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* Copyright 2006 The Android Open Source Project
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkDiscretePathEffect_DEFINED
#define SkDiscretePathEffect_DEFINED
#include "include/core/SkFlattenable.h"
#include "include/core/SkPathEffect.h"
/** \class SkDiscretePathEffect
This path effect chops a path into discrete segments, and randomly displaces them.
class SK_API SkDiscretePathEffect : public SkPathEffect {
/** Break the path into segments of segLength length, and randomly move the endpoints
away from the original path by a maximum of deviation.
Note: works on filled or framed paths
@param seedAssist This is a caller-supplied seedAssist that modifies
the seed value that is used to randomize the path
segments' endpoints. If not supplied it defaults to 0,
in which case filtering a path multiple times will
result in the same set of segments (this is useful for
testing). If a caller does not want this behaviour
they can pass in a different seedAssist to get a
different set of path segments.
static sk_sp<SkPathEffect> Make(SkScalar segLength, SkScalar dev, uint32_t seedAssist = 0);
SkDiscretePathEffect(SkScalar segLength,
SkScalar deviation,
uint32_t seedAssist);
void flatten(SkWriteBuffer&) const override;
bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*) const override;
SkScalar fSegLength, fPerterb;
/* Caller-supplied 32 bit seed assist */
uint32_t fSeedAssist;
typedef SkPathEffect INHERITED;