| |
| precision mediump float; |
| precision mediump sampler2D; |
| out mediump vec4 sk_FragColor; |
| void main() { |
| bool expr1 = gl_FragCoord.x > 0.0; |
| bool expr2 = gl_FragCoord.y > 0.0; |
| if (expr1) { |
| sk_FragColor.x = 1.0; |
| } else if (!expr1) { |
| sk_FragColor.x = 3.0; |
| } else if (expr2) { |
| sk_FragColor.x = 4.0; |
| } else if (expr2) { |
| sk_FragColor.x = 5.0; |
| } else { |
| sk_FragColor.x = 6.0; |
| } |
| if (expr1) { |
| sk_FragColor.x = 1.0; |
| } else if (!expr1) { |
| sk_FragColor.x = 3.0; |
| } else if (expr2) { |
| sk_FragColor.x = 4.0; |
| } else if (expr2) { |
| sk_FragColor.x = 5.0; |
| } else { |
| sk_FragColor.x = 6.0; |
| } |
| } |