precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
highp vec2 v1 = vec2(1.0); | |
highp vec2 v2 = vec2(1.0, 2.0); | |
highp vec2 v3 = vec2(1.0); | |
highp vec3 v4 = vec3(vec2(1.0), 1.0); | |
highp ivec2 v5 = ivec2(1); | |
highp ivec2 v6 = ivec2(vec2(1.0, 2.0)); | |
highp vec2 v7 = vec2(ivec2(1, 2)); | |
void main() { | |
sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + v7.x; | |
} |