blob: f43eb8c9864f0650a44a509c3c1258413292c50d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int check = 0;
check += int(_uniforms.colorGreen.y == 1.0h ? 0 : 1);
check += int(_uniforms.colorGreen.x == 1.0h ? 1 : 0);
check += int(all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy) ? 0 : 1);
check += int(any(_uniforms.colorGreen.yx != _uniforms.colorRed.xy) ? 1 : 0);
_out.sk_FragColor = check == 0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}