| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| float3x3 testMatrix3x3; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| float3x3 GetTestMatrix_f33(Uniforms _uniforms) { |
| return _uniforms.testMatrix3x3; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float expected = 0.0; |
| for (int i = 0;i < 3; ++i) { |
| for (int j = 0;j < 3; ++j) { |
| expected += 1.0; |
| if (GetTestMatrix_f33(_uniforms)[i][j] != expected) { |
| _out.sk_FragColor = _uniforms.colorRed; |
| return _out; |
| } |
| } |
| } |
| _out.sk_FragColor = _uniforms.colorGreen; |
| return _out; |
| } |