precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
void main() { | |
highp float x = 10.0; | |
{ | |
highp float _1_y[2], _2_z; | |
_1_y[0] = 10.0; | |
_1_y[1] = 20.0; | |
highp float _3_0_foo; | |
{ | |
_3_0_foo = _1_y[0] * _1_y[1]; | |
} | |
_2_z = _3_0_foo; | |
x = _2_z; | |
} | |
sk_FragColor = vec4(x); | |
} |