blob: 36a3be99364cbc4d6293a8273188d8408bbdc686 [file] [log] [blame]
/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/effects/SkGradientShader.h"
#include "src/core/SkMatrixProvider.h"
#include "src/gpu/GrBitmapTextureMaker.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ops/GrFillRectOp.h"
#include "tools/Resources.h"
class SampleMatrixConstantEffect : public GrFragmentProcessor {
public:
static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 1;
SampleMatrixConstantEffect(std::unique_ptr<GrFragmentProcessor> child)
: INHERITED(CLASS_ID, kNone_OptimizationFlags) {
child->setSampleMatrix(SkSL::SampleMatrix(SkSL::SampleMatrix::Kind::kVariable));
this->registerChildProcessor(std::move(child));
}
const char* name() const override { return "SampleMatrixConstantEffect"; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
SkASSERT(false);
return nullptr;
}
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {
}
bool onIsEqual(const GrFragmentProcessor& that) const override {
return this == &that;
}
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
typedef GrFragmentProcessor INHERITED;
};
class GLSLSampleMatrixConstantEffect : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString sample = this->invokeChildWithMatrix(0, args, "float3x3(0.5)");
fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, sample.c_str());
}
};
GrGLSLFragmentProcessor* SampleMatrixConstantEffect::onCreateGLSLInstance() const {
return new GLSLSampleMatrixConstantEffect();
}
DEF_SIMPLE_GPU_GM(sample_matrix_constant, ctx, rtCtx, canvas, 512, 256) {
{
SkRect bounds = SkRect::MakeIWH(256, 256);
SkBitmap bmp;
GetResourceAsBitmap("images/mandrill_256.png", &bmp);
GrBitmapTextureMaker maker(ctx, bmp, GrImageTexGenPolicy::kDraw);
auto view = maker.view(GrMipMapped::kNo);
std::unique_ptr<GrFragmentProcessor> imgFP =
GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix());
auto fp = std::unique_ptr<GrFragmentProcessor>(
new SampleMatrixConstantEffect(std::move(imgFP)));
GrPaint paint;
paint.addCoverageFragmentProcessor(std::move(fp));
rtCtx->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), bounds);
}
{
GrPaint paint;
SkRect bounds = SkRect::MakeLTRB(256, 0, 512, 256);
static constexpr SkColor colors[] = { 0xff00ff00, 0xffff00ff };
static constexpr SkScalar pos[] = { 0.0f, 1.0f };
const SkPoint pts[] = {{ 256, 0 }, { 512, 0 }};
auto shader = SkGradientShader::MakeLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors),
SkTileMode::kRepeat);
SkMatrix matrix;
SkSimpleMatrixProvider matrixProvider(matrix);
GrColorInfo colorInfo;
GrFPArgs args(ctx, matrixProvider, kHigh_SkFilterQuality, &colorInfo);
std::unique_ptr<GrFragmentProcessor> gradientFP = as_SB(shader)->asFragmentProcessor(args);
auto fp = std::unique_ptr<GrFragmentProcessor>(
new SampleMatrixConstantEffect(std::move(gradientFP)));
paint.addCoverageFragmentProcessor(std::move(fp));
rtCtx->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), bounds);
}
}