blob: 337580fd589ba7456350614dcce95349a88e08c6 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform mat3 testMatrix3x3;
mat3 GetTestMatrix_f33() {
return testMatrix3x3;
}
vec4 main() {
float expected = 0.0;
for (int i = 0;i < 3; ++i) {
for (int j = 0;j < 3; ++j) {
expected += 1.0;
if (GetTestMatrix_f33()[i][j] != expected) {
return colorRed;
}
}
}
return colorGreen;
}