blob: b39b5bf5a554d4343c7708b5e82dcd976a654975 [file] [log] [blame]
1. store_src_rg coords = src.rg
2. init_lane_masks CondMask = LoopMask = RetMask = true
3. copy_constant $0 = 0x3F800000 (1.0)
4. copy_slot_unmasked $1 = $0
5. copy_2_slots_unmasked v1 = $0..1
6. copy_constant v2(0) = 0x3F800000 (1.0)
7. copy_constant v2(1) = 0x40000000 (2.0)
8. copy_constant $0 = 0x3F800000 (1.0)
9. copy_slot_unmasked $1 = $0
10. copy_2_slots_unmasked v3 = $0..1
11. copy_constant $0 = 0x3F800000 (1.0)
12. swizzle_3 $0..2 = ($0..2).xxx
13. copy_3_slots_unmasked v4 = $0..2
14. copy_constant $0 = 0x00000001 (1.401298e-45)
15. copy_slot_unmasked $1 = $0
16. copy_2_slots_unmasked v5 = $0..1
17. copy_constant v6(0) = 0x00000001 (1.401298e-45)
18. copy_constant v6(1) = 0x00000002 (2.802597e-45)
19. copy_constant v7(0) = 0x3F800000 (1.0)
20. copy_constant v7(1) = 0x40000000 (2.0)
21. copy_2_slots_unmasked $0..1 = v5
22. cast_to_float_from_2_ints $0..1 = IntToFloat($0..1)
23. copy_2_slots_unmasked v8 = $0..1
24. copy_slot_unmasked $0 = v6(0)
25. cast_to_float_from_int $0 = IntToFloat($0)
26. copy_constant $1 = unknownInput
27. copy_constant v9(2) = 0x40400000 (3.0)
28. copy_constant v9(3) = 0x40800000 (4.0)
29. copy_2_slots_unmasked v9(0..1) = $0..1
30. copy_constant $0 = 0x00000003 (4.203895e-45)
31. copy_slot_unmasked $1 = v1(0)
32. cast_to_int_from_float $1 = FloatToInt($1)
33. copy_2_slots_unmasked v10 = $0..1
34. copy_constant v11(0) = 0xFFFFFFFF
35. zero_slot_unmasked v11(1) = 0
36. copy_constant v11(2) = 0xFFFFFFFF
37. zero_slot_unmasked v11(3) = 0
38. copy_constant v12(0) = 0x3F800000 (1.0)
39. zero_4_slots_unmasked v12(1), v13, v14(0) = 0
40. zero_slot_unmasked v14(1) = 0
41. copy_constant $0 = 0xFFFFFFFF
42. copy_slot_unmasked $1 = $0
43. copy_2_slots_unmasked v15 = $0..1
44. copy_constant $0 = 0xFFFFFFFF
45. copy_slot_unmasked $1 = $0
46. copy_2_slots_unmasked v16 = $0..1
47. copy_constant $0 = 0xFFFFFFFF
48. swizzle_3 $0..2 = ($0..2).xxx
49. copy_3_slots_unmasked v17 = $0..2
50. copy_constant $0 = 0x00000001 (1.401298e-45)
51. swizzle_4 $0..3 = ($0..3).xxxx
52. copy_4_slots_unmasked v18 = $0..3
53. copy_4_slots_unmasked v1₁, v2 = v1, v2
54. copy_4_slots_unmasked v3₁, v4₁(0..1) = v3, v4(0..1)
55. copy_4_slots_unmasked v4₁(2), v5₁, v6₁(0) = v4(2), v5, v6(0)
56. copy_4_slots_unmasked v6₁(1), v7₁, v8₁(0) = v6(1), v7, v8(0)
57. copy_4_slots_unmasked v8₁(1), v9₁(0..2) = v8(1), v9(0..2)
58. copy_4_slots_unmasked v9₁(3), v10₁, v11₁(0) = v9(3), v10, v11(0)
59. copy_4_slots_unmasked v11₁(1..3), v12₁(0) = v11(1..3), v12(0)
60. copy_4_slots_unmasked v12₁(1), v13₁, v14₁(0) = v12(1), v13, v14(0)
61. copy_4_slots_unmasked v14₁(1), v15₁, v16₁(0) = v14(1), v15, v16(0)
62. copy_4_slots_unmasked v16₁(1), v17 = v16(1), v17
63. copy_4_slots_unmasked v18 = v18
64. copy_slot_unmasked $0 = v1₁(0)
65. copy_slot_unmasked $1 = v2₁(0)
66. add_float $0 += $1
67. copy_slot_unmasked $1 = v3₁(0)
68. add_float $0 += $1
69. copy_slot_unmasked $1 = v4₁(0)
70. add_float $0 += $1
71. copy_slot_unmasked $1 = v5₁(0)
72. cast_to_float_from_int $1 = IntToFloat($1)
73. add_float $0 += $1
74. copy_slot_unmasked $1 = v6₁(0)
75. cast_to_float_from_int $1 = IntToFloat($1)
76. add_float $0 += $1
77. copy_slot_unmasked $1 = v7₁(0)
78. add_float $0 += $1
79. copy_slot_unmasked $1 = v8₁(0)
80. add_float $0 += $1
81. copy_slot_unmasked $1 = v9₁(0)
82. add_float $0 += $1
83. copy_slot_unmasked $1 = v10₁(0)
84. cast_to_float_from_int $1 = IntToFloat($1)
85. add_float $0 += $1
86. copy_slot_unmasked $1 = v11₁(0)
87. copy_constant $2 = 0x3F800000 (1.0)
88. bitwise_and_int $1 &= $2
89. add_float $0 += $1
90. copy_slot_unmasked $1 = v12₁(0)
91. add_float $0 += $1
92. copy_slot_unmasked $1 = v13₁(0)
93. add_float $0 += $1
94. copy_slot_unmasked $1 = v14₁(0)
95. add_float $0 += $1
96. copy_slot_unmasked $1 = v15₁(0)
97. copy_constant $2 = 0x3F800000 (1.0)
98. bitwise_and_int $1 &= $2
99. add_float $0 += $1
100. copy_slot_unmasked $1 = v16₁(0)
101. copy_constant $2 = 0x3F800000 (1.0)
102. bitwise_and_int $1 &= $2
103. add_float $0 += $1
104. copy_slot_unmasked $1 = v17₁(0)
105. copy_constant $2 = 0x3F800000 (1.0)
106. bitwise_and_int $1 &= $2
107. add_float $0 += $1
108. copy_slot_unmasked $1 = v18₁(0)
109. cast_to_float_from_int $1 = IntToFloat($1)
110. add_float $0 += $1
111. copy_constant $1 = 0x41900000 (18.0)
112. cmpeq_float $0 = equal($0, $1)
113. label label 0x00000001
114. swizzle_4 $0..3 = ($0..3).xxxx
115. copy_4_constants $4..7 = colorRed
116. copy_4_constants $8..11 = colorGreen
117. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
118. load_src src.rgba = $0..3