| |
| precision mediump float; |
| precision mediump sampler2D; |
| out mediump vec4 sk_FragColor; |
| void main() { |
| sk_FragColor.x = 34.0; |
| sk_FragColor.x = 30.0; |
| sk_FragColor.x = 64.0; |
| sk_FragColor.x = 16.0; |
| sk_FragColor.x = 19.0; |
| sk_FragColor.x = 1.0; |
| sk_FragColor.x = -2.0; |
| sk_FragColor.x = 3.0; |
| sk_FragColor.x = -4.0; |
| sk_FragColor.x = 5.0; |
| sk_FragColor.x = -6.0; |
| sk_FragColor.x = 7.0; |
| sk_FragColor.x = -8.0; |
| sk_FragColor.x = 9.0; |
| sk_FragColor.x = -10.0; |
| sk_FragColor.x = 11.0; |
| sk_FragColor.x = -12.0; |
| sk_FragColor.x = sqrt(1.0); |
| sk_FragColor.x = sqrt(2.0); |
| sk_FragColor.x = sqrt(3.0); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = sqrt(5.0); |
| sk_FragColor.x = sqrt(6.0); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x = sqrt(8.0); |
| sk_FragColor.x = 0.0; |
| sk_FragColor.x += 1.0; |
| sk_FragColor.x -= 1.0; |
| sk_FragColor.x *= 2.0; |
| sk_FragColor.x /= 2.0; |
| } |