out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
float x = 1.0; | |
float y = 1.0; | |
x == y ? (x += 1.0) : (y += 1.0); | |
x == y ? (x += 3.0) : (y += 3.0); | |
x < y ? (x += 5.0) : (y += 5.0); | |
y >= x ? (x += 9.0) : (y += 9.0); | |
x != y ? (x += 1.0) : y; | |
x == y ? (x += 2.0) : y; | |
x != y ? x : (y += 3.0); | |
x == y ? x : (y += 4.0); | |
bool b = true; | |
bool c = (b = false) ? false : b; | |
return c ? colorRed : (x == 8.0 && y == 17.0 ? colorGreen : colorRed); | |
} |