul(scale2, alphaScale); | 
|  | } | 
|  |  | 
|  | dstC[i] = SkAlphaMulQ(fColors[0], scale0) + | 
|  | SkAlphaMulQ(fColors[1], scale1) + | 
|  | SkAlphaMulQ(fColors[2], scale2); | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifndef SK_IGNORE_TO_STRING | 
|  | void SkTriColorShader::toString(SkString* str) const { | 
|  | str->append("SkTriColorShader: ("); | 
|  |  | 
|  | this->INHERITED::toString(str); | 
|  |  | 
|  | str->append(")"); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // Similar to SkLocalMatrixShader, but composes the local matrix with the CTM (instead | 
|  | // of composing with the inherited local matrix): | 
|  | // | 
|  | //   rec' = {rec.ctm x localMatrix, rec.localMatrix} | 
|  | // | 
|  | // (as opposed to rec' = {rec.ctm, rec.localMatrix x localMatrix}) | 
|  | // | 
|  | class SkLocalInnerMatrixShader final : public SkShader { | 
|  | public: | 
|  | SkLocalInnerMatrixShader(sk_sp<SkShader> proxy, const SkMatrix& localMatrix) | 
|  | : INHERITED(&localMatrix) | 
|  | , fProxyShader(std::move(proxy)) {} | 
|  |  | 
|  | Factory getFactory() const override { | 
|  | SkASSERT(false); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | void flatten(SkWriteBuffer&) const override { | 
|  | SkASSERT(false); | 
|  | } | 
|  |  | 
|  | Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { | 
|  | SkMatrix adjustedCTM = SkMatrix::Concat(*rec.fMatrix, this->getLocalMatrix()); | 
|  | ContextRec newRec(rec); | 
|  | newRec.fMatrix = &adjustedCTM; | 
|  | return fProxyShader->makeContext(newRec, alloc); | 
|  | } | 
|  |  | 
|  | bool onAppendStages(SkRasterPipeline* p, SkColorSpace* cs, SkArenaAlloc* alloc, | 
|  | const SkMatrix& ctm, const SkPaint& paint, | 
|  | const SkMatrix* localM) const override { | 
|  | // We control the shader graph ancestors, so we know there's no local matrix being | 
|  | // injected before this. | 
|  | SkASSERT(!localM); | 
|  |  | 
|  | SkMatrix adjustedCTM = SkMatrix::Concat(ctm, this->getLocalMatrix()); | 
|  | return fProxyShader->appendStages(p, cs, alloc, adjustedCTM, paint); | 
|  | } | 
|  |  | 
|  | private: | 
|  | sk_sp<SkShader> fProxyShader; | 
|  |  | 
|  | typedef SkShader INHERITED; | 
|  | }; | 
|  |  | 
|  | sk_sp<SkShader> MakeTextureShader(const VertState& state, const SkPoint verts[], | 
|  | const SkPoint texs[], const SkPaint& paint, | 
|  | SkColorSpace* dstColorSpace, | 
|  | SkArenaAlloc* alloc) { | 
|  | SkASSERT(paint.getShader()); | 
|  |  | 
|  | const auto& p0 = texs[state.f0], | 
|  | p1 = texs[state.f1], | 
|  | p2 = texs[state.f2]; | 
|  |  | 
|  | if (p0 != p1 || p0 != p2) { | 
|  | // Common case (non-collapsed texture coordinates). | 
|  | // Map the texture to vertices using a local transform. | 
|  |  | 
|  | // We cannot use a plain SkLocalMatrix shader, because we need the texture matrix | 
|  | // to compose next to the CTM. | 
|  | SkMatrix localMatrix; | 
|  | return texture_to_matrix(state, verts, texs, &localMatrix) | 
|  | ? alloc->makeSkSp<SkLocalInnerMatrixShader>(paint.refShader(), localMatrix) | 
|  | : nullptr; | 
|  | } | 
|  |  | 
|  | // Collapsed texture coordinates special case. | 
|  | // The texture is a solid color, sampled at the given point. | 
|  | SkMatrix shaderInvLocalMatrix; | 
|  | SkAssertResult(paint.getShader()->getLocalMatrix().invert(&shaderInvLocalMatrix)); | 
|  |  | 
|  | const auto sample       = SkPoint::Make(0.5f, 0.5f); | 
|  | const auto mappedSample = shaderInvLocalMatrix.mapXY(sample.x(), sample.y()), | 
|  | mappedPoint  = shaderInvLocalMatrix.mapXY(p0.x(), p0.y()); | 
|  | const auto localMatrix  = SkMatrix::MakeTrans(mappedSample.x() - mappedPoint.x(), | 
|  | mappedSample.y() - mappedPoint.y()); | 
|  |  | 
|  | SkShader::ContextRec rec(paint, SkMatrix::I(), &localMatrix, | 
|  | SkShader::ContextRec::kPMColor_DstType, dstColorSpace); | 
|  | auto* ctx = paint.getShader()->makeContext(rec, alloc); | 
|  | if (!ctx) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | SkPMColor pmColor; | 
|  | ctx->shadeSpan(SkScalarFloorToInt(sample.x()), SkScalarFloorToInt(sample.y()), &pmColor, 1); | 
|  |  | 
|  | // no need to keep this temp context around. | 
|  | alloc->reset(); | 
|  |  | 
|  | return alloc->makeSkSp<SkColorShader>(SkUnPreMultiply::PMColorToColor(pmColor)); | 
|  | } | 
|  |  | 
|  | } // anonymous ns | 
|  |  | 
|  | void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count, | 
|  | const SkPoint vertices[], const SkPoint textures[], | 
|  | const SkColor colors[], SkBlendMode bmode, | 
|  | const uint16_t indices[], int indexCount, | 
|  | const SkPaint& paint) const { | 
|  | SkASSERT(0 == count || vertices); | 
|  |  | 
|  | // abort early if there is nothing to draw | 
|  | if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // transform out vertices into device coordinates | 
|  | SkAutoSTMalloc<16, SkPoint> storage(count); | 
|  | SkPoint* devVerts = storage.get(); | 
|  | fMatrix->mapPoints(devVerts, vertices, count); | 
|  |  | 
|  | /* | 
|  | We can draw the vertices in 1 of 4 ways: | 
|  |  | 
|  | - solid color (no shader/texture[], no colors[]) | 
|  | - just colors (no shader/texture[], has colors[]) | 
|  | - just texture (has shader/texture[], no colors[]) | 
|  | - colors * texture (has shader/texture[], has colors[]) | 
|  |  | 
|  | Thus for texture drawing, we need both texture[] and a shader. | 
|  | */ | 
|  |  | 
|  | auto triShader = sk_make_sp<SkTriColorShader>(); | 
|  | SkPaint p(paint); | 
|  |  | 
|  | SkShader* shader = p.getShader(); | 
|  | if (nullptr == shader) { | 
|  | // if we have no shader, we ignore the texture coordinates | 
|  | textures = nullptr; | 
|  | } else if (nullptr == textures) { | 
|  | // if we don't have texture coordinates, ignore the shader | 
|  | p.setShader(nullptr); | 
|  | shader = nullptr; | 
|  | } | 
|  |  | 
|  | // setup the custom shader (if needed) | 
|  | if (colors) { | 
|  | if (nullptr == textures) { | 
|  | // just colors (no texture) | 
|  | p.setShader(triShader); | 
|  | } else { | 
|  | // colors * texture | 
|  | SkASSERT(shader); | 
|  | p.setShader(SkShader::MakeComposeShader(triShader, sk_ref_sp(shader), bmode)); | 
|  | } | 
|  | } | 
|  |  | 
|  | SkAutoBlitterChoose blitter(fDst, *fMatrix, p); | 
|  | // Abort early if we failed to create a shader context. | 
|  | if (blitter->isNullBlitter()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // setup our state and function pointer for iterating triangles | 
|  | VertState       state(count, indices, indexCount); | 
|  | VertState::Proc vertProc = state.chooseProc(vmode); | 
|  |  | 
|  | if (textures || colors) { | 
|  | SkTriColorShader::TriColorShaderData verticesSetup = { vertices, colors, &state }; | 
|  |  | 
|  | while (vertProc(&state)) { | 
|  | auto* blitterPtr = blitter.get(); | 
|  |  | 
|  | // We're going to allocate at most | 
|  | // | 
|  | //   * one SkLocalMatrixShader OR one SkColorShader | 
|  | //   * one SkComposeShader | 
|  | //   * one SkAutoBlitterChoose | 
|  | // | 
|  | static constexpr size_t kAllocSize = | 
|  | sizeof(SkAutoBlitterChoose) + sizeof(SkComposeShader) + | 
|  | SkTMax(sizeof(SkLocalInnerMatrixShader), sizeof(SkColorShader)); | 
|  | char allocBuffer[kAllocSize]; | 
|  | SkArenaAlloc alloc(allocBuffer); | 
|  |  | 
|  | if (textures) { | 
|  | sk_sp<SkShader> texShader = MakeTextureShader(state, vertices, textures, paint, | 
|  | fDst.colorSpace(), &alloc); | 
|  | if (texShader) { | 
|  | SkPaint localPaint(p); | 
|  | localPaint.setShader(colors | 
|  | ? alloc.makeSkSp<SkComposeShader>(triShader, std::move(texShader), bmode) | 
|  | : std::move(texShader)); | 
|  |  | 
|  | blitterPtr = alloc.make<SkAutoBlitterChoose>(fDst, *fMatrix, localPaint)->get(); | 
|  | if (blitterPtr->isNullBlitter()) { | 
|  | continue; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (colors) { | 
|  | triShader->bindSetupData(&verticesSetup); | 
|  | } | 
|  |  | 
|  | SkPoint tmp[] = { | 
|  | devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] | 
|  | }; | 
|  | SkScan::FillTriangle(tmp, *fRC, blitterPtr); | 
|  | triShader->bindSetupData(nullptr); | 
|  | } | 
|  | } else { | 
|  | // no colors[] and no texture, stroke hairlines with paint's color. | 
|  | SkScan::HairRCProc hairProc = ChooseHairProc(paint.isAntiAlias()); | 
|  | const SkRasterClip& clip = *fRC; | 
|  | while (vertProc(&state)) { | 
|  | SkPoint array[] = { | 
|  | devVerts[state.f0], devVerts[state.f1], devVerts[state.f2], devVerts[state.f0] | 
|  | }; | 
|  | hairProc(array, 4, clip, blitter.get()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  |  | 
|  | void SkDraw::validate() const { | 
|  | SkASSERT(fMatrix != nullptr); | 
|  | SkASSERT(fRC != nullptr); | 
|  |  | 
|  | const SkIRect&  cr = fRC->getBounds(); | 
|  | SkIRect         br; | 
|  |  | 
|  | br.set(0, 0, fDst.width(), fDst.height()); | 
|  | SkASSERT(cr.isEmpty() || br.contains(cr)); | 
|  | } | 
|  |  | 
|  | #endif | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #include "SkPath.h" | 
|  | #include "SkDraw.h" | 
|  | #include "SkRegion.h" | 
|  | #include "SkBlitter.h" | 
|  |  | 
|  | static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds, | 
|  | const SkMaskFilter* filter, const SkMatrix* filterMatrix, | 
|  | SkIRect* bounds) { | 
|  | if (devPath.isEmpty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | //  init our bounds from the path | 
|  | *bounds = devPath.getBounds().makeOutset(SK_ScalarHalf, SK_ScalarHalf).roundOut(); | 
|  |  | 
|  | SkIPoint margin = SkIPoint::Make(0, 0); | 
|  | if (filter) { | 
|  | SkASSERT(filterMatrix); | 
|  |  | 
|  | SkMask srcM, dstM; | 
|  |  | 
|  | srcM.fBounds = *bounds; | 
|  | srcM.fFormat = SkMask::kA8_Format; | 
|  | if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | // (possibly) trim the bounds to reflect the clip | 
|  | // (plus whatever slop the filter needs) | 
|  | if (clipBounds) { | 
|  | // Ugh. Guard against gigantic margins from wacky filters. Without this | 
|  | // check we can request arbitrary amounts of slop beyond our visible | 
|  | // clip, and bring down the renderer (at least on finite RAM machines | 
|  | // like handsets, etc.). Need to balance this invented value between | 
|  | // quality of large filters like blurs, and the corresponding memory | 
|  | // requests. | 
|  | static const int MAX_MARGIN = 128; | 
|  | if (!bounds->intersect(clipBounds->makeOutset(SkMin32(margin.fX, MAX_MARGIN), | 
|  | SkMin32(margin.fY, MAX_MARGIN)))) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static void draw_into_mask(const SkMask& mask, const SkPath& devPath, | 
|  | SkStrokeRec::InitStyle style) { | 
|  | SkDraw draw; | 
|  | if (!draw.fDst.reset(mask)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkRasterClip    clip; | 
|  | SkMatrix        matrix; | 
|  | SkPaint         paint; | 
|  |  | 
|  | clip.setRect(SkIRect::MakeWH(mask.fBounds.width(), mask.fBounds.height())); | 
|  | matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), | 
|  | -SkIntToScalar(mask.fBounds.fTop)); | 
|  |  | 
|  | draw.fRC        = &clip; | 
|  | draw.fMatrix    = &matrix; | 
|  | paint.setAntiAlias(true); | 
|  | switch (style) { | 
|  | case SkStrokeRec::kHairline_InitStyle: | 
|  | SkASSERT(!paint.getStrokeWidth()); | 
|  | paint.setStyle(SkPaint::kStroke_Style); | 
|  | break; | 
|  | case SkStrokeRec::kFill_InitStyle: | 
|  | SkASSERT(paint.getStyle() == SkPaint::kFill_Style); | 
|  | break; | 
|  |  | 
|  | } | 
|  | draw.drawPath(devPath, paint); | 
|  | } | 
|  |  | 
|  | bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, | 
|  | const SkMaskFilter* filter, const SkMatrix* filterMatrix, | 
|  | SkMask* mask, SkMask::CreateMode mode, | 
|  | SkStrokeRec::InitStyle style) { | 
|  | if (SkMask::kJustRenderImage_CreateMode != mode) { | 
|  | if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { | 
|  | mask->fFormat = SkMask::kA8_Format; | 
|  | mask->fRowBytes = mask->fBounds.width(); | 
|  | size_t size = mask->computeImageSize(); | 
|  | if (0 == size) { | 
|  | // we're too big to allocate the mask, abort | 
|  | return false; | 
|  | } | 
|  | mask->fImage = SkMask::AllocImage(size); | 
|  | memset(mask->fImage, 0, mask->computeImageSize()); | 
|  | } | 
|  |  | 
|  | if (SkMask::kJustComputeBounds_CreateMode != mode) { | 
|  | draw_into_mask(*mask, devPath, style); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } |