blob: e9ec53872363e65cd30a7b330042b2ff578e61ae [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
highp float x = 0.0;
switch (int(sqrt(3.0))) {
case 0:
x = 0.0;
case 1:
x = 1.0;
}
sk_FragColor = vec4(x);
}