blob: 0ba9c8d8dee5ab3f4513c240023d8d5a71aec877 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bool ok = true;
ok = ok && colorGreen.y == 1.0;
ok = ok && !(colorGreen.x == 1.0);
ok = ok && colorGreen.yx == colorRed.xy;
ok = ok && !(colorGreen.yx != colorRed.xy);
ok = ok && (colorGreen.yx == colorRed.xy || colorGreen.w != colorRed.w);
ok = ok && (colorGreen.yx != colorRed.xy && colorGreen.w == colorRed.w);
return ok ? colorGreen : colorRed;
}