precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
void main() { | |
sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], float[4](1.0, 2.0, 3.0, 4.0)[1], float[4](1.0, 2.0, 3.0, 4.0)[2], float[4](1.0, 2.0, 3.0, 4.0)[3u]); | |
} |