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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrSRGBEffect.h"
#include "GrFragmentProcessor.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrGLSRGBEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrSRGBEffect& srgbe = args.fFp.cast<GrSRGBEffect>();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
GrShaderVar("x", kFloat_GrSLType),
};
switch (srgbe.mode()) {
case GrSRGBEffect::Mode::kLinearToSRGB:
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
break;
case GrSRGBEffect::Mode::kSRGBToLinear:
fragBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
break;
}
if (nullptr == args.fInputColor) {
args.fInputColor = "vec4(1)";
}
fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
args.fOutputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
args.fInputColor);
}
static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrSRGBEffect& srgbe = processor.cast<GrSRGBEffect>();
uint32_t key = static_cast<uint32_t>(srgbe.mode());
b->add32(key);
}
private:
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrSRGBEffect::GrSRGBEffect(Mode mode)
: INHERITED(kPreservesOpaqueInput_OptimizationFlag |
kConstantOutputForConstantInput_OptimizationFlag)
, fMode(mode) {
this->initClassID<GrSRGBEffect>();
}
bool GrSRGBEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrSRGBEffect& other = s.cast<GrSRGBEffect>();
return other.fMode == fMode;
}
static inline float srgb_to_linear(float srgb) {
return (srgb <= 0.04045f) ? srgb / 12.92f : powf((srgb + 0.055f) / 1.055f, 2.4f);
}
static inline float linear_to_srgb(float linear) {
return (linear <= 0.0031308) ? linear * 12.92f : 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
}
GrColor4f GrSRGBEffect::constantOutputForConstantInput(GrColor4f input) const {
switch (fMode) {
case Mode::kLinearToSRGB:
return GrColor4f(linear_to_srgb(input.fRGBA[0]), linear_to_srgb(input.fRGBA[1]),
linear_to_srgb(input.fRGBA[2]), input.fRGBA[3]);
case Mode::kSRGBToLinear:
return GrColor4f(srgb_to_linear(input.fRGBA[0]), srgb_to_linear(input.fRGBA[1]),
srgb_to_linear(input.fRGBA[2]), input.fRGBA[3]);
}
SkFAIL("Unexpected mode");
return GrColor4f::TransparentBlack();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSRGBEffect);
#if GR_TEST_UTILS
sk_sp<GrFragmentProcessor> GrSRGBEffect::TestCreate(GrProcessorTestData* d) {
Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 1));
return sk_sp<GrFragmentProcessor>(new GrSRGBEffect(testMode));
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrSRGBEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLSRGBEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrSRGBEffect::onCreateGLSLInstance() const {
return new GrGLSRGBEffect();
}
sk_sp<GrFragmentProcessor> GrSRGBEffect::Make(Mode mode) {
return sk_sp<GrFragmentProcessor>(new GrSRGBEffect(mode));
}