| out vec4 sk_FragColor; | |
| uniform float testInput; | |
| uniform mat2 testMatrix2x2; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); | |
| uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u); | |
| return ((inputVal.x == uintBitsToFloat(expectedB.x) && inputVal.xy == uintBitsToFloat(expectedB.xy)) && inputVal.xyz == uintBitsToFloat(expectedB.xyz)) && inputVal == uintBitsToFloat(expectedB) ? colorGreen : colorRed; | |
| } |