blob: 4f93822eba1a6fc9e20b8c6c629a53a524580b73 [file] [log] [blame]
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
if (sqrt(2.0) > 5.0) {
sk_FragColor = vec4(0.75);
} else {
discard;
}
highp int i = 0;
while (i < 10) {
sk_FragColor *= 0.5;
i++;
}
do {
sk_FragColor += 0.25;
} while (sk_FragColor.x < 0.75);
for (highp int i = 0;i < 10; i++) {
if (i % 2 == 1) break; else continue;
}
return;
}