blob: ad5fa312070b3c02a9ada7265091a633774fa008 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
highp float x = 0.0;
switch (0) {
case 0:
x = 0.0;
if (0.0 < sqrt(1.0)) break;
case 1:
x = 1.0;
}
sk_FragColor = vec4(x);
}