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skia
/
skia
/
af8b7cb5ec9d92d4082a9e40a98069e8d49b87d9
/
.
/
tests
/
sksl
/
glsl
/
InterfaceBlockNamed.sksl
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uniform testBlock
{
float
x
;
}
test
;
void
main
()
{
sk_FragColor
=
half4
(
half
(
test
.
x
));
}