blob: 5356d065e6d81596399675f702bdd32ddeef36f4 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
struct A {
highp int x;
highp int y;
} a1;
struct B {
highp float x;
float[2] y;
layout (binding = 1) A z;
} b1;
void main() {
a1.x = 0;
b1.x = 0.0;
sk_FragColor.x = float(a1.x) + b1.x;
}