precision mediump float; | |
precision mediump sampler2D; | |
out mediump vec4 sk_FragColor; | |
highp float test1[] = float[](1.0, 2.0, 3.0, 4.0); | |
highp vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0)); | |
highp mat4 test3[] = mat4[](); | |
void main() { | |
sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0][0]; | |
} |