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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLShaderStringBuilder_DEFINED
#define GrGLShaderStringBuilder_DEFINED
#include "GrAllocator.h"
#include "GrGpu.h"
#include "gl/GrGLContext.h"
#include "SkSLGLSLCodeGenerator.h"
#include "SkTypes.h"
std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type,
const char** skslStrings, int* lengths, int count,
const SkSL::Program::Settings& settings,
SkSL::String* glsl);
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
const char* glsl,
int glslLength,
GrGpu::Stats*,
const SkSL::Program::Settings& settings);
void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths,
int count, const SkSL::Program::Settings&);
#endif